Promotes the [Unreleased] section to [0.20.0] dated 2026-05-07 and opens a fresh empty [Unreleased]. The cycle's two through- lines: - **Terminal visual-identity port.** ui_theme token system (0d477ac) is load-bearing; downstream chrome migrations cover the modal scaffold, gameplay-feedback layer (ceec4fc), toasts with a new ToastVariant enum (a137607), table chrome (651f406), card chrome (d752870), splash cursor (cdcadda), and final hint-source / dest pairing (9891ae4). Card-face / suit / card- back palette intentionally NOT migrated — those track PNG artwork that hasn't been regenerated yet. The 24 Stitch-rendered mockups and design-system.md spec landed infa7f98a. - **Android persistence shim.** solitaire_data::data_dir routes through a per-platform shim (4b51e50) closing the CLAUDE.md §10 dirs::data_dir() = None pitfall on Android. Settings, stats, achievements, replays, game-state, time-attack sessions, and user themes now persist on a real APK. Also closes three v0.19.0 punch-list candidates that landed earlier in the cycle (pull_failure flake at67c150b, smart-window- size opt-out ate1b8766, Shareable badge at9b065e5). Tests: 1176 passing / 0 failing (six new this cycle: ui_theme invariant guards, toast-variant-border-mapping, palette-tracking guards on MARKER_VALID / HINT_PILE_HIGHLIGHT_COLOUR / RIGHT_CLICK_HIGHLIGHT_COLOUR / toast-border distinctness). SESSION_HANDOFF.md refreshed: HEAD pointer, test count, the v0.20.0 changelog summary, the open punch list (Phase Android runtime gaps, visual-identity follow-ups including the artwork regeneration item), the updated design-direction box (was Midnight Purple + Balatro yellow; now base16-eighties Terminal), and a refreshed Resume Prompt offering A–F next-step options. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Solitaire Quest — Session Handoff
Last updated: 2026-05-07 — v0.20.0 cut. Two through-lines closed
in this cycle: a full Terminal visual-identity port (token system
in ui_theme plus downstream chrome migrations across modal scaffold,
gameplay-feedback, toasts, and the table / card / splash surfaces)
and the Android persistence shim that closes the
dirs::data_dir() = None pitfall flagged in CLAUDE.md §10. The
Android build target landed earlier in the cycle (fb8b2ac); this
session paid down the persistence half so a real APK can survive a
cold start. The 24 Stitch-rendered mockups are now in-tree under
docs/ui-mockups/; future plugin work diffs against the matching
mockup before touching pixels.
Status at pause
- HEAD on origin: the v0.20.0 docs commit (the one that lands this file + CHANGELOG cut). Tag not yet pushed; cut whenever feels right.
- Working tree: clean apart from the still-untracked
artwork/directory (intentional — the card PNGs there are mid-flight for the Terminal aesthetic and committing now would freeze a transitional state). - Build:
cargo clippy --workspace --all-targets -- -D warningsclean. - Tests: 1176 passing / 0 failing across the workspace.
Six new tests this cycle: four
ui_themeinvariant guards (type / spacing / z-index scales +scaled_duration), one toast-variant-border-mapping pair, and four palette-tracking guards onMARKER_VALID/HINT_PILE_HIGHLIGHT_COLOUR/RIGHT_CLICK_HIGHLIGHT_COLOUR/ toast-border distinctness. No known flakes. - Tags on origin:
v0.9.0throughv0.19.0. v0.20.0 not yet tagged.
What shipped in v0.20.0
Terminal visual-identity port
Top-down stack — every commit downstream of the token system reads from it, so swapping the palette is now a one-file edit:
ui_themetoken system (0d477ac). base16-eighties palette, 5-rung type scale, 7-rung 4-multiple spacing scale, 3-step radius, 14-rung z-index hierarchy, full motion budget, 4 invariant-pinning unit tests. Card-shadow alphas pinned to 0 (Terminal achieves depth via 1px borders + tonal layering).- Modal scaffold already on tokens —
ui_modalwas ported in the same commit's wake; three stale "loud yellow" / "magenta secondary" doc comments fixed. - Gameplay feedback → semantic state tokens (
ceec4fc). Selection / valid-drop tints route throughACCENT_PRIMARY/STATE_WARNING/STATE_SUCCESS. - Toasts (
a137607). NewToastVariantenum (Info / Warning / Error / Celebration); opaqueBG_ELEVATED- 1px accent border + bottom-anchor. All ten call sites pass their semantic variant.
