4df13695fc
Android Release / build-apk (push) Successful in 3m21s
SettingsResource is not yet available at Startup, so load_initial_theme fell back to "dark" on every run. On AMOLED the dark back (▒151515) is invisible, showing only a 24×32 px red badge — the "tiny red squares" bug. Cascade-collapse and top-row legibility were visual consequences of the same invisible face-down cards, not layout bugs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
642 lines
24 KiB
Rust
642 lines
24 KiB
Rust
//! `ThemePlugin` — owns [`ActiveTheme`], registers the `CardTheme` /
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//! SVG asset machinery, and keeps `card_plugin::CardImageSet` in sync
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//! with the currently-loaded theme so existing card-rendering systems
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//! pick up the new artwork on the next state-changed tick.
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//!
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//! The plugin's `set_theme` helper is the public API used by the
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//! Settings appearance picker and exposed for tests.
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use std::collections::HashMap;
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use bevy::asset::AssetEvent;
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use bevy::ecs::message::MessageReader;
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use bevy::math::UVec2;
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use bevy::prelude::*;
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use solitaire_core::card::{Rank, Suit};
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use crate::assets::{
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bundled_theme_url, classic_theme_svg_bytes, dark_theme_svg_bytes, rasterize_svg, user_theme_dir,
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};
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use crate::card_plugin::CardImageSet;
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use crate::events::StateChangedEvent;
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use super::loader::CardThemeLoader;
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use super::registry::ThemeRegistry;
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use super::{CardKey, CardTheme};
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/// Width (logical px) of one Settings → Cosmetic theme-picker
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/// thumbnail. A 2:3 card aspect at 100×140 keeps each chip a small
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/// glanceable preview without bloating the picker row.
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pub const THEME_THUMBNAIL_WIDTH_PX: u32 = 100;
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/// Height counterpart to [`THEME_THUMBNAIL_WIDTH_PX`].
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pub const THEME_THUMBNAIL_HEIGHT_PX: u32 = 140;
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/// Resource pointing at the currently-active card theme. Populated on
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/// startup with the bundled default theme and replaced by [`set_theme`]
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/// when the player switches.
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#[derive(Resource, Debug)]
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pub struct ActiveTheme(pub Handle<CardTheme>);
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/// One pair of preview-sized `Handle<Image>` for the Settings picker:
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/// the theme's Ace of Spades and its card back.
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///
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/// Either handle may be [`Handle::default`] when the underlying SVG
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/// could not be located (e.g. a user theme that ships only a partial
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/// set of files). The picker UI treats the default-handle case as
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/// "render a placeholder swatch instead of an image" so a broken
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/// theme can never crash the panel.
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#[derive(Debug, Clone, Default)]
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pub struct ThemeThumbnailPair {
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/// Rasterised `spades_ace.svg` of the theme.
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pub ace: Handle<Image>,
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/// Rasterised `back.svg` of the theme.
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pub back: Handle<Image>,
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}
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impl ThemeThumbnailPair {
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/// Returns `true` only when *both* preview slots resolve to a
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/// non-default handle — a theme with at least one missing SVG is
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/// considered incomplete and renders the placeholder for the
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/// missing slot.
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pub fn is_fully_populated(&self) -> bool {
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self.ace != Handle::default() && self.back != Handle::default()
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}
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}
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/// Resource caching one [`ThemeThumbnailPair`] per registered theme,
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/// keyed by `ThemeMeta::id`.
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///
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/// Populated lazily by [`ensure_theme_thumbnails`] whenever the
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/// [`ThemeRegistry`] grows or changes. The Settings panel reads from
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/// this cache by id and falls back to the placeholder rendering path
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/// when an entry is missing.
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#[derive(Resource, Debug, Default)]
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pub struct ThemeThumbnailCache {
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pub entries: HashMap<String, ThemeThumbnailPair>,
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}
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impl ThemeThumbnailCache {
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/// Returns the cached pair for `theme_id`, if any.
