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The cycle regression gate did a fresh page.goto() for each of 240 games in one browser context. Around game ~100 the accumulated resources made page.waitForFunction time out (30s), failing the gate on ~88% of runs — a long-standing flaky-CI issue, not a product regression (the 18 e2e tests always pass). Load the page once and reset each game via a new __FERROUS_DEBUG__.newGame(seed, drawThree) bridge method (added to game.js — it was already in play.html). cycle_metrics.js now navigates once, then loops newGame() + runAutoplay with no per-game reload, so the run stays fast and stable. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>