57c4b5aacf
Build and Deploy / build-and-push (push) Failing after 55s
Step 2 prep — card_game dep + type-conversion utilities: - Add card_game = "0.3.0" (registry Quaternions) to workspace + core - suit_to_kl / suit_from_kl, rank_to_kl / rank_from_kl - card_to_kl (drops id, Deck1), card_from_kl (reconstructs stable id from Clubs-first suit×13+rank ordering matching deck.rs) - Ready to wire into KlondikeState pile projection once upstream adds KlondikeState::from_piles() Step 5 — GameMode-aware scoring in the adapter: - score_for_move_with_mode, score_for_flip_with_mode (return 0 in Zen) - apply_undo_score (static, handles Zen + −15 penalty + clamp) - score_for_recycle_with_mode (return 0 in Zen) - game_state.rs: all inline GameMode::Zen checks replaced with adapter calls; adapter is now the single source of truth for "what score does this action give in this mode" 192 tests pass; clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>