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pub fn get(&self, theme_id: &str) -> Option<&ThemeThumbnailPair> {
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self.entries.get(theme_id)
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}
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}
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/// Bevy plugin that loads the default theme and keeps `CardImageSet`
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/// in sync with `Assets<CardTheme>`.
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///
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/// Order considerations:
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///
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/// - `init_asset::<CardTheme>` must happen before any system that
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/// stores `Handle<CardTheme>` runs, so it goes in `build`.
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/// - `register_asset_loader` for the SVG and theme loaders must
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/// happen after `AssetPlugin` is built (DefaultPlugins). This
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/// plugin therefore must be added after `DefaultPlugins`.
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/// - The `Startup` system that loads the default theme runs after
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/// the asset sources are registered (see
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/// `crate::assets::register_theme_asset_sources` and
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/// `crate::assets::AssetSourcesPlugin`).
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pub struct ThemePlugin;
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impl Plugin for ThemePlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<CardTheme>()
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.init_resource::<ThemeThumbnailCache>()
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.register_asset_loader(crate::assets::SvgLoader)
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.register_asset_loader(CardThemeLoader)
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.add_systems(Startup, load_initial_theme)
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.add_systems(
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Update,
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(
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sync_card_image_set_with_active_theme,
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react_to_settings_theme_change,
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ensure_theme_thumbnails,
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),
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);
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}
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}
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/// Kicks off the initial theme load — the one named by
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/// `Settings::selected_theme_id` if available, falling back to the
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/// embedded default. The actual rasterisation runs asynchronously on
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/// the asset task pool; the sync system below picks up the
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/// `LoadedWithDependencies` event when every face + back is ready.
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fn load_initial_theme(
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asset_server: Res<AssetServer>,
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settings: Option<Res<crate::settings_plugin::SettingsResource>>,
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mut commands: Commands,
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) {
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let id = settings
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.as_deref()
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.map(|s| s.0.selected_theme_id.as_str())
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.unwrap_or("classic");
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let url = bundled_theme_url(id)
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.map(str::to_string)
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.unwrap_or_else(|| format!("themes://{id}/theme.ron"));
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let handle: Handle<CardTheme> = asset_server.load(url);
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commands.insert_resource(ActiveTheme(handle));
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}
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/// Watches [`crate::settings_plugin::SettingsChangedEvent`] and
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/// triggers a fresh theme load whenever
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/// `Settings::selected_theme_id` changes. The settings panel's theme
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/// picker fires the event after persisting; this system is the bridge
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/// that turns the persisted choice into a live `set_theme` call.
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fn react_to_settings_theme_change(
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mut events: MessageReader<crate::settings_plugin::SettingsChangedEvent>,
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asset_server: Res<AssetServer>,
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active: Option<Res<ActiveTheme>>,
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themes: Res<Assets<CardTheme>>,
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mut commands: Commands,
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) {
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let Some(latest) = events.read().last() else {
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return;
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};
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let new_id = latest.0.selected_theme_id.as_str();
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// No-op if the active theme already matches the desired id.
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if let Some(active) = active.as_deref()
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&& let Some(theme) = themes.get(&active.0)
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&& theme.meta.id == new_id
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{
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return;
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}
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let url = bundled_theme_url(new_id)
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.map(str::to_string)
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.unwrap_or_else(|| format!("themes://{new_id}/theme.ron"));
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let handle: Handle<CardTheme> = asset_server.load(url);
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commands.insert_resource(ActiveTheme(handle));
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}
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/// Replaces every face slot and the active-theme back-handle slot on
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/// `CardImageSet` whenever the active theme finishes loading or
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/// changes. Fires `StateChangedEvent` afterwards so the existing
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/// `card_plugin::sync_cards_on_change` pipeline re-renders every
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/// on-screen card with the new artwork.
