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Author SHA1 Message Date
funman300 48ad6b6618 docs(changelog): cut 0.44.0 — Phase B home hierarchy
Android Release / build-apk (push) Successful in 7m48s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:16:27 -07:00
funman300 81ac4a5383 Merge pull request 'ci(test): host-persistent target dir; fast fmt gate; drop dead rust-cache' (#176) from ci/host-persistent-target into master
Test / fmt (push) Successful in 4s
Test / test (push) Successful in 4m27s
2026-07-13 22:14:39 +00:00
funman300 f51ee7b234 Merge pull request 'feat(engine): Phase B home hierarchy — Continue card, hero New Game, deal-options disclosure' (#175) from feat/home-hierarchy into master
Build and Deploy / build-and-push (push) Successful in 9m11s
Web E2E / web-e2e (push) Successful in 8m30s
Test / test (push) Successful in 37m46s
2026-07-13 20:55:37 +00:00
funman300 d593b61af8 ci(test): host-persistent target dir; fast fmt gate; drop dead rust-cache
Test / fmt (pull_request) Successful in 5s
Test / test (pull_request) Successful in 33m27s
The Gitea actions cache on this instance stores caches (1.85 GB saves
confirmed in run 597) but never restores them — every run back through
run 584+ logs 'No cache found' even for exact keys saved an hour
earlier, including master-to-master. Every CI run has therefore been a
full cold build (~37 min), plus ~4 min tarring a cache nobody reads.

- Point CARGO_TARGET_DIR at a persistent path on the rust-host runner
  (host executor — filesystem carries over between runs), with a 40 GiB
  prune guard. Warm runs drop to minutes without touching the broken
  cache API.
- Drop Swatinem/rust-cache (pure overhead until the server is fixed).
- Split cargo fmt --check into a seconds-long fmt job gating the heavy
  test job, so a formatting slip can't burn a 35-minute build again
  (run 600).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 13:53:34 -07:00
funman300 fc87b13e5b style: cargo fmt
Test / test (pull_request) Successful in 37m46s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 13:11:54 -07:00
funman300 560470b86b feat(engine): Phase B home hierarchy — Continue card, hero New Game, deal-options disclosure
Test / test (pull_request) Failing after 10s
Restructures the Home overlay per docs/ui-redesign-2026-07.md Phase B:

- Continue card (mode / elapsed / score) when a game is in progress;
  clicking returns to the table
- Hero New Game replays the persisted Settings::last_mode (new field,
  serde-default Classic) with one tap; locked modes fall back to Classic
- Deal options (draw 1/3, winnable-only, difficulty tiers) move into a
  disclosure under the hero — off the Home top level (decision 2)
- Compact symmetric 2x3 mode grid; descriptions on wide viewports only
- Stats strip moves to the bottom (right pane on wide)
- Two-pane body on wide viewports (>= 1000 logical px) via new
  ui_modal::spawn_modal_sized (default card stays 720 px)
- Cancel becomes "Back to table" and only renders while a live
  (un-won) game exists

10 new home_plugin tests; all 936 engine tests + clippy green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 13:08:07 -07:00
funman300 1fded5ff16 docs(ui): record Phase B decisions 2-4 (deal-options disclosure, top-level Time Attack/Seed cards, in-engine iteration)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:40:17 -07:00
funman300 65585c61ad Merge pull request 'test(e2e): read v4 recording.instructions in cycle regression gate' (#174) from fix/cycle-metrics-v4-recording into master
Build and Deploy / build-and-push (push) Successful in 2m42s
Web E2E / web-e2e (push) Successful in 9m33s
2026-07-10 21:56:13 +00:00
funman300 0583a8ffae test(e2e): read v4 recording.instructions in cycle regression gate
Test / test (pull_request) Successful in 36m28s
The cycle regression gate still read payload.moves, which schema v4
removed in favour of recording.instructions, so every game reported
replay_history_mismatch:0/N and games_with_issues tripped the
--require-zero-issues gate on master (runs 587/594/596).

Verified locally: 12-game gate run reports 0 issues.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:18:35 -07:00
funman300 4d9d710a02 Merge pull request 'test(e2e): update replay payload specs to schema v4' (#172) from fix/web-e2e-replay-v4-shape into master
Build and Deploy / build-and-push (push) Successful in 2m32s
Web E2E / web-e2e (push) Failing after 9m10s
2026-07-10 21:01:27 +00:00
funman300 3fbee9ce30 Merge pull request 'fix(core): save files store the deal via upstream serializers (schema v6)' (#171) from fix/save-schema-v6-session-recording into master
Build and Deploy / build-and-push (push) Successful in 10m35s
Web E2E / web-e2e (push) Failing after 9m21s
Test / test (push) Successful in 36m35s
2026-07-10 18:12:28 +00:00
funman300 fd98f46267 test(e2e): update replay payload specs to schema v4
Test / test (pull_request) Successful in 37m24s
PR #170 changed the web replay payload (moves list -> embedded session
recording) but missed these Playwright specs, which only run on master
pushes and so failed post-merge. Assertions now match the v4 shape:
schema_version 4, recording.initial_state present, moves at
recording.instructions.

Verified locally against a real server with freshly built wasm bundles:
full suite 18/18 green, including the five play_canvas specs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 11:07:08 -07:00
funman300 07044f439c fix(core): save files store the deal via upstream serializers (schema v6)
Test / test (pull_request) Successful in 36m38s
GameState's save serde had the same latent flaw PR #170 removed from
replays: v5 persisted seed + saved_moves and re-dealt the board from the
seed on load, so any RNG or upstream upgrade that shifts the seed->deal
mapping would invalidate every in-progress save (graceful error, but the
player loses their game). v6 persists the existing SessionRecording
payload (upstream card_game session serde: config + dealt board +
instructions) instead; seed stays as presentation metadata only.