table_pluginchrome (651f406).PILE_MARKER_DEFAULT_COLOURpromoted;cursor_pluginimports it, replacing a "kept in sync" doc comment with a compile- enforced invariant.HINT_PILE_HIGHLIGHT_COLOUR→STATE_WARNING.card_pluginchrome (d752870). Drag-elevation shadow routes throughCARD_SHADOW_*tokens.RIGHT_CLICK_HIGHLIGHT_COLOUR→STATE_SUCCESS. Stock recycle "↺" text →TEXT_PRIMARY @ 0.7α. Card-face / suit / card-back palette intentionally NOT migrated (artwork dependency — see open-list item below).- Splash cursor (
cdcadda). The signature▌cyan glyph (96 px) added above the wordmark, matching the spec. - Hint-source / dest pairing (
9891ae4).input_plugin's source-card tint now matches the destination pile'sSTATE_WARNING. - Design system + 24-mockup library (
fa7f98a).docs/ui-mockups/design-system.md+ 24 Stitch mockups (HTML + PNG) covering every screen plus 9 missing-plugin surfaces. card_shadow_paramstest aligned (1d1543e). Drag-vs- idle shadow assertion loosened to>=to accept the Terminal "no shadow" intent without losing the regression-guard.
Android persistence
solitaire_data::data_dirshim (4b51e50). Newsolitaire_data::platform::data_dir()falls through todirs::data_dir()on desktop and returns the per-app sandbox at/data/data/com.solitairequest.app/fileson Android — no JNI needed (package id pinned in[package.metadata.android]). Sixsolitaire_datacallsites +solitaire_engine/assets/user_dir.rsmigrated. Settings, stats, achievements, replays, game-state, time-attack sessions, and user themes now persist on Android.
Inherited from earlier in the cycle (pre-session)
- Android build target + APK (
fb8b2ac), runbook (59424a3), F3 FPS overlay (690e1d2), Smart Window Size opt-out (e1b8766), Shareable badge (9b065e5), Help cheat-sheet M/P/Enter rows (35516d3),pull_failure_sets_error_statusflake fix (67c150b).
Open punch list
Phase Android (build + persistence shipped; runtime gaps remain)
- APK launch verification on AVD / device.
adb installthenadb logcatagainst thebevy_testAVD or an x86_64 device. The build works and persistence is wired, but no end-to-end device run has been logged. Shakes out runtime bugs the build + unit tests can't catch. - JNI ClipboardManager bridge. Replaces the Android stub for
the Stats "Copy share link" toast.
arboarddoesn't ship an Android backend; small custom JNI call. - Android Keystore for credentials.
keyringis target-gated to a stub returningKeychainUnavailable; replace with Android Keystore via JNI when sync auth ships on mobile. - Google Play Games (gpgs) integration. Listed as a Phase-Android target since Phase 1; now unblocked by the build target.
- Cosmetic
cargo apk build --libworkaround. Post-sign panic doesn't affect the APK on disk but produces noisy stderr. Either upstream a cargo-apk fix or document--libas canonical in the runbook.
Visual-identity follow-ups (opened by v0.20.0's port)
- Card-face / suit / card-back artwork regeneration. The
Terminal spec calls for dark
#1a1a1acards with light suit pips (pink for hearts/diamonds, foreground gray for spades/ clubs); the runtime path still renders the legacy white-card PNG artwork. The fallback constants incard_plugin(CARD_FACE_COLOUR,RED_SUIT_COLOUR,BLACK_SUIT_COLOUR,CARD_FACE_COLOUR_RED_CBM,card_back_colourpalette) are intentionally unmigrated and should swap in lockstep with the artwork. Largest visible payoff remaining in the visual- identity arc. - Splash boot-loader richness. The mockup
(
docs/ui-mockups/splash-mobile.html) calls for a scanline overlay, ✓ lime check log lines, pulsing cursor, ROOT@SOLITAIRE prompt, and a loading bar — none of which v0.20.0's cursor-glyph-only port pulled in. Aesthetic feature, its own commit. - Replay-overlay redesign. The mockup
(
docs/ui-mockups/replay-overlay-mobile.html) envisions a much richer surface (terminal▌replay.tsxheader, move log scroll, MOVE 47/87 chip, WIN MOVE callout, status bar) versus the current top banner. Aesthetic feature. - Toast Warning / Error variants. The new
ToastVariantenum has slots forWarning(gold) andError(pink) but no in-engine event uses them yet (the four current toast events all map to Info or Celebration). Wire when a warning- or error-flavoured toast event materialises.
Carried forward from v0.19.0
- App icon round.
Window::iconnot yet wired; no.icns/.ico/ Linux hicolor PNG hierarchy. The 11-size icon export the v0.19 handoff referenced is not currently inartwork/(currentartwork/holds the reverted Rusty Pixel card PNGs and is intentionally untracked); icon-export needs to be re-run before this item can be picked up. Half-day task once the PNGs are back in place. No cert dependency.
Other small candidates
- Prev/Next selector chips spawn site. v0.19.0's
9b065e5noted Prev/Next markers exist instats_pluginbut no spawn site renders them today — the Shareable badge therefore lands on the single-replay caption. If/when Prev/Next is plumbed, the badge will need to follow. - Toast queue / immediate unification. The two toast paths
(
spawn_queued_toastforInfoToastEventqueue;spawn_toastfor fire-and-forget) now share visual treatment but remain separate functions because they serve different temporal needs (sequential vs. parallel). If overlap becomes a UX issue, merge into one queue with priority lanes.