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///
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/// `CardImageSet` may be absent — tests using `MinimalPlugins` skip
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/// `CardPlugin` entirely. In that case the system is a no-op and the
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/// plugin still composes cleanly under headless setups.
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fn sync_card_image_set_with_active_theme(
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mut events: MessageReader<AssetEvent<CardTheme>>,
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active: Option<Res<ActiveTheme>>,
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themes: Res<Assets<CardTheme>>,
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mut card_image_set: Option<ResMut<CardImageSet>>,
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mut state_events: MessageWriter<StateChangedEvent>,
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) {
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let Some(active) = active else { return };
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let active_id = active.0.id();
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let mut should_sync = false;
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for ev in events.read() {
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let id = match ev {
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AssetEvent::LoadedWithDependencies { id }
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| AssetEvent::Modified { id } => *id,
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_ => continue,
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};
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if id == active_id {
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should_sync = true;
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}
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}
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if !should_sync {
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return;
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}
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let Some(theme) = themes.get(&active.0) else {
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return;
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};
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let Some(card_image_set) = card_image_set.as_deref_mut() else {
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return;
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};
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apply_theme_to_card_image_set(theme, card_image_set);
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state_events.write(StateChangedEvent);
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}
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/// Pure helper that copies the theme's image handles into the
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/// `[suit][rank]` face matrix and into the dedicated `theme_back`
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/// slot. Split out so it can be unit-tested without spinning up a
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/// Bevy `App`.
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///
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/// The legacy `backs[0..5]` array is left untouched — those handles
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/// are the player's `selected_card_back` choices and remain available
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/// as a fallback when the active theme does not declare a back. The
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/// face-down render path in `card_plugin::card_sprite` prefers
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/// `theme_back` when present, so writing here is sufficient to make
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/// every face-down card pick up the theme's art on the next sync.
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fn apply_theme_to_card_image_set(theme: &CardTheme, image_set: &mut CardImageSet) {
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for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
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for rank in [
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Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
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Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
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Rank::Jack, Rank::Queen, Rank::King,
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] {
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if let Some(handle) = theme.faces.get(&CardKey::new(suit, rank)) {
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image_set.faces[suit_index(suit)][rank_index(rank)] = handle.clone();
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}
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}
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}
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image_set.theme_back = Some(theme.back.clone());
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}
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/// Index used by [`CardImageSet::faces`] for a given suit. Mirrors
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/// the `card_plugin` doc comment: Clubs=0, Diamonds=1, Hearts=2, Spades=3.
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const fn suit_index(s: Suit) -> usize {
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match s {
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Suit::Clubs => 0,
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Suit::Diamonds => 1,
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Suit::Hearts => 2,
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Suit::Spades => 3,
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}
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}
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/// Index used by [`CardImageSet::faces`] for a given rank.
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/// Ace=0, Two=1 … King=12.
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const fn rank_index(r: Rank) -> usize {
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match r {
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Rank::Ace => 0,
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Rank::Two => 1,
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Rank::Three => 2,
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Rank::Four => 3,
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Rank::Five => 4,
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Rank::Six => 5,
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Rank::Seven => 6,
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Rank::Eight => 7,
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Rank::Nine => 8,
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Rank::Ten => 9,
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Rank::Jack => 10,
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Rank::Queen => 11,
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Rank::King => 12,
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}
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}
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/// Switches the active theme to the one served at
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/// `themes://<theme_id>/theme.ron`. Returns the new `Handle<CardTheme>`
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/// so callers can poll `Assets<CardTheme>` if they want to wait for
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/// the load before changing UI state.
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///
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/// The handle is also written to the [`ActiveTheme`] resource — the
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/// per-frame sync system picks up the `LoadedWithDependencies` event
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/// and refreshes `CardImageSet` automatically; callers don't need to
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/// fire `StateChangedEvent` themselves.
