202a64db45
Three changes to get the APK past the NativeActivity launch crash: 1. Export `android_main` — NativeActivity dlopen-s libsolitaire_app.so and calls `android_main` as its entry point. Without the symbol the app crashed immediately with UnsatisfiedLinkError. The function sets bevy::android::ANDROID_APP (required by WinitPlugin) then delegates to the existing `run()`. 2. Gate `resize_constraints` to non-Android — on Android max_width and max_height default to 0.0; Bevy's clamp panicked with min=800 > max=0. 3. Gate `apply_smart_default_window_size` to non-Android — the system calls `.clamp(800.0, logical_w)` which panics when the window surface reports zero dimensions during early Android lifecycle events. Window sizing is OS-controlled on Android so the system is irrelevant there. Verified: app boots on x86_64 Android 14 emulator (Pixel_7 AVD, SwiftShader Vulkan), runs for 2+ minutes without crashing. Desktop build: clippy clean, 1282 tests passing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
4 lines
47 B
Plaintext
4 lines
47 B
Plaintext
# Default ignored files
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/shelf/
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/workspace.xml
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