220e3f040c
Applies the tooltip infrastructure to the HUD: ten readouts (Score, Moves, Time, Mode, daily-challenge target, draw cycle, undo count, recycle count, auto-complete badge, keyboard selection chip) and the six action-bar buttons (Menu, Undo, Pause, Help, Modes, New Game) each gain a one-sentence tooltip in the established Balatro voice. The strings earn their keep by surfacing information that isn't visible: the link between the undo counter and the No Undo achievement, the recycle counter and Comeback, the dual count-up / countdown semantics of the timer in Time Attack, and the keyboard shortcuts plus side-effects on action buttons. spawn_action_button now requires a tooltip parameter so every action bar entry gets one — there is no opt-out, by design. The popover Mode and Menu rows are intentionally skipped: they're inside ephemeral overlays whose hover surfaces are brief and already labeled. Adds hud_elements_carry_expected_tooltip_strings, asserting the exact text on each of the 16 instrumented elements. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>