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pub fn set_theme(
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commands: &mut Commands,
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asset_server: &AssetServer,
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theme_id: &str,
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) -> Handle<CardTheme> {
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let url = format!("themes://{theme_id}/theme.ron");
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let handle: Handle<CardTheme> = asset_server.load(url);
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commands.insert_resource(ActiveTheme(handle.clone()));
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handle
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}
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// ---------------------------------------------------------------------------
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// Picker-thumbnail generation
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// ---------------------------------------------------------------------------
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/// Filename of the canonical "preview face" SVG inside a theme — the
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/// Ace of Spades. Matches `CardKey::manifest_name(Spades, Ace)` so the
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/// path resolves the same way whether we're reading from disk or from
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/// the bundled-default lookup table.
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const PREVIEW_FACE_FILENAME: &str = "spades_ace.svg";
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/// Filename of the back SVG inside a theme.
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const PREVIEW_BACK_FILENAME: &str = "back.svg";
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/// Resolves the SVG bytes for one preview file (`back.svg` or
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/// `spades_ace.svg`) belonging to the named theme.
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///
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/// - For the embedded `dark` theme, reads from the in-binary table via
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/// [`dark_theme_svg_bytes`]. No filesystem I/O.
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/// - For the embedded `classic` theme, reads from the in-binary table via
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/// [`classic_theme_svg_bytes`]. No filesystem I/O.
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/// - For user themes, reads from `<user_theme_dir>/<id>/<filename>`.
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/// Returns `None` for any I/O failure.
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fn read_theme_preview_svg_bytes(theme_id: &str, filename: &str) -> Option<Vec<u8>> {
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if theme_id == "dark" {
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return dark_theme_svg_bytes(filename).map(|b| b.to_vec());
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}
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if theme_id == "classic" {
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return classic_theme_svg_bytes(filename).map(|b| b.to_vec());
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}
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// User themes live in the user theme dir.
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let path = user_theme_dir().join(theme_id).join(filename);
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std::fs::read(&path).ok()
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}
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/// Pure helper: rasterises one SVG preview byte slice at the picker's
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/// thumbnail dimensions, inserts the resulting `Image` into
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/// `Assets<Image>`, and returns the new handle. Returns
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/// [`Handle::default`] if rasterisation fails (malformed SVG, etc.) so
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/// the picker can render a placeholder for broken themes without
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/// crashing.
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fn rasterize_preview_to_handle(
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svg_bytes: &[u8],
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images: &mut Assets<Image>,
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) -> Handle<Image> {
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let target = UVec2::new(THEME_THUMBNAIL_WIDTH_PX, THEME_THUMBNAIL_HEIGHT_PX);
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match rasterize_svg(svg_bytes, target) {
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Ok(image) => images.add(image),
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Err(err) => {
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warn!("theme thumbnail rasterise failed: {err}");
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Handle::default()
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}
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}
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}
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/// Builds a [`ThemeThumbnailPair`] for a single theme. Either handle
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/// is [`Handle::default`] when the matching SVG could not be located
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/// or rasterised.
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fn generate_thumbnail_pair_for(
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theme_id: &str,
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images: &mut Assets<Image>,
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) -> ThemeThumbnailPair {
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let ace = read_theme_preview_svg_bytes(theme_id, PREVIEW_FACE_FILENAME)
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.map(|b| rasterize_preview_to_handle(&b, images))
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.unwrap_or_default();
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let back = read_theme_preview_svg_bytes(theme_id, PREVIEW_BACK_FILENAME)
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.map(|b| rasterize_preview_to_handle(&b, images))
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.unwrap_or_default();
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ThemeThumbnailPair { ace, back }
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}
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/// System that generates a [`ThemeThumbnailPair`] for every registered
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/// theme that doesn't yet have one in [`ThemeThumbnailCache`].
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///
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/// Runs each frame but the early-exit check (`already cached?`) keeps
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/// the steady-state cost to a single hash lookup per theme. Generation
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/// itself only happens once per theme — the SVGs are rasterised and
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/// inserted into `Assets<Image>` and the handles cached forever.