Process notes
- Token-port pattern. v0.20.0's chrome-migration commits
set a reusable shape for "centralized design system applied
across N plugins":
- Constants module (
ui_theme.rs) is the source of truth. - Const sites that can't call
Alpha::with_alpha(not yetconston stable) use a literal RGB matching the token, with a unit test pinning the RGB to the token (e.g.MARKER_VALID,HINT_PILE_HIGHLIGHT_COLOUR,RIGHT_CLICK_HIGHLIGHT_COLOUR). - Cross-plugin duplication (e.g.
MARKER_DEFAULT↔PILE_MARKER_DEFAULT_COLOUR) collapses to a single promoted const re-exported from one plugin and imported by the other — replaces "kept in sync" doc comments with a compile-time invariant. - Domain colours (suit pips, card faces, lerp helpers) stay as literals with a comment naming the rationale; only UI chrome routes through tokens.
- Constants module (
- Audit before migrating wide. Before touching any plugin,
grep for the literal pattern (
Color::srgb\(|Color::srgba\(| Color::WHITE|Color::BLACK) and classify each hit as domain vs. chrome. Most plugins after the modal scaffold port turned out to be 100 % token-correct already; the audit prevents wasted churn.
Canonical remote
github.com/funman300/Rusty_Solitaire is the canonical repo.
Always push there.
Design direction (now Terminal — base16-eighties)
- Tone: retro-terminal / synthwave — flat depth (no box-shadows), monospaced-forward typography (JetBrains Mono / FiraMono), tight 16 px edge margins, 8 px card radius.
- Palette: near-black surface ramp (
#151515/#202020/#2a2a2a/#353535), cyan primary CTA (#6fc2ef), lime success (#acc267), gold warning (#ddb26f), pink error / suit-red (#fb9fb1), lavender celebration (#e1a3ee), teal info (#12cfc0). - Two-color suits. Red =
#fb9fb1, black =#d0d0d0. Outlined glyphs for diamonds & clubs are always on; the Settings "color-blind mode" toggle only swaps red → cyan.
(Was: Midnight Purple base + Balatro yellow primary + warm magenta. Replaced this cycle.)
Resume prompt
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine>.
Branch: master. v0.20.0 just cut on 2026-05-07; CHANGELOG's new
[Unreleased] section is empty pending the next cycle's threads.
State: HEAD on the v0.20.0 docs commit. Tag not pushed yet — last
pushed tag is v0.19.0. Working tree clean apart from the
intentionally-untracked `artwork/`.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — this file
2. CHANGELOG.md — [0.20.0] section is the most recent cut
3. CLAUDE.md — unified-3.0 rule set
4. CLAUDE_SPEC.md — formal architecture spec
5. ARCHITECTURE.md — crate responsibilities + data flow
6. docs/ui-mockups/ — design system + 24-mockup library
(Terminal aesthetic — landed in fa7f98a)
7. docs/android/* — Android setup + build runbook
8. ~/.claude/projects/<this-project>/memory/MEMORY.md
— saved feedback / project context
(machine-local; may be missing on a
fresh machine)
DECISION TO ASK THE PLAYER FIRST:
A. Push v0.20.0 tag — `git tag v0.20.0 && git push --tags`. If
the player wants the cut formalised before any new work.
B. APK launch verification — `adb install` + `adb logcat` on
bevy_test AVD or an x86_64 device. Now that persistence is
wired (4b51e50), shake out remaining runtime bugs.
C. Card-face artwork regeneration — generate Terminal-aesthetic
card PNGs (dark face, light suit pips), then migrate
CARD_FACE_COLOUR / RED_SUIT_COLOUR / BLACK_SUIT_COLOUR /
CARD_FACE_COLOUR_RED_CBM in lockstep. Largest visible
payoff remaining in the visual-identity arc.
D. Splash boot-loader richness — port the scanline overlay,
✓ check log, pulsing cursor, ROOT@SOLITAIRE prompt, and
loading bar from docs/ui-mockups/splash-mobile.html. Pure
polish; no behavioural change.
E. App icon round — re-run artwork/Icon Export.html (the
export PNGs are not currently in `artwork/`), then wire
Window::icon + generate .icns / .ico. Half-day task. No
cert dependency.
F. JNI ClipboardManager / Keystore bridge — replaces the
Android stubs for Stats clipboard share + sync auth.
WORKFLOW NOTES:
- Use the system git config (already correct).
- When attributing playtester feedback in commits/docs, use
"Quat" not "Rhys" (saved feedback memory).
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test before pushing.
- Push to GitHub (origin) — gh auth setup-git wired on
primary dev box; verify on laptop before first push.
OPEN AT THE START: ask which of A–F. Don't pick unilaterally.