Closes the APK launch verification punch-list item. Three fixes in
202a64d boot the app on Pixel_7 AVD (Android 14, x86_64). Next open
arcs: Phase 8 (sync) or Android JNI follow-ups.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
16 KiB
Solitaire Quest — Session Handoff
Last updated: 2026-05-08 — v0.21.8 tagged at c50eaf8;
three post-cut commits on master (a449f60 Stats selector,
202a64d Android launch fixes, 16242e6 .gitignore). Pushed.
v0.21.8 closes the last optional polish items in the B-2
replay screen-takeover arc: notch-label centering (middle
three scrub-bar labels now centred on their notch ticks via the
CSS translateX(-50%) pattern for Bevy 0.18 UI) and WIN
MOVE HC legibility (lime stays lime under HC mode via the
extended HighContrastBackground::with_hc constructor and a
new STATE_SUCCESS_HC brighter-lime constant). The replay
overlay arc is now fully closed with no known open items.
Full v0.21.8 detail lives in CHANGELOG.md § [0.21.8]. This
file from here on focuses on what's open post-cut and how to
resume.
Status at pause
- HEAD locally:
16242e6(.gitignore fix). Docs ride on top; push pending. - HEAD on origin:
c0415eb(handoff docs from prior session).202a64dand16242e6not yet pushed. - Working tree: clean (docs uncommitted). No WIP outstanding.
artwork/directory: still untracked. Intentional.- Build:
cargo clippy --workspace --all-targets -- -D warningsclean. - Tests: 1282 passing / 0 failing across the workspace.
- Tags on origin:
v0.9.0throughv0.21.8. - Android: APK verified booting on Pixel_7 AVD (Android 14, x86_64). Three launch fixes committed. See Phase Android punch list for remaining work.
Since the v0.21.8 cut
Three commits since the v0.21.8 tag:
a449f60— Stats Prev/Next selector spawn site202a64d— Android launch fixes (android_main, resize_constraints, apply_smart_default_window_size) — closes APK launch verification16242e6— Ignore .idea/ IDE files
CHANGELOG + SESSION_HANDOFF docs ride on top; push pending.
Open next-step menu:
- Phase 8 (sync) — the biggest open arc. Local storage scaffolding, self-hosted Axum server, GPGS stub.
- Android follow-ups — JNI ClipboardManager, Android Keystore, GPGS, double-tap auto-move. Launch verification closed; these are the remaining Phase Android items.
- Move Log auto-scroll — only relevant if the panel row count grows beyond the current 5-row fixed window.
Open punch list
Phase Android (build + persistence shipped; runtime gaps remain)
- APK launch verification — closed 2026-05-08 by
202a64d. Three fixes shipped:android_mainexport (missing NativeActivity entry point),resize_constraintsgated to non-Android (max=0 panic),apply_smart_default_window_sizegated to non-Android (clamp panic on zero-dimension window event). Verified booting on Pixel_7 AVD (Android 14, x86_64, SwiftShader Vulkan), 2+ min runtime without crash. B0004 ECS hierarchy warnings remain (non-fatal; entity parent/child component mismatch); investigate if they surface gameplay bugs. - JNI ClipboardManager bridge. Replaces the Android stub for
the Stats "Copy share link" toast.
arboarddoesn't ship an Android backend; small custom JNI call. - Android Keystore for credentials.
keyringis target-gated to a stub returningKeychainUnavailable; replace with Android Keystore via JNI when sync auth ships on mobile. - Google Play Games (gpgs) integration. Listed as a Phase-Android target since Phase 1; now unblocked by the build target.
- Cosmetic
cargo apk build --libworkaround. Post-sign panic doesn't affect the APK on disk but produces noisy stderr. Either upstream a cargo-apk fix or document--libas canonical in the runbook.
