Files
Ferrous-Solitaire/solitaire_data/src/lib.rs
T
funman300 4b51e50203 fix(data): route data_dir() through a per-platform shim so Android persists
dirs::data_dir() returns None on Android, which silently disabled
every persistence path (settings, stats, achievements, replays,
game-state, time-attack sessions, user themes). New
solitaire_data::platform::data_dir() shim falls through to
dirs::data_dir() on desktop and returns the per-app sandbox at
/data/data/com.solitairequest.app/files on Android — no JNI needed,
since the package id is pinned in
[package.metadata.android].

CLAUDE.md §10 already flagged this as a known pitfall; the shim
pays it down at the one chokepoint instead of per feature.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 17:55:49 -07:00

169 lines
6.8 KiB
Rust

use async_trait::async_trait;
use solitaire_sync::{ChallengeGoal, LeaderboardEntry, SyncPayload, SyncResponse};
use thiserror::Error;
/// All errors that can arise during sync operations.
#[derive(Debug, Error)]
pub enum SyncError {
#[error("unsupported platform for this sync backend")]
UnsupportedPlatform,
#[error("network error: {0}")]
Network(String),
#[error("authentication error: {0}")]
Auth(String),
#[error("serialization error: {0}")]
Serialization(String),
}
/// Every sync backend implements this trait. The SyncPlugin only calls these
/// methods — it never matches on a backend enum variant.
#[async_trait]
pub trait SyncProvider: Send + Sync {
/// Fetch the remote sync payload. Returns the latest server state for merging.
async fn pull(&self) -> Result<SyncPayload, SyncError>;
/// Push the local payload to the backend. Returns the merged server response.
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
/// Human-readable name of this backend, used in settings UI and logs.
fn backend_name(&self) -> &'static str;
/// Returns true if the user is currently authenticated with this backend.
fn is_authenticated(&self) -> bool;
/// Mirror an achievement unlock to this backend (no-op for most backends).
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError> {
Ok(())
}
/// Fetch the global leaderboard from this backend. Returns an empty list
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
Ok(vec![])
}
/// Fetch today's daily challenge from the server. Returns `None` for
/// backends that don't support it, or on any non-fatal network failure.
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError> {
Ok(None)
}
/// Opt the authenticated player into the leaderboard with the given
/// display name. No-op for backends that don't support leaderboards.
async fn opt_in_leaderboard(&self, _display_name: &str) -> Result<(), SyncError> {
Ok(())
}
/// Remove the authenticated player from the leaderboard.
/// No-op for backends that don't support leaderboards.
async fn opt_out_leaderboard(&self) -> Result<(), SyncError> {
Ok(())
}
/// Permanently delete the authenticated player's account and all server
/// data. No-op for backends that don't support account management.
async fn delete_account(&self) -> Result<(), SyncError> {
Ok(())
}
/// Upload a winning replay to the backend. On success, returns the
/// shareable web URL the player can copy to their clipboard
/// (`<server>/replays/<id>`). Default returns `UnsupportedPlatform`
/// so backends without a server (e.g. `LocalOnlyProvider`) are
/// silently no-op'd by the engine's push-on-win system, matching
/// the same pattern `pull` / `push` follow.
async fn push_replay(&self, _replay: &crate::replay::Replay) -> Result<String, SyncError> {
Err(SyncError::UnsupportedPlatform)
}
}
/// Blanket impl so `Box<dyn SyncProvider + Send + Sync>` (returned by
/// `provider_for_backend`) can be passed directly to `SyncPlugin::new`.
#[async_trait]
impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
async fn pull(&self) -> Result<SyncPayload, SyncError> {
(**self).pull().await
}
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError> {
(**self).push(payload).await
}
fn backend_name(&self) -> &'static str {
(**self).backend_name()
}
fn is_authenticated(&self) -> bool {
(**self).is_authenticated()
}
async fn mirror_achievement(&self, id: &str) -> Result<(), SyncError> {
(**self).mirror_achievement(id).await
}
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
(**self).fetch_leaderboard().await
}
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError> {
(**self).fetch_daily_challenge().await
}
async fn opt_in_leaderboard(&self, display_name: &str) -> Result<(), SyncError> {
(**self).opt_in_leaderboard(display_name).await
}
async fn opt_out_leaderboard(&self) -> Result<(), SyncError> {
(**self).opt_out_leaderboard().await
}
async fn delete_account(&self) -> Result<(), SyncError> {
(**self).delete_account().await
}
async fn push_replay(&self, replay: &crate::replay::Replay) -> Result<String, SyncError> {
(**self).push_replay(replay).await
}
}
pub mod stats;
pub use stats::{StatsExt, StatsSnapshot};
pub mod storage;
pub use storage::{
cleanup_orphaned_tmp_files, delete_game_state_at, delete_time_attack_session_at,
game_state_file_path, load_game_state_from, load_stats, load_stats_from,
load_time_attack_session_from, load_time_attack_session_from_at, save_game_state_to,
save_stats, save_stats_to, save_time_attack_session_to, stats_file_path,
time_attack_session_path, time_attack_session_with_now, TimeAttackSession,
};
pub mod achievements;
pub use achievements::{
achievements_file_path, load_achievements_from, save_achievements_to, AchievementRecord,
};
pub mod progress;
pub use progress::{
daily_seed_for, level_for_xp, load_progress_from, progress_file_path, save_progress_to,
xp_for_win, PlayerProgress,
};
pub mod weekly;
pub use weekly::{
current_iso_week_key, weekly_goal_by_id, WeeklyGoalContext, WeeklyGoalDef, WeeklyGoalKind,
WEEKLY_GOALS, WEEKLY_GOAL_XP,
};
pub mod challenge;
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
pub mod settings;
pub use settings::{
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
Theme, WindowGeometry, REPLAY_MOVE_INTERVAL_MAX_SECS, REPLAY_MOVE_INTERVAL_MIN_SECS,
REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, TIME_BONUS_MULTIPLIER_MAX,
TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_MAX_SECS,
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
};
pub mod auth_tokens;
pub use auth_tokens::{
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
};
pub mod sync_client;
pub use sync_client::{provider_for_backend, LocalOnlyProvider, SolitaireServerClient};
pub mod replay;
#[allow(deprecated)]
pub use replay::{latest_replay_path, load_latest_replay_from, save_latest_replay_to};
pub use replay::{
append_replay_to_history, load_replay_history_from, migrate_legacy_latest_replay,
replay_history_path, save_replay_history_to, Replay, ReplayHistory, ReplayMove,
REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION,
};
pub mod platform;
pub use platform::data_dir;