- v4/v5 files still load through the legacy seed path and are rewritten
  as v6 on the next save; v6 files load from the recording and replay
  with per-instruction validation, so tampered or corrupt files surface
  an error rather than a silently wrong board
- saved_moves() removed (dead once serialisation reads recording())
- tests: v6 round-trip via storage, seed-corruption immunity, v5 legacy
  load, missing-recording rejection, invalid-history rejection

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 10:21:01 -07:00
14 changed files with 1434 additions and 589 deletions
+56 -7
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@@ -2,6 +2,19 @@
# locally, run on every master push and pull request. Until this workflow # locally, run on every master push and pull request. Until this workflow
# existed, nothing in CI ran the test suite at all — a direct push to # existed, nothing in CI ran the test suite at all — a direct push to
# master was entirely unguarded. # master was entirely unguarded.
#
# Build caching (2026-07-13): the Gitea actions cache never restored on
# this instance — every run back through run 597 logged "No cache found"
# even for exact keys saved successfully ("Cache saved successfully") by
# a run an hour earlier, including master→master restores. Until the
# cache server on the runner host is fixed, Swatinem/rust-cache is pure
# overhead here. `rust-host` is a HOST executor (its filesystem persists
# between runs — ~/.cargo and the rustup toolchain already carry over),
# so we get warm builds by pointing CARGO_TARGET_DIR at a persistent
# path on the runner instead of tarring gigabytes through a cache API
# that never returns them. Concurrent runs are safe: cargo serialises
# on the target-dir lock.
name: Test name: Test
on: on:
@@ -28,8 +41,27 @@ on:
workflow_dispatch: workflow_dispatch:
jobs: jobs:
# Seconds-long formatting gate in its own job so a rustfmt slip fails
# here instead of after a 35-minute cold build (run 600 spent its
# whole build budget to report an unformatted file).
fmt:
runs-on: rust-host
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Rust 1.95.0
uses: dtolnay/rust-toolchain@master
with:
toolchain: 1.95.0
components: rustfmt
- name: Format check
run: cargo fmt --check
test: test:
runs-on: rust-host runs-on: rust-host
needs: fmt
# Full debuginfo made the solitaire_engine test-binary link peak past the # Full debuginfo made the solitaire_engine test-binary link peak past the
# runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486. # runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486.
@@ -40,10 +72,19 @@ jobs:
# test binaries concurrently; as the workspace grew (runs 514/516/519) # test binaries concurrently; as the workspace grew (runs 514/516/519)
# two+ simultaneous ld processes OOM-killed the runner again even at # two+ simultaneous ld processes OOM-killed the runner again even at
# line-tables-only. Two jobs keeps at most two links in flight — the # line-tables-only. Two jobs keeps at most two links in flight — the
# compile-throughput cost is small next to the cache-warm build. # compile-throughput cost is small next to the warm build.
#
# CARGO_INCREMENTAL=0: incremental artifacts bloat the persistent
# target dir for little benefit in CI (rust-cache used to set this
# for the same reason).
#
# CARGO_TARGET_DIR: persistent on the runner host — see the header
# comment. The prune step below keeps it from growing unbounded.
env: env:
CARGO_PROFILE_DEV_DEBUG: line-tables-only CARGO_PROFILE_DEV_DEBUG: line-tables-only
CARGO_BUILD_JOBS: '2' CARGO_BUILD_JOBS: '2'
CARGO_INCREMENTAL: '0'
CARGO_TARGET_DIR: /home/runner/.cache/ferrous-solitaire/target
steps: steps:
- name: Checkout - name: Checkout
@@ -53,10 +94,21 @@ jobs:
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master
with: with:
toolchain: 1.95.0 toolchain: 1.95.0
components: clippy, rustfmt components: clippy
- name: Cache cargo build # Toolchain or lockfile bumps strand stale artifacts nothing will
uses: Swatinem/rust-cache@v2 # ever reuse; reset the dir when it crosses 40 GiB rather than
# curating it (a cold rebuild every few weeks is cheaper than the
# bookkeeping).
- name: Prune persistent target dir when oversized
run: |
limit_kb=$((40 * 1024 * 1024))
used_kb=$(du -sk "$CARGO_TARGET_DIR" 2>/dev/null | cut -f1 || echo 0)
echo "persistent target dir: $((used_kb / 1024)) MiB (limit $((limit_kb / 1024)) MiB)"
if [ "${used_kb:-0}" -gt "$limit_kb" ]; then
echo "over limit — clearing for a fresh cold build"
rm -rf "$CARGO_TARGET_DIR"
fi
# Native link deps for the Bevy crates (engine/app/web) on a bare # Native link deps for the Bevy crates (engine/app/web) on a bare
# ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit. # ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit.
@@ -67,9 +119,6 @@ jobs:
libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \ libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \
libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev
- name: Format check
run: cargo fmt --check
# SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB), # SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB),
# same as the web-e2e workflow's server prebuild. # same as the web-e2e workflow's server prebuild.
- name: Clippy (deny warnings) - name: Clippy (deny warnings)
+30
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@@ -6,6 +6,36 @@ project follows [Semantic Versioning](https://semver.org/).
## [Unreleased] ## [Unreleased]
## [0.44.0] — 2026-07-13
### Added
- **Home is now a real home (menu redesign Phase B).** The mode picker became
a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
game is in progress and returns to the table; a hero **New Game** button
replays your last mode with the current deal options in one tap; deal
options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
into a disclosure under the hero; the six modes sit in a compact symmetric
2×3 grid with descriptions on wide screens; and the stats strip moved to
the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
layout — launch surfaces left, Continue/daily/stats right. Cancel is now
**Back to table** and only appears while a live game exists. (#175)
### Fixed
- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
saved game now stores the dealt board via the upstream session serializers
instead of re-dealing from the seed on load; v4/v5 saves still load through
the legacy path and rewrite as v6 on next save. (#171)
### Internal
- **CI is ~9× faster.** Root-caused why the actions cache never restored on
the host-executor runner (per-run workdir paths poisoned the cache version
hash); the test workflow now uses a persistent on-runner target dir, and a
seconds-long `fmt` gate fails formatting mistakes before the build. Warm
full-gate runs: 4m29s, down from ~40 min. (#176)
## [0.43.3] — 2026-07-10 ## [0.43.3] — 2026-07-10
### Fixed ### Fixed
+10 -6
View File
@@ -1,7 +1,9 @@
# Menu UX Redesign — July 2026 # Menu UX Redesign — July 2026
Status: PLANNING. Visual identity (Terminal / base16-eighties) is settled and Status: IN PROGRESS. A / E / C / G shipped in v0.43.0; B implemented on
out of scope — this is about **structure and interaction**, not colors or type. `feat/home-hierarchy` (2026-07-13); F / H and the IM backlog remain open.