Visual-identity follow-ups (post-v0.21.0)
The visual-identity arc is effectively complete: token system,
chrome migration, splash boot screen, replay-overlay banner,
card-face artwork (both rendering paths), and the ACCENT_PRIMARY
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
- Replay-overlay screen-takeover redesign — closed 2026-05-08
across 13 commits (v0.21.4–v0.21.7). The full mockup
(
docs/ui-mockups/replay-overlay-mobile.html) has shipped: banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN MOVE scrub-bar marker (post-v0.21.3), playback controls / Space accelerator (post-v0.21.3), scrub notches + labels + keybind footer + ESC / ← / → accelerators + HC border (v0.21.5), Move Log panel + HC scrub track + continuous scrub (v0.21.6), and full-screen 50 % opacity dim layer (v0.21.7). Every major B-2 sub-piece is now closed. The only remaining items are minor polish: notch-label centering and WIN MOVE HC contrast bump (see Open next-step menu).* - Floating
MOVE N/Mchip above the focused card during playback — closed 2026-05-08 by2fb2d63. World-spaceText2dentity sibling to the banner overlay; uses the sameLayoutResourcepile coordinates so it survives window resizes without UI/camera math. - Toast Warning variant wiring — closed 2026-05-08 by
279e23d. Daily-challenge-expiry toast fires once perdaily.datewhen within 30 min of UTC midnight reset and today is incomplete.ToastVariantis now fully load-bearing (every variant has at least one real driver). Future Warning drivers can either reuse the genericWarningToastEvent(String)carrier or add their own domain message +animation_pluginhandler. - Toast Error variant wiring — closed 2026-05-08 by
68d50b5.MoveRejectedEventnow fires a 2-second pink-bordered "Invalid move" toast as the third leg of the audio + visual + text rejection-feedback stool. - High-contrast accessibility mode — closed 2026-05-08 by
c5787c6+07e0357(engine + UI) + v0.21.2's HC chrome rollout (c9af1ea+d87761d+ec804d5) + post-cut dynamic-paint rollout (c153363). Card text rendering plus 8 static-border chrome surfaces (modal scaffold, tooltip, onboarding key chips, help panel key chips, stats panel cells, home Level/XP/Score row, home mode buttons, home mode-hotkey chips, 4 settings panel surfaces) all boost borders toBORDER_SUBTLE_HCunder HC via theHighContrastBordermarker. The previously-carved-out dynamic-paint sites are now also covered: HUD action buttons and modal buttons take the same marker (their paint cycles only mutateBackgroundColor, so no race); the radial menu rim folds HC into its per-frame spawn viaradial_rim_outlineso the focused rim boosts toBORDER_SUBTLE_HCunder HC (preserving focused-vs-resting hierarchy that naive marker substitution would invert). - Reduced-motion mode — closed 2026-05-08 by
c5787c6+ v0.21.2'sed152e2.effective_slide_secsforces 0 on card animations;pulse_splash_cursorskips the per-frame pulse multiplier;spawn_splashskips the scanline overlay entirely. Future scope: gate any future card-lift z-bump animation, warning-chip pulse (when one materialises).
Carried forward from v0.19.0
- App icon round — closed 2026-05-08 by
3eb3a26+716a025. RuntimeWindow::iconwired (Linux/macOS/Windows); 9-size PNG hierarchy atassets/icon/icon_<size>.pngcovers Linux hicolor + downstream.icns/.icopackaging needs. The.icoand.icnsbundle-format files themselves are not generated — both would need new crate deps (icoandicnsrespectively) and only matter at app-bundle time (cargo-bundle / packaging), not atcargo run. Open if the project later ships as a packaged macOS / Windows app.
Other small candidates
- Prev/Next selector chips spawn site — closed 2026-05-08 by
a449f60.ReplayPrevButton/ReplayNextButton/ReplaySelectorCaption/ReplaySelectorDetailnow spawn inspawn_stats_screenas a compact chip row above the Watch Replay action. The Shareable badge is in the detail line. The click handler and repaint systems were already live since v0.19.0; this was purely the missing spawn site. - Toast queue / immediate unification. The two toast paths
(
spawn_queued_toastforInfoToastEventqueue;spawn_toastfor fire-and-forget) now share visual treatment but remain separate functions because they serve different temporal needs (sequential vs. parallel). If overlap becomes a UX issue, merge into one queue with priority lanes.
Process notes
- The desktop-adaptation spec is the canonical reference for
geometry decisions when porting any future plugin. Read
docs/ui-mockups/desktop-adaptation.mdfirst; apply the universal rules to every surface; consult the per-screen table for the priority surfaces. The 9 missing-plugin screens (splash now ported; eight remaining) inherit the universal rules without dedicated guidance. - Stitch
generate_variantsis unreliable for layout-only adaptation prompts as of 2026-05-07. The first call timed out and no variant ever landed inlist_screens. If a future session wants visual desktop mockups, prefergenerate_screen_from_textwith a fresh narrow prompt per screen rather thangenerate_variantsagainst existing mobile screens. - Token-port pattern. v0.20.0's chrome-migration commits
set a reusable shape for "centralised design system applied
across N plugins":
- Constants module (
ui_theme.rs) is the source of truth. - Const sites that can't call
Alpha::with_alpha(not yetconston stable) use a literal RGB matching the token, with a unit test pinning the RGB to the token (e.g.MARKER_VALID,HINT_PILE_HIGHLIGHT_COLOUR,RIGHT_CLICK_HIGHLIGHT_COLOUR). - Cross-plugin duplication (e.g.
MARKER_DEFAULT↔PILE_MARKER_DEFAULT_COLOUR) collapses to a single promoted const re-exported from one plugin and imported by the other — replaces "kept in sync" doc comments with a compile-time invariant. - Domain colours (suit pips, card faces, lerp helpers) stay as literals with a comment naming the rationale; only UI chrome routes through tokens.
- Constants module (
SplashFadablescaffolding pattern (introduced incacb19c). Any future overlay that needs to fadeN >> 3elements together should follow the same shape: one tiny marker carrying the full-alpha base colour, one global query that lerps every marker's alpha each frame, no per-element query plumbing. Cleanly outscales theWithout<X>, Without<Y>query exclusion pattern that the old splash was hitting at three siblings.