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///
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/// Lazy-on-first-pass beats Startup-only for two reasons:
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///
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/// - The `ThemeRegistry` is built by a different `Startup` system, and
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/// Bevy doesn't guarantee inter-system Startup ordering without
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/// explicit `.after()` chaining. Polling each Update tick removes
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/// the dependency.
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/// - The future `refresh_registry` path (used after a successful
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/// theme import in Phase 7) adds entries mid-session — this system
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/// picks them up automatically without any extra wiring.
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pub fn ensure_theme_thumbnails(
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registry: Option<Res<ThemeRegistry>>,
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mut cache: ResMut<ThemeThumbnailCache>,
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mut images: ResMut<Assets<Image>>,
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) {
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let Some(registry) = registry else { return };
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for entry in registry.iter() {
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if cache.entries.contains_key(&entry.id) {
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continue;
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}
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let pair = generate_thumbnail_pair_for(&entry.id, &mut images);
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cache.entries.insert(entry.id.clone(), pair);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::collections::HashMap;
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use crate::theme::ThemeMeta;
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fn empty_theme() -> CardTheme {
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CardTheme {
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meta: ThemeMeta {
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id: "test".into(),
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name: "Test".into(),
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author: "test".into(),
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version: "0".into(),
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card_aspect: (2, 3),
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},
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faces: HashMap::new(),
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back: Handle::default(),
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}
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}
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fn empty_card_image_set() -> CardImageSet {
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// Every slot is the asset server's default-empty handle, the
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// same shape `card_plugin::load_card_images` uses when the
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// asset server is absent (tests under MinimalPlugins).
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CardImageSet {
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faces: std::array::from_fn(|_| std::array::from_fn(|_| Handle::default())),
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backs: std::array::from_fn(|_| Handle::default()),
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theme_back: None,
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}
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}
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#[test]
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fn suit_index_ranges_match_card_plugin_layout() {
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assert_eq!(suit_index(Suit::Clubs), 0);
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assert_eq!(suit_index(Suit::Diamonds), 1);
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assert_eq!(suit_index(Suit::Hearts), 2);
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assert_eq!(suit_index(Suit::Spades), 3);
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}
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#[test]
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fn rank_index_starts_at_ace_zero_and_ends_at_king_twelve() {
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assert_eq!(rank_index(Rank::Ace), 0);
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assert_eq!(rank_index(Rank::Two), 1);
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assert_eq!(rank_index(Rank::Ten), 9);
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assert_eq!(rank_index(Rank::Jack), 10);
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assert_eq!(rank_index(Rank::Queen), 11);
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assert_eq!(rank_index(Rank::King), 12);
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}
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#[test]
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fn applying_empty_theme_does_not_panic() {
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// A theme whose faces map is empty should leave existing
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// image-set face slots untouched (the .get() returns None,
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// we skip). The back is always copied since theme.back is
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// a single handle.
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let mut image_set = empty_card_image_set();
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let theme = empty_theme();
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apply_theme_to_card_image_set(&theme, &mut image_set);
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}
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#[test]
|
||
fn applying_theme_writes_theme_back_slot_and_leaves_legacy_backs_untouched() {
|
||
// The active-theme back lives in its own dedicated slot
|
||
// (`theme_back`) so the legacy `backs[0..5]` PNG fallbacks
|
||
// remain untouched. This guarantees the player's
|
||
// `selected_card_back` choice can still be honoured when no
|
||
// theme is active.
|
||
let mut image_set = empty_card_image_set();
|
||
// Snapshot the legacy back ids so we can prove they don't
|
||
// change when a theme is applied.
|
||
let legacy_ids_before: [bevy::asset::AssetId<bevy::image::Image>; 5] =
|
||
std::array::from_fn(|i| image_set.backs[i].id());
|
||
let theme = empty_theme();
|
||
assert!(image_set.theme_back.is_none(), "theme_back starts empty");
|
||
apply_theme_to_card_image_set(&theme, &mut image_set);
|
||
// The active-theme back is now populated and matches the theme.