Visual identity (Terminal / base16-eighties) is settled and out of
scope — this is about **structure and interaction**, not colors or type.
## Diagnosis (from code survey, 2026-07-07) ## Diagnosis (from code survey, 2026-07-07)
@@ -197,8 +199,10 @@ slimming), then **B**, then **F/G/H** as independent follow-ups.
## Open decisions ## Open decisions
1. ~~Settings: tabs vs. sub-pages~~ — **DECIDED 2026-07-07: tabs.** 1. ~~Settings: tabs vs. sub-pages~~ — **DECIDED 2026-07-07: tabs.**
2. Deal options: disclosure on Classic card (proposed) vs. keep global row? 2. ~~Deal options: disclosure on Classic card vs. keep global row~~
3. Time Attack + Seed: top-level cards (proposed, grid stays symmetric) vs. **DECIDED 2026-07-09: disclosure on the Classic card / New Game hero.**
tucked under a "More" card? 3. ~~Time Attack + Seed: top-level cards vs. "More" card~~
4. Stitch mockups for Phase B, or iterate directly in-engine? **DECIDED 2026-07-09: top-level cards, symmetric 2×3 grid.**
4. ~~Stitch mockups for Phase B, or iterate directly in-engine~~
**DECIDED 2026-07-09: directly in-engine.**
5. Phase F bottom bar: touch-only (proposed) or also desktop? 5. Phase F bottom bar: touch-only (proposed) or also desktop?
+145 -67
View File
@@ -22,11 +22,17 @@ use serde::{Deserialize, Deserializer, Serialize, Serializer};
/// indices for enum variants. No longer loadable — v3 files are discarded. /// indices for enum variants. No longer loadable — v3 files are discarded.
/// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum /// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum
/// variants (e.g. `"Foundation1"` instead of `0`). /// variants (e.g. `"Foundation1"` instead of `0`).
/// - v5 (current): `score`, `undo_count`, and `recycle_count` are no longer /// - v5: `score`, `undo_count`, and `recycle_count` are no longer
/// persisted. They are derived from the upstream `card_game`/`klondike` session /// persisted. They are derived from the upstream `card_game`/`klondike` session
/// stats, which are rebuilt by replaying `saved_moves` on load. Older files that /// stats, which are rebuilt by replaying `saved_moves` on load. Older files that
/// still carry those keys load fine — the extra fields are ignored. /// still carry those keys load fine — the extra fields are ignored.
pub const GAME_STATE_SCHEMA_VERSION: u32 = 5; /// - v6 (current): `saved_moves` replaced by `recording`, the upstream
/// `card_game` session serialisation carrying the dealt board explicitly.
/// Loading no longer re-deals from `seed`, so in-progress saves survive
/// RNG/upstream upgrades that change the seed→deal mapping (the failure
/// class that PR #170 fixed for replays). v4/v5 files still load through
/// the legacy seed path and are rewritten as v6 on next save.
pub const GAME_STATE_SCHEMA_VERSION: u32 = 6;
/// Default move budget for a solvability check. Matches the winnable-deal retry /// Default move budget for a solvability check. Matches the winnable-deal retry
/// loop in the engine. /// loop in the engine.
@@ -95,8 +101,8 @@ pub enum GameMode {
Difficulty(DifficultyLevel), Difficulty(DifficultyLevel),
} }
/// Output struct for schema v4 serialisation. `saved_moves` uses upstream /// Output struct for schema v6 serialisation. `recording` is the upstream
/// `KlondikeInstruction` serde, which produces named enum variants. /// session serialisation (config + dealt board + instruction list).
#[derive(Debug, Clone, Serialize)] #[derive(Debug, Clone, Serialize)]
struct PersistedGameState { struct PersistedGameState {
pub draw_mode: DrawStockConfig, pub draw_mode: DrawStockConfig,
@@ -105,15 +111,16 @@ struct PersistedGameState {
pub seed: u64, pub seed: u64,
pub take_from_foundation: bool, pub take_from_foundation: bool,
pub schema_version: u32, pub schema_version: u32,
pub saved_moves: Vec<KlondikeInstruction>, pub recording: SessionRecording,
} }
/// Input struct that accepts schema v4 and v5 `saved_moves` formats. /// Input struct that accepts schema v4, v5, and v6 save formats.
/// ///
/// `saved_moves` is deserialised directly as upstream `KlondikeInstruction` /// v6 files carry `recording` (the upstream session serialisation, deal
/// (named-variant serde). `score`, `undo_count`, and `recycle_count` are /// included); v4/v5 files carry `saved_moves` and rebuild the deal from
/// intentionally absent: all three are rebuilt by replaying the instruction /// `seed`. `score`, `undo_count`, and `recycle_count` are intentionally
/// history through the upstream session stats. Older v4 save files still carry /// absent: all three are rebuilt by replaying the instruction history
/// through the upstream session stats. Older v4 save files still carry
/// those keys; serde ignores them. /// those keys; serde ignores them.
#[derive(Debug, Clone, Deserialize)] #[derive(Debug, Clone, Deserialize)]
struct PersistedGameStateIn { struct PersistedGameStateIn {
@@ -126,7 +133,12 @@ struct PersistedGameStateIn {
pub take_from_foundation: bool, pub take_from_foundation: bool,
#[serde(default = "schema_v1")] #[serde(default = "schema_v1")]
pub schema_version: u32, pub schema_version: u32,
/// v4/v5 only. Replayed against a seed-dealt board.
#[serde(default)]
pub saved_moves: Vec<KlondikeInstruction>, pub saved_moves: Vec<KlondikeInstruction>,
/// v6 only. Carries the dealt board explicitly.
