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Each card is a parent Sprite (white for face-up, blue for face-down) with a Text2d child showing rank+suit (e.g. "AH", "10C", "KS"). Hearts and diamonds render red; clubs and spades black. Face-down labels are hidden. Tableau cards fan downward; other piles stack at the same position with a small z-offset. Sync runs in PostStartup for the initial deal and in Update after every StateChangedEvent. To avoid a one-frame lag, downstream plugins run after the new GameMutation system set. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>