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4 Commits

Author SHA1 Message Date
funman300 7dbf34c163 fix(server): move bcrypt to spawn_blocking, async file I/O, validate JWT_SECRET
Build and Deploy / build-and-push (push) Successful in 5m20s
Web E2E / web-e2e (push) Failing after 3m23s
Three independent hardening changes:

1. bcrypt on a blocking thread: hash() and verify() are CPU-bound
   (~300 ms at cost 12). Running them directly on an async task starved
   the Tokio runtime under concurrent load. Wrapped in spawn_blocking.

2. Async avatar file I/O: std::fs::write/rename/remove_file in an async
   handler blocks the executor. Replaced with tokio::fs equivalents.

3. JWT_SECRET minimum length: a secret shorter than 32 bytes is fatally
   weak. validate_jwt_secret() now rejects it at startup with a clear
   message rather than silently accepting it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:05:45 -07:00
funman300 7fa91b6fb4 data(seeds): regenerate difficulty seeds (2026-06-04)
Replace the 2026-05-09 seed lists with seeds regenerated on 2026-06-04.
All seeds remain verified winnable within their respective solver budgets.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:05:37 -07:00
funman300 becfda0f6c fix(android): auto-discover SDK/NDK in build script, strip native libs
build_android_apk.sh no longer requires all four env vars to be set
manually. It probes common SDK paths and uses the newest installed
build-tools/NDK/platform when vars are absent. Also adds llvm-strip
pass to strip debug symbols from .so files before packaging (controlled
by STRIP_NATIVE_LIBS, default 1), moves the debug keystore to a stable
target/android/debug.keystore path, and prints resolved paths at start.

Also adds scripts/ANDROID_TESTING.md and scripts/android_smoke.sh for
on-device smoke testing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:05:31 -07:00
funman300 fa786bafcf feat(android): wire Android Keystore JNI via OnceLock
Remove the dependency on bevy::android::ANDROID_APP inside
android_keystore.rs. Instead, solitaire_data owns a process-wide
OnceLock<JavaVM> initialised by a new pub fn init_android_jvm().
solitaire_app calls it from android_main before run() so JNI is
ready before any auth-token operation can execute.

- android_keystore: drop ANDROID_APP import; add ANDROID_JVM OnceLock
  and init_android_jvm(vm_ptr: *mut c_void)
- solitaire_data/lib.rs: re-export init_android_jvm for android target
- auth_tokens.rs: update doc comment (Android backend is now complete)
- solitaire_app/lib.rs: call init_android_jvm from android_main

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:05:23 -07:00
10 changed files with 976 additions and 225 deletions
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# Android testing
This directory contains lightweight Android test helpers for Ferrous Solitaire.
They are intended to run against either a physical Android device or an emulator
connected through `adb`. When no device is connected the smoke script can
automatically launch an AVD for you.
## Prerequisites
- Android SDK and NDK installed.
- `adb` available on `PATH`.
- One device/emulator visible in `adb devices`, **or** at least one AVD created
(the script will launch one automatically if `LAUNCH_AVD=1`, which is the default).
- If multiple devices are connected, set `ADB_SERIAL` to the target device serial.
- Environment variables required by `scripts/build_android_apk.sh` when building:
```sh
export ANDROID_HOME=/path/to/android-sdk
export ANDROID_NDK_HOME=/path/to/android-ndk
export BUILD_TOOLS_VERSION=34.0.0
export PLATFORM=android-34
```
## Smoke test
From the workspace root (`Rusty_Solitaire/`):
```sh
scripts/android_smoke.sh
```
The smoke test first checks whether `adb` can see a ready device. If no device
is connected and `LAUNCH_AVD=1` (default), it:
1