Canonical remote
github.com/funman300/Rusty_Solitaire is the canonical repo.
Always push there. As of v0.21.0 origin matches local; the next
push happens when post-cut work accumulates and is ready to roll
into a v0.21.1 / v0.22.0 cut.
Design direction (Terminal — base16-eighties)
- Tone: retro-terminal / synthwave — flat depth (no box-shadows), monospaced-forward typography (JetBrains Mono / FiraMono), tight 16 px edge margins, 8 px card radius.
- Palette: near-black surface ramp (
#151515/#202020/#2a2a2a/#353535), brick-red primary CTA (#a54242— swapped from cyan#6fc2efin v0.21.0 commita292a7e), lime success (#acc267), gold warning (#ddb26f), pink error / suit-red (#fb9fb1), lavender celebration (#e1a3ee), teal info (#12cfc0). - Two-color suits. Red =
#fb9fb1, black =#d0d0d0. Outlined glyphs for diamonds & clubs are always on; the Settings "color-blind mode" toggle swaps red → lime#acc267(was red → cyan pre-v0.21.0; lime is the next-best non-red base16-eighties accent now that the primary itself is red). - Card glyphs render upright in both corners — no 180°
inverted-corner-indicator rotation. Single-orientation
digital play doesn't benefit from the traditional flip-
readback convention.
design-system.md§ Game Cards documents this deliberate deviation.
Resume prompt
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine>.
Branch: master. v0.21.8 is tagged at c50eaf8 (cut 2026-05-08,
replay-overlay polish). One post-cut commit a449f60 is on master:
Stats Prev/Next replay selector spawn site (closes the v0.19.0
punch-list item). v0.21.7 stays at da3e542, v0.21.6 at f63db76,
v0.21.5 at a2432df, v0.21.4 at 23ff62c, v0.21.3 at 3d92a91,
v0.21.2 at f23df3b, v0.21.1 at daa655a, v0.21.0 at 04f9bf9.
Working tree: uncommitted CHANGELOG + SESSION_HANDOFF docs; push
pending (master + v0.21.8 tag). See CHANGELOG.md § [0.21.9] for
full detail.
State: HEAD locally — see `git rev-parse HEAD`. Workspace
tests: 1282 passing / 0 failing. Clippy clean.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — this file
2. CHANGELOG.md — [0.21.6] section is the most recent cut
3. CLAUDE.md — unified-3.0 rule set
4. CLAUDE_SPEC.md — formal architecture spec
5. ARCHITECTURE.md — crate responsibilities + data flow
6. docs/ui-mockups/ — design system + 24-mockup library +
desktop-adaptation.md (the rules-based
companion to the mockups; read this
before any plugin port)
7. docs/android/* — Android setup + build runbook
8. ~/.claude/projects/<this-project>/memory/MEMORY.md
— saved feedback / project context
(machine-local; may be missing on a
fresh machine)
DECISION TO ASK THE PLAYER FIRST:
A. APK launch verification on AVD / device — `adb install` +
`adb logcat` to shake out runtime bugs the build / unit
tests can't catch. Likely surfaces JNI ClipboardManager
and Android Keystore stubs that need real bridges. Larger
scope; needs an Android device or emulator running.
B. Replay-overlay arc — **fully closed** as of v0.21.8 (15
commits across v0.21.4–v0.21.8). Stats Prev/Next selector
spawn site closed by `a449f60` (post-v0.21.8). No known
UI punch-list items remain open.
C. Phase 8 (sync) — local storage scaffolding, self-hosted
Axum server, `SolitaireServerClient` impl, GPGS stub
wired into Settings. The biggest open arc by scope; rolls
up several Phase Android dependencies (Keystore,
ClipboardManager).
WORKFLOW NOTES:
- Use the system git config (already correct).
- When attributing playtester feedback in commits/docs, use
"Quat" not "Rhys" (saved feedback memory).
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test before pushing.
- Push to GitHub (origin) — gh auth setup-git wired on
primary dev box; verify on laptop before first push.
- Token-port pattern: when migrating tokens, walk every
concrete artifact downstream of the token (PNG textures,
embedded SVGs, hardcoded literals, comment color names),
not just the token name. v0.21.0 surfaced three "the
migration walked past this" follow-ups that all matched
this shape — codified here so future similar work can
pattern-match instead of rediscovering.
- Doc-vs-implementation drift pattern: v0.21.1's pile-marker
visibility fix (`4d48cad`) implemented an invariant that
had been declared in a module doc comment but was never
enforced in code. When future work touches a module with
a "this does X" doc comment, verify the code actually does
X and add a test if not. Two layers, two checks.
OPEN AT THE START: ask which of A–C. Don't pick unilaterally.
Note: every remaining option is multi-session by nature (A is
gated on Android tooling, B and C are explicitly multi-session
arcs). A fresh session is a better fit for any of them than the
tail of a long working stretch.