Files
funman300 0dcb783e94 feat(analytics): opt-in usage analytics with server ingest and settings toggle
- Server: POST /api/analytics endpoint with per-IP rate limit (5/min),
  batch validation (≤50 events, event_type regex, UUID dedup, clock check),
  INSERT OR IGNORE for idempotency, and migration 004_analytics.sql
- Client (solitaire_data): AnalyticsClient with in-memory Mutex buffer,
  UUID session_id per launch, async flush via background task
- Engine: AnalyticsPlugin records game_won, game_forfeit, game_start,
  achievement_unlocked; flushes immediately on game-end, every 60 s otherwise
- Settings UI: Privacy section with ON/OFF toggle, hidden in local-only mode
- Default: analytics_enabled = false (explicit opt-in required)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:06:34 -07:00

45 lines
1.7 KiB
TOML

[package]
name = "solitaire_data"
version.workspace = true
license.workspace = true
edition.workspace = true
[dependencies]
solitaire_core = { workspace = true }
solitaire_sync = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
chrono = { workspace = true }
thiserror = { workspace = true }
async-trait = { workspace = true }
dirs = { workspace = true }
reqwest = { workspace = true }
tokio = { workspace = true }
uuid = { workspace = true }
# `keyring-core` is the typed Entry/Error API used by
# `auth_tokens`. The crate's own dependency tree pulls in
# `rpassword` which uses `libc::__errno_location` — a symbol the
# Android NDK doesn't expose (`__errno` lives at a different path
# on bionic). On Android `auth_tokens` falls back to a stub
# implementation that always returns `KeychainUnavailable`; the
# real backend lands when we wire Android Keystore via JNI.
[target.'cfg(not(target_os = "android"))'.dependencies]
keyring-core = { workspace = true }
[target.'cfg(target_os = "android")'.dependencies]
jni = { workspace = true }
# android_keystore.rs uses bevy::android::ANDROID_APP to obtain the
# process-wide JavaVM handle for JNI. Must be listed here so the
# symbol resolves when cross-compiling for Android targets.
bevy = { workspace = true }
[dev-dependencies]
solitaire_server = { path = "../solitaire_server" }
solitaire_sync = { workspace = true }
axum = { workspace = true }
sqlx = { workspace = true }
jsonwebtoken = { workspace = true }
uuid = { workspace = true }
chrono = { workspace = true }