#[serde(default)]
pub recording: Option<SessionRecording>,
} }
#[cfg(feature = "test-support")] #[cfg(feature = "test-support")]
@@ -222,7 +234,7 @@ impl Serialize for GameState {
seed: self.seed, seed: self.seed,
take_from_foundation: self.take_from_foundation, take_from_foundation: self.take_from_foundation,
schema_version: GAME_STATE_SCHEMA_VERSION, schema_version: GAME_STATE_SCHEMA_VERSION,
saved_moves: self.saved_moves(), recording: self.recording(),
} }
.serialize(serializer) .serialize(serializer)
} }
@@ -232,34 +244,51 @@ impl<'de> Deserialize<'de> for GameState {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> { fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
let persisted = PersistedGameStateIn::deserialize(deserializer)?; let persisted = PersistedGameStateIn::deserialize(deserializer)?;
// Accept v4 (upstream named-variant serde) and v5 (current, derived // Accept v6 (current, recording-based), plus v4/v5 (legacy seed-dealt
// stats). v3 (legacy u8-index format) and all others are rejected. // saves — loadable while the seed→deal mapping they were written
match persisted.schema_version { // under still holds; rewritten as v6 on the next save). v3 (legacy
4 | 5 => {} // u8-index format) and all others are rejected.
let (mut game, instructions) = match persisted.schema_version {
6 => {
let Some(recording) = persisted.recording else {
return Err(serde::de::Error::custom(
"v6 save file is missing the session recording",
));
};
// The dealt board and session config come from the recording
// itself; `seed` is presentation metadata only.
Self::from_recording(&recording, persisted.seed, persisted.mode)
}
4 | 5 => (
Self {
mode: persisted.mode,
elapsed_seconds: 0,
seed: persisted.seed,
take_from_foundation: true,
session: Self::new_session(persisted.seed, persisted.draw_mode),
#[cfg(feature = "test-support")]
test_pile_state: None,
},
persisted.saved_moves,
),
v => { v => {
return Err(serde::de::Error::custom(format!( return Err(serde::de::Error::custom(format!(
"unsupported GameState schema version {v}" "unsupported GameState schema version {v}"
))); )));
} }
}
let mut game = Self {
mode: persisted.mode,
elapsed_seconds: persisted.elapsed_seconds,
seed: persisted.seed,
take_from_foundation: persisted.take_from_foundation,
session: Self::new_session(persisted.seed, persisted.draw_mode),
#[cfg(feature = "test-support")]
test_pile_state: None,
}; };
game.mode = persisted.mode;
game.elapsed_seconds = persisted.elapsed_seconds;
game.take_from_foundation = persisted.take_from_foundation;
// Replay the saved instruction history. The upstream session tracks // Replay the saved instruction history with validation — a tampered
// score components and recycle_count as it processes each move, so the // or corrupt file must surface an error, not a silently wrong board.
// derived stats are correct once replay completes. `undo_count()` resets // The upstream session tracks score components and recycle_count as
// to 0 across save/load because undone moves are not part of the saved // it processes each move, so the derived stats are correct once
// forward history. // replay completes. `undo_count()` resets to 0 across save/load
// because undone moves are not part of the saved forward history.
let replay_config = Self::replay_config(persisted.draw_mode); let replay_config = Self::replay_config(persisted.draw_mode);
for instruction in persisted.saved_moves { for instruction in instructions {
if !game if !game
.session .session
.state() .state()
@@ -461,32 +490,6 @@ impl GameState {
self.session.stats().stats().recycle_count() self.session.stats().stats().recycle_count()
} }
/// Number of cards moved onto foundations this game, read from the
/// upstream session stats. Cumulative like [`Self::recycle_count`] —
/// not rolled back on undo.
pub fn move_to_foundation_count(&self) -> u32 {
self.session.stats().stats().move_to_foundation_count()
}
/// Number of stacks moved onto tableaus (from stock or another tableau)
/// this game, read from the upstream session stats. Cumulative — not
/// rolled back on undo.
pub fn move_to_tableau_count(&self) -> u32 {
self.session.stats().stats().move_to_tableau_count()
}
/// Number of cards taken back off a foundation this game, read from the
/// upstream session stats. Cumulative — not rolled back on undo.
pub fn move_from_foundation_count(&self) -> u32 {
self.session.stats().stats().move_from_foundation_count()
}
/// Number of face-down cards revealed (flipped up) this game, read from
/// the upstream session stats. Cumulative — not rolled back on undo.
pub fn flip_up_count(&self) -> u32 {
self.session.stats().stats().flip_up_bonus_count()
}
/// Total moves made this game (draws, recycles, and card moves), derived /// Total moves made this game (draws, recycles, and card moves), derived
/// from the session's instruction history length. /// from the session's instruction history length.
pub fn move_count(&self) -> u32 { pub fn move_count(&self) -> u32 {
@@ -550,16 +553,6 @@ impl GameState {
KlondikeAdapter::config_for(self.draw_mode(), self.take_from_foundation) KlondikeAdapter::config_for(self.draw_mode(), self.take_from_foundation)
} }
/// Collects the session instruction history as upstream types for schema v4
/// serialisation.
fn saved_moves(&self) -> Vec<KlondikeInstruction> {
self.session
.history()
.iter()
.map(|snapshot| *snapshot.instruction())
.collect()
}
/// Returns the deterministic instruction history for the current deal as /// Returns the deterministic instruction history for the current deal as
/// upstream [`KlondikeInstruction`] values. /// upstream [`KlondikeInstruction`] values.
/// ///
@@ -1723,6 +1716,91 @@ mod tests {
assert_eq!(replayed.move_count(), game.move_count()); assert_eq!(replayed.move_count(), game.move_count());
} }
/// v6 save files carry the deal in the recording; the `seed` field is
/// presentation metadata. Corrupting it must not change the loaded board.