|
||
let active_back = image_set
|
||
.theme_back
|
||
.as_ref()
|
||
.expect("theme_back populated after apply");
|
||
assert_eq!(active_back.id(), theme.back.id());
|
||
// Every legacy back slot is preserved byte-for-byte by id.
|
||
for (i, before) in legacy_ids_before.iter().enumerate() {
|
||
assert_eq!(
|
||
image_set.backs[i].id(),
|
||
*before,
|
||
"legacy back slot {i} must not be clobbered by theme apply",
|
||
);
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn theme_plugin_builds_under_minimal_plugins() {
|
||
// Smoke test: the plugin's build hooks (init_asset,
|
||
// register_asset_loader, system registration) run cleanly
|
||
// under MinimalPlugins. Loading the default theme is async
|
||
// and won't complete in a single tick, but the build step
|
||
// is what we're guarding against regression here.
|
||
let mut app = App::new();
|
||
app.add_plugins(MinimalPlugins);
|
||
app.init_resource::<Assets<CardTheme>>();
|
||
// The full ThemePlugin requires AssetServer (not present
|
||
// under MinimalPlugins). The pieces we can test in isolation
|
||
// are the asset registration and the sync helper, which the
|
||
// earlier tests cover. This test is a placeholder reminding
|
||
// future work to add an integration test once Phase 6 lands
|
||
// a richer test harness.
|
||
}
|
||
|
||
#[test]
|
||
fn set_theme_url_format_matches_themes_source() {
|
||
// The format string is the only behavioural surface of
|
||
// set_theme that doesn't require an App. We assert the URL
|
||
// shape so a future refactor doesn't accidentally change the
|
||
// path layout.
|
||
let url = format!("themes://{}/theme.ron", "user_uploaded");
|
||
assert_eq!(url, "themes://user_uploaded/theme.ron");
|
||
}
|
||
|
||
/// Test 1: the bundled dark theme always has embedded SVG bytes
|
||
/// available, so calling `generate_thumbnail_pair_for("dark", …)`
|
||
/// must produce two non-default `Handle<Image>` slots.
|
||
#[test]
|
||
fn theme_thumbnails_generated_for_dark_theme() {
|
||
let mut images = Assets::<Image>::default();
|
||
let pair = generate_thumbnail_pair_for("dark", &mut images);
|
||
assert!(
|
||
pair.is_fully_populated(),
|
||
"dark theme must yield both ace + back thumbnail handles"
|
||
);
|
||
// And the underlying images must actually exist in the assets
|
||
// collection — the handles are real, not dangling.
|
||
assert!(images.get(&pair.ace).is_some(), "ace image must be inserted");
|
||
assert!(images.get(&pair.back).is_some(), "back image must be inserted");
|
||
}
|
||
|
||
/// Test 2: when a theme is registered but its preview SVGs are not
|
||
/// available on disk (a broken user-supplied theme), thumbnail
|
||
/// generation must NOT panic and must leave the missing slots as
|
||
/// the default handle so the picker UI can render its placeholder.
|
||
#[test]
|
||
fn theme_thumbnails_handle_missing_svg_gracefully() {
|
||
let mut images = Assets::<Image>::default();
|
||
// A theme id that definitely has no files on disk under the
|
||
// user_theme_dir (the directory may not even exist on a
|
||
// fresh test machine). The function reads the filesystem
|
||
// lazily and silently returns None on I/O failures — no
|
||
// panic, no rasterise attempt.
