Files
funman300 4303ef3f5b feat(difficulty): add difficulty-tier game mode with seed catalogs and home UI
Adds DifficultyLevel (Easy/Medium/Hard/Expert/Grandmaster/Random) to
solitaire_core::game_state alongside GameMode::Difficulty(DifficultyLevel).
Five seed catalogs (40 seeds each) are pre-verified by the new
gen_difficulty_seeds binary using tiered solver budgets (1K–200K moves).
DifficultyPlugin resolves StartDifficultyRequestEvent → catalog seed →
NewGameRequestEvent; Random uses a system-time seed and bypasses the
winnable-only filter. The home overlay gets an expandable Difficulty section
between Draw Mode and the mode grid; last-played tier persists in Settings.
Difficulty wins pool into Classic stats. 5 unit tests in difficulty_plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:07:49 -07:00

33 lines
726 B
TOML

[package]
name = "solitaire_assetgen"
version.workspace = true
license.workspace = true
edition.workspace = true
publish = false
# Dev-only utility: synthesizes placeholder SFX WAV files into `assets/audio/`
# and placeholder PNG images into `assets/cards/` and `assets/backgrounds/`.
# Not depended on by any other workspace crate.
[dependencies]
png = "0.17"
ab_glyph = "0.2"
solitaire_core = { path = "../solitaire_core" }
solitaire_data = { path = "../solitaire_data" }
[[bin]]
name = "gen_sfx"
path = "src/bin/gen_sfx.rs"
[[bin]]
name = "gen_art"
path = "src/bin/gen_art.rs"
[[bin]]
name = "gen_seeds"
path = "src/bin/gen_seeds.rs"
[[bin]]
name = "gen_difficulty_seeds"
path = "src/bin/gen_difficulty_seeds.rs"