#[test]
fn v6_save_load_ignores_seed_for_dealing() {
let game = game_with_some_moves(51);
let mut value = serde_json::to_value(&game).expect("serialise");
assert_eq!(value["schema_version"], 6);
value["seed"] = serde_json::Value::from(0xDEAD_BEEF_u64);
let loaded: GameState =
serde_json::from_value(value).expect("v6 save with wrong seed must still load");
assert_eq!(loaded.stock_cards(), game.stock_cards());
assert_eq!(loaded.waste_cards(), game.waste_cards());
for index in 0..7 {
let t = GameState::tableau_from_index(index).expect("tableau index");
assert_eq!(
loaded.pile(KlondikePile::Tableau(t)),
game.pile(KlondikePile::Tableau(t)),
"tableau {index} differs"
);
}
assert_eq!(loaded.move_count(), game.move_count());
assert_eq!(loaded.score(), game.score());
}
/// Legacy v5 files (seed + saved_moves, no recording) must still load
/// through the seed-dealt path until players resave as v6.
#[test]
fn v5_legacy_save_still_loads() {
let game = game_with_some_moves(145);
let v5 = serde_json::json!({
"draw_mode": game.draw_mode(),
"mode": game.mode,
"elapsed_seconds": 12,
"seed": game.seed,
"take_from_foundation": true,
"schema_version": 5,
"saved_moves": game.instruction_history(),
});
let loaded: GameState =
serde_json::from_value(v5).expect("v5 save must load via the legacy seed path");
assert_eq!(loaded.move_count(), game.move_count());
assert_eq!(loaded.stock_cards(), game.stock_cards());
assert_eq!(loaded.elapsed_seconds, 12);
}
/// A v6 file without the recording payload is malformed and must be
/// rejected with an error rather than silently re-dealt from the seed.
#[test]
fn v6_save_without_recording_is_rejected() {
let game = GameState::new(7, DrawStockConfig::DrawOne);
let mut value = serde_json::to_value(&game).expect("serialise");
value.as_object_mut().expect("object").remove("recording");
let err = serde_json::from_value::<GameState>(value)
.expect_err("v6 save without recording must fail");
assert!(err.to_string().contains("recording"), "got: {err}");
}
/// A recording whose instruction list is invalid for its own deal must
/// be rejected on load — tampered or corrupt files surface an error,
/// never a silently wrong board.
#[test]
fn v6_save_with_invalid_history_is_rejected() {
use klondike::{DstFoundation, Foundation, KlondikePile};
// A foundation move from an empty tableau is never legal on a fresh
// deal's first instruction slot for this source shape.
let bogus = KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(Foundation::Foundation1),
foundation: Foundation::Foundation2,
});
let recording =
SessionRecording::from_instructions_unchecked(7, DrawStockConfig::DrawOne, [bogus]);
let v6 = serde_json::json!({
"draw_mode": DrawStockConfig::DrawOne,
"mode": GameMode::Classic,
"elapsed_seconds": 0,
"seed": 7,
"take_from_foundation": true,
"schema_version": 6,
"recording": recording,
});
let err =
serde_json::from_value::<GameState>(v6).expect_err("invalid history must be rejected");
assert!(err.to_string().contains("invalid"), "got: {err}");
}
#[test] #[test]
fn from_recording_of_fresh_deal_returns_empty_instructions() { fn from_recording_of_fresh_deal_returns_empty_instructions() {
let game = GameState::new(7, DrawStockConfig::DrawThree); let game = GameState::new(7, DrawStockConfig::DrawThree);
+11 -1
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@@ -9,7 +9,10 @@ use std::io;
use std::path::{Path, PathBuf}; use std::path::{Path, PathBuf};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use solitaire_core::{DrawStockConfig, game_state::DifficultyLevel}; use solitaire_core::{
DrawStockConfig,
game_state::{DifficultyLevel, GameMode},
};
const SETTINGS_FILE_NAME: &str = "settings.json"; const SETTINGS_FILE_NAME: &str = "settings.json";
@@ -248,6 +251,12 @@ pub struct Settings {
/// cleanly to `None` via `#[serde(default)]`. /// cleanly to `None` via `#[serde(default)]`.
#[serde(default)] #[serde(default)]
pub last_difficulty: Option<DifficultyLevel>, pub last_difficulty: Option<DifficultyLevel>,
/// Mode of the last game the player launched from the home overlay.
/// The home hero "New Game" button replays this mode with one tap.
/// Older `settings.json` files written before this field existed
/// deserialize cleanly to `GameMode::Classic` via `#[serde(default)]`.
#[serde(default)]
pub last_mode: GameMode,
/// Custom public name displayed on the leaderboard. When `None`, the /// Custom public name displayed on the leaderboard. When `None`, the
/// player's server `username` is used instead. Trimmed to 32 characters /// player's server `username` is used instead. Trimmed to 32 characters
/// before submission. Older `settings.json` files written before this /// before submission. Older `settings.json` files written before this
@@ -415,6 +424,7 @@ impl Default for Settings {
disable_smart_default_size: false, disable_smart_default_size: false,
replay_move_interval_secs: default_replay_move_interval_secs(), replay_move_interval_secs: default_replay_move_interval_secs(),
last_difficulty: None, last_difficulty: None,
last_mode: GameMode::Classic,
leaderboard_display_name: None, leaderboard_display_name: None,
leaderboard_opted_in: false, leaderboard_opted_in: false,
take_from_foundation: true, take_from_foundation: true,
+10 -5
View File
@@ -477,7 +477,7 @@ mod tests {
/// again must reproduce byte-identical JSON. `undo_count` deliberately resets /// again must reproduce byte-identical JSON. `undo_count` deliberately resets
/// to 0 on load because only the forward instruction history is persisted. /// to 0 on load because only the forward instruction history is persisted.