|
||
let pair = generate_thumbnail_pair_for(
|
||
"this-theme-does-not-exist-on-disk-for-testing",
|
||
&mut images,
|
||
);
|
||
assert_eq!(
|
||
pair.ace,
|
||
Handle::default(),
|
||
"missing ace.svg must yield Handle::default placeholder"
|
||
);
|
||
assert_eq!(
|
||
pair.back,
|
||
Handle::default(),
|
||
"missing back.svg must yield Handle::default placeholder"
|
||
);
|
||
assert!(
|
||
!pair.is_fully_populated(),
|
||
"incomplete pair must report not-fully-populated"
|
||
);
|
||
}
|
||
|
||
/// `read_theme_preview_svg_bytes` for the dark theme always returns
|
||
/// embedded bytes for the canonical preview pair.
|
||
#[test]
|
||
fn read_dark_theme_preview_returns_some_for_canonical_files() {
|
||
assert!(
|
||
read_theme_preview_svg_bytes("dark", PREVIEW_BACK_FILENAME).is_some(),
|
||
"dark theme back.svg must be embedded"
|
||
);
|
||
assert!(
|
||
read_theme_preview_svg_bytes("dark", PREVIEW_FACE_FILENAME).is_some(),
|
||
"dark theme spades_ace.svg must be embedded"
|
||
);
|
||
}
|
||
|
||
/// `read_theme_preview_svg_bytes` for the classic theme always returns
|
||
/// embedded bytes for the canonical preview pair.
|
||
#[test]
|
||
fn read_classic_theme_preview_returns_some_for_canonical_files() {
|
||
assert!(
|
||
read_theme_preview_svg_bytes("classic", PREVIEW_BACK_FILENAME).is_some(),
|
||
"classic theme back.svg must be embedded"
|
||
);
|
||
assert!(
|
||
read_theme_preview_svg_bytes("classic", PREVIEW_FACE_FILENAME).is_some(),
|
||
"classic theme spades_ace.svg must be embedded"
|
||
);
|
||
}
|
||
|
||
/// `ensure_theme_thumbnails` is idempotent: calling it twice with
|
||
/// the same registry must not regenerate or replace already-cached
|
||
/// entries. This guards against the per-frame Update tick churning
|
||
/// new `Handle<Image>` allocations and growing `Assets<Image>`
|
||
/// without bound.
|
||
#[test]
|
||
fn ensure_theme_thumbnails_caches_after_first_run() {
|
||
let mut app = App::new();
|
||
app.add_plugins(MinimalPlugins);
|
||
app.init_resource::<Assets<Image>>();
|
||
app.init_resource::<ThemeThumbnailCache>();
|
||
app.insert_resource(ThemeRegistry {
|
||
entries: vec![crate::theme::ThemeEntry {
|
||
id: "dark".into(),
|
||
display_name: "Dark".into(),
|
||
manifest_url: crate::assets::DARK_THEME_MANIFEST_URL.into(),
|
||
meta: ThemeMeta {
|
||
id: "dark".into(),
|
||
name: "Dark".into(),
|
||
author: "x".into(),
|
||
version: "x".into(),
|
||
card_aspect: (2, 3),
|
||
},
|
||
}],
|
||
});
|
||
app.add_systems(Update, ensure_theme_thumbnails);
|
||
|
||
// First tick generates the entry.
|
||
app.update();
|
||
let first_ace = app
|
||
.world()
|
||
.resource::<ThemeThumbnailCache>()
|
||
.get("dark")
|
||
.map(|p| p.ace.clone())
|
||
.expect("dark theme thumbnail must exist after one tick");
|
||
|
||
// Second tick must NOT replace the cached handle.
|
||
app.update();
|
||
let second_ace = app
|
||
.world()
|
||
.resource::<ThemeThumbnailCache>()
|
||
.get("dark")
|
||
.map(|p| p.ace.clone())
|
||
.expect("dark theme thumbnail must still exist");
|
||
|
||
assert_eq!(
|
||
first_ace.id(),
|
||
second_ace.id(),
|
||
"cached thumbnail handle must be stable across ticks"
|
||
);
|
||
}
|
||
}
|