12789529a1
Every button spawned via spawn_modal_button is now keyboard-navigable. Tab/Shift-Tab cycles focus within the active modal, Enter activates the focused button via the same Interaction::Pressed signal mouse clicks use, and the primary action auto-focuses on modal open. Mouse clicks transfer focus so the two input modes stay in sync. The visual indicator is a single overlay entity that's reparented above the topmost modal scrim and tracks the focused button's GlobalTransform + ComputedNode each frame. Sitting outside the modal-card subtree means the ring isn't affected by the open animation's 0.96→1.0 scale, and sitting outside any scroll container means it can't be clipped by Settings' Overflow::scroll_y. Z-order sits one rung above Z_MODAL_TOP via the new Z_FOCUS_RING token. Existing 11 modals (Help, Stats, Achievements, Settings, Profile, Leaderboard, Pause, Forfeit confirm, GameOver, Confirm new game, Onboarding, Home) get focus support without any call-site changes — attach_focusable_to_modal_buttons walks the ancestry of any ModalButton lacking Focusable to find its scrim and tags it automatically. selection_plugin's Tab handler keeps working when no modal is open; when one is, focus consumes Tab/Enter before the selection system sees them. Phase 1 scope only — HUD action bar, Home mode cards, and Settings bespoke buttons (icon, swatch, toggle) come in Phase 2/3. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>