#[test] #[test]
fn game_state_v5_mid_game_round_trip() { fn game_state_v6_mid_game_round_trip() {
use solitaire_core::KlondikeInstruction; use solitaire_core::KlondikeInstruction;
use solitaire_core::game_state::GameState; use solitaire_core::game_state::GameState;
@@ -518,11 +518,16 @@ mod tests {
save_game_state_to(&path, &gs).expect("save"); save_game_state_to(&path, &gs).expect("save");
// Verify the file carries the v5 schema marker. // Verify the file carries the v6 schema marker and the recording.
let json = fs::read_to_string(&path).expect("read json"); let json = fs::read_to_string(&path).expect("read json");
let parsed: serde_json::Value = serde_json::from_str(&json).expect("parse saved json");
assert_eq!(
parsed["schema_version"], 6,
"saved file must use schema version 6",
);
assert!( assert!(
json.contains("\"schema_version\"") && json.contains('5'), parsed["recording"].is_object(),
"saved file must use schema version 5", "saved file must embed the session recording",
); );
let loaded = let loaded =
@@ -530,7 +535,7 @@ mod tests {
// The forward instruction history round-trips, so the reconstructed board // The forward instruction history round-trips, so the reconstructed board
// re-serialises to byte-identical JSON. // re-serialises to byte-identical JSON.
let path_reload = gs_path("v5_mid_game_reload"); let path_reload = gs_path("v6_mid_game_reload");
let _ = fs::remove_file(&path_reload); let _ = fs::remove_file(&path_reload);
save_game_state_to(&path_reload, &loaded).expect("re-save loaded"); save_game_state_to(&path_reload, &loaded).expect("re-save loaded");
assert_eq!( assert_eq!(
File diff suppressed because it is too large Load Diff
+27 -1
View File
@@ -178,6 +178,32 @@ pub fn spawn_modal<M: Component, F>(
z_panel: i32, z_panel: i32,
build_card: F, build_card: F,
) -> Entity ) -> Entity
where
F: FnOnce(&mut ChildSpawnerCommands),
{
spawn_modal_sized(
commands,
plugin_marker,
z_panel,
MODAL_CARD_MAX_WIDTH,
build_card,
)
}
/// Default maximum card width in logical pixels — every [`spawn_modal`]
/// caller gets this. Surfaces that lay out side-by-side panes (e.g. the
/// two-pane Home on wide viewports) can raise it via [`spawn_modal_sized`].
pub const MODAL_CARD_MAX_WIDTH: f32 = 720.0;
/// [`spawn_modal`] with an explicit card `max_width`. Behaviour is
/// otherwise identical — same scrim, enter animation, and card chrome.
pub fn spawn_modal_sized<M: Component, F>(
commands: &mut Commands,
plugin_marker: M,
z_panel: i32,
max_width: f32,
build_card: F,
) -> Entity
where where
F: FnOnce(&mut ChildSpawnerCommands), F: FnOnce(&mut ChildSpawnerCommands),
{ {
@@ -235,7 +261,7 @@ where
padding: UiRect::all(VAL_SPACE_5), padding: UiRect::all(VAL_SPACE_5),
border: UiRect::all(Val::Px(1.0)), border: UiRect::all(Val::Px(1.0)),
border_radius: BorderRadius::all(Val::Px(RADIUS_LG)), border_radius: BorderRadius::all(Val::Px(RADIUS_LG)),
max_width: Val::Px(720.0), max_width: Val::Px(max_width),
align_items: AlignItems::Stretch, align_items: AlignItems::Stretch,
..default() ..default()
}, },
+1 -91
View File
@@ -18,7 +18,7 @@
//! shake duration elapses. //! shake duration elapses.
use bevy::prelude::*; use bevy::prelude::*;
use solitaire_core::game_state::{GameMode, GameState}; use solitaire_core::game_state::GameMode;
use solitaire_core::scoring::compute_time_bonus; use solitaire_core::scoring::compute_time_bonus;
use solitaire_data::AnimSpeed; use solitaire_data::AnimSpeed;
@@ -93,40 +93,6 @@ pub struct WinSummaryPending {
/// score-breakdown reveal can format the mode-multiplier row /// score-breakdown reveal can format the mode-multiplier row
/// (e.g. `Zen ×0.0`, `Classic ×1.0`). /// (e.g. `Zen ×0.0`, `Classic ×1.0`).
pub mode: GameMode, pub mode: GameMode,
/// Per-move-type recap of the winning game, e.g.
/// `"21 to foundation · 14 tableau moves · 9 flips · 1 recycle"`.
/// Built from the upstream session counters at win time; empty when
/// every counter is zero (synthesised test wins).
pub move_detail: String,
}
/// Formats the per-move-type recap line for the win modal from the
/// upstream session counters. Zero-valued components are omitted so the
/// line stays short; returns an empty string when nothing was counted
/// (only possible for synthesised test wins).
fn build_move_detail(game: &GameState) -> String {
let mut parts: Vec<String> = Vec::new();
let foundation = game.move_to_foundation_count();
if foundation > 0 {
parts.push(format!("{foundation} to foundation"));
}
let tableau = game.move_to_tableau_count();
if tableau > 0 {
parts.push(format!("{tableau} tableau moves"));
}
let flips = game.flip_up_count();
if flips > 0 {
parts.push(format!("{flips} flips"));
}
let recycles = game.recycle_count();
if recycles > 0 {
parts.push(format!("{recycles} recycles"));
}
let returns = game.move_from_foundation_count();
if returns > 0 {
parts.push(format!("{returns} foundation returns"));
}
parts.join(" \u{00B7} ")
} }
/// Builds a human-readable XP breakdown string for the win modal. /// Builds a human-readable XP breakdown string for the win modal.
@@ -526,7 +492,6 @@ fn cache_win_data(
pending.challenge_level = challenge_level; pending.challenge_level = challenge_level;
pending.undo_count = game.0.undo_count(); pending.undo_count = game.0.undo_count();
pending.mode = game.0.mode; pending.mode = game.0.mode;
pending.move_detail = build_move_detail(&game.0);
if is_new_record { if is_new_record {
toast.write(InfoToastEvent("New Record!".to_string())); toast.write(InfoToastEvent("New Record!".to_string()));
@@ -948,18 +913,6 @@ fn spawn_overlay(
)); ));
} }
// Move-type recap (same quiet styling as the XP breakdown)
if !pending.move_detail.is_empty() {
card.spawn((
Text::new(pending.move_detail.clone()),
TextFont {
font_size: 15.0,
..default()
},
TextColor(TEXT_SECONDARY),
));
}
// Achievements unlocked this game — at most 3 shown explicitly; // Achievements unlocked this game — at most 3 shown explicitly;
// excess is summarised with "...and N more". // excess is summarised with "...and N more".
if !session.names.is_empty() { if !session.names.is_empty() {
@@ -1335,49 +1288,6 @@ mod tests {
assert_eq!(p.mode, GameMode::Classic); assert_eq!(p.mode, GameMode::Classic);
} }
#[test]
fn build_move_detail_fresh_game_is_empty() {
let game = GameState::new(42, solitaire_core::DrawStockConfig::DrawOne);
assert!(
build_move_detail(&game).is_empty(),
"no moves yet, so the recap line must be empty"
);
}
#[test]
fn build_move_detail_reports_played_move_types() {
use solitaire_core::KlondikeInstruction;
// Drive a real deal forward so the upstream counters accumulate:
// prefer foundation moves, then anything else, drawing as needed.
let mut game = GameState::new(42, solitaire_core::DrawStockConfig::DrawOne);
for _ in 0..80 {
let instructions = game.possible_instructions();
let next = instructions
.iter()
.copied()
.find(|i| matches!(i, KlondikeInstruction::DstFoundation(_)))
.or_else(|| instructions.into_iter().next());
match next {
Some(i) => {
let _ = game.apply_instruction(i);
}
None => break,
}
if game.move_to_foundation_count() > 0 && game.move_to_tableau_count() > 0 {
break;
}
}
let detail = build_move_detail(&game);
assert!(
detail.contains("to foundation"),
"seed 42 reaches a foundation move within 80 plies; got: {detail}"
);
assert!(
!detail.contains("0 "),
"zero-valued components must be omitted; got: {detail}"
);
}
#[test] #[test]
fn build_xp_detail_slow_win_with_undo() { fn build_xp_detail_slow_win_with_undo() {
// 300s >= 120s → no speed bonus; undo used → no no-undo bonus. // 300s >= 120s → no speed bonus; undo used → no no-undo bonus.
@@ -206,7 +206,9 @@ async function main() {
invariant_ok: !!snap?.invariants?.state_ok, invariant_ok: !!snap?.invariants?.state_ok,
history_len: Array.isArray(snap?.move_history) ? snap.move_history.length : null, history_len: Array.isArray(snap?.move_history) ? snap.move_history.length : null,
replay_payload_present: payload !== null, replay_payload_present: payload !== null,
replay_moves_len: Array.isArray(payload?.moves) ? payload.moves.length : 0, replay_moves_len: Array.isArray(payload?.recording?.instructions)
? payload.recording.instructions.length
: 0,
}; };
}, { stepCap: maxSteps, policyName: policy, maxVisits: maxVisitsPerState }); }, { stepCap: maxSteps, policyName: policy, maxVisits: maxVisitsPerState });
@@ -69,9 +69,9 @@ test("draw-mode toggle affects replay payload draw_mode", async ({ page }) => {
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload()); const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
expect(payload.draw_mode).toBe("DrawThree"); expect(payload.draw_mode).toBe("DrawThree");
expect(payload.schema_version).toBe(2); expect(payload.schema_version).toBe(4);
expect(Array.isArray(payload.moves)).toBeTruthy(); expect(Array.isArray(payload.recording?.instructions)).toBeTruthy();
expect(payload.moves.length).toBeGreaterThan(0); expect(payload.recording.instructions.length).toBeGreaterThan(0);
}); });
test("autonomous play keeps invariants stable across seed batch", async ({ page }) => { test("autonomous play keeps invariants stable across seed batch", async ({ page }) => {
+9 -5
View File
@@ -47,7 +47,7 @@ test("debug failure report contains replay diagnostics", async ({ page }) => {
expect(report.invariants).toBeTruthy(); expect(report.invariants).toBeTruthy();
}); });
test("replay payload builder exports schema-v2 moves", async ({ page }) => { test("replay payload builder exports a schema-v4 recording", async ({ page }) => {
await page.goto("/play-classic?seed=42"); await page.goto("/play-classic?seed=42");
await page.waitForFunction(() => typeof window.__FERROUS_DEBUG__ === "object"); await page.waitForFunction(() => typeof window.__FERROUS_DEBUG__ === "object");
@@ -57,10 +57,14 @@ test("replay payload builder exports schema-v2 moves", async ({ page }) => {
.poll(async () => await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload() !== null)) .poll(async () => await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload() !== null))
.toBe(true); .toBe(true);
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload()); const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
expect(payload.schema_version).toBe(2); // Schema v4: the wasm layer assembles the whole payload; the deal is
// embedded in `recording` and moves live at recording.instructions.
expect(payload.schema_version).toBe(4);
expect(payload.draw_mode).toMatch(/Draw(One|Three)/); expect(payload.draw_mode).toMatch(/Draw(One|Three)/);
expect(payload.mode).toBe("Classic"); expect(payload.mode).toBe("Classic");
expect(Array.isArray(payload.moves)).toBeTruthy(); expect(payload.recording).toBeTruthy();
expect(payload.moves.length).toBeGreaterThan(0); expect(payload.recording.initial_state).toBeTruthy();
expect(payload.win_move_index).toBe(payload.moves.length - 1); expect(Array.isArray(payload.recording.instructions)).toBeTruthy();
expect(payload.recording.instructions.length).toBeGreaterThan(0);
expect(payload.win_move_index).toBe(payload.recording.instructions.length - 1);
}); });
+10 -4
View File
@@ -315,9 +315,10 @@ btnPlay.addEventListener("click", () => {
}, STEP_INTERVAL_MS); }, STEP_INTERVAL_MS);
}); });
/// Step the player back one move via the wasm-side seek (rewinds to the /// Step the player back one move. Re-creates the ReplayPlayer and fast-
/// recorded deal and fast-forwards internally), then renders once so the /// forwards to (step_idx - 1) without rendering intermediate frames, then
/// CSS transition animates each card to its previous position. /// renders once so the CSS transition animates each card to its previous
/// position.
function stepBack() { function stepBack() {
if (!player || player.step_idx() === 0) return; if (!player || player.step_idx() === 0) return;
if (playInterval) { if (playInterval) {
@@ -325,7 +326,12 @@ function stepBack() {
playInterval = null; playInterval = null;
btnPlay.textContent = "▶ Play"; btnPlay.textContent = "▶ Play";
} }
render(player.seek(player.step_idx() - 1)); const target = player.step_idx() - 1;
player = new ReplayPlayer(replayJson);
for (let i = 0; i < target; i++) {
player.step();
}
render(player.state());
btnPrev.disabled = player.step_idx() === 0; btnPrev.disabled = player.step_idx() === 0;
btnRestart.disabled = player.step_idx() === 0; btnRestart.disabled = player.step_idx() === 0;
btnStep.disabled = false; btnStep.disabled = false;
-91
View File
@@ -110,9 +110,6 @@ impl From<&(Card, bool)> for CardSnapshot {
#[wasm_bindgen] #[wasm_bindgen]
pub struct ReplayPlayer { pub struct ReplayPlayer {
game: GameState, game: GameState,
/// The recorded deal before any instruction, kept so [`Self::seek_native`]
/// can rewind without reparsing the replay JSON.
initial: GameState,
moves: Vec<KlondikeInstruction>, moves: Vec<KlondikeInstruction>,
step_idx: usize, step_idx: usize,
} }
@@ -147,30 +144,12 @@ impl ReplayPlayer {
// the current build maps seeds to deals. // the current build maps seeds to deals.
let (game, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode); let (game, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
Ok(Self { Ok(Self {
initial: game.clone(),
game, game,
moves, moves,
step_idx: 0, step_idx: 0,
}) })
} }
/// Jump to `step` (clamped to the move count): the board state after
/// `step` moves have been applied. Rewinds by resetting to the stored
/// initial deal, then fast-forwards — a few hundred instruction
/// applications, microseconds in practice.
pub fn seek_native(&mut self, step: usize) -> Result<StateSnapshot, MoveError> {
let target = step.min(self.moves.len());
if target < self.step_idx {
self.game = self.initial.clone();
self.step_idx = 0;
}
while self.step_idx < target {
self.game.apply_instruction(self.moves[self.step_idx])?;
self.step_idx += 1;
}
Ok(self.snapshot())
}
/// Apply the next move. Returns `Ok(None)` once the list is exhausted. /// Apply the next move. Returns `Ok(None)` once the list is exhausted.
pub fn step_native(&mut self) -> Result<Option<StateSnapshot>, MoveError> { pub fn step_native(&mut self) -> Result<Option<StateSnapshot>, MoveError> {
if self.step_idx >= self.moves.len() { if self.step_idx >= self.moves.len() {
@@ -257,25 +236,6 @@ impl ReplayPlayer {
} }
} }
/// Jump directly to `step` moves applied (clamped to the move count)
/// and return the snapshot there. Backwards seeks rewind to the
/// recorded deal and fast-forward, so any position is O(replay length)
/// at worst — no JSON reparse, no intermediate renders.
///
/// Throws `"replay_desync"` if a recorded move is illegal during the
/// fast-forward (corrupt recording).
pub fn seek(&mut self, step: usize) -> Result<JsValue, JsValue> {
match self.seek_native(step) {
Ok(snap) => {
serde_wasm_bindgen::to_value(&snap).map_err(|e| JsValue::from_str(&e.to_string()))
}
Err(e) => {
log_replay_move_error(&e);
Err(JsValue::from_str("replay_desync"))
}
}
}
/// Total number of moves the replay contains. /// Total number of moves the replay contains.
pub fn total_steps(&self) -> usize { pub fn total_steps(&self) -> usize {
self.moves.len() self.moves.len()
@@ -1102,57 +1062,6 @@ mod tests {
assert_eq!(orig["stock"], repl["stock"], "stock deal must match"); assert_eq!(orig["stock"], repl["stock"], "stock deal must match");
} }
/// `seek` must land on exactly the state produced by stepping — both
/// forwards (fast-forward from the current position) and backwards
/// (rewind to the recorded deal, then fast-forward).
#[test]
fn seek_matches_stepping_in_both_directions() {
let mut game = SolitaireGame {
game: GameState::new_with_mode(51, DrawStockConfig::DrawOne, GameMode::Classic),
};
for _ in 0..24 {
let legal_moves = game.legal_moves_native();
if legal_moves.is_empty() {
break;
}
let idx = pick_move_index(&legal_moves).unwrap_or_default();
game.apply_legal_move_native(idx).expect("advance game");
}
let replay_json = game
.replay_export_native(60, "2026-07-10")
.expect("export replay");
let mut stepped = ReplayPlayer::from_json(&replay_json).expect("player A");
let mut seeker = ReplayPlayer::from_json(&replay_json).expect("player B");
let total = stepped.total_steps();
assert!(total >= 4, "test needs a few moves, got {total}");
// Forward: step A to k, seek B to k, compare snapshots.
let k = total / 2;
for _ in 0..k {
stepped.step_native().expect("step").expect("mid-replay");
}
let sought = seeker.seek_native(k).expect("seek forward");
assert_eq!(sought, stepped.snapshot(), "forward seek diverged at {k}");
// Backward: seek B to k - 2 and compare against a fresh stepper.
let back = k - 2;
let mut fresh = ReplayPlayer::from_json(&replay_json).expect("player C");
for _ in 0..back {
fresh.step_native().expect("step").expect("mid-replay");
}
let sought_back = seeker.seek_native(back).expect("seek backward");
assert_eq!(
sought_back,
fresh.snapshot(),
"backward seek diverged at {back}"
);
// Clamping: past-the-end seeks stop at the final state.
let end = seeker.seek_native(usize::MAX).expect("seek to end");
assert_eq!(end.step_idx, total);
}
#[test] #[test]
fn debug_api_autonomous_seed_batch_smoke() { fn debug_api_autonomous_seed_batch_smoke() {
for seed in 0_u64..128_u64 { for seed in 0_u64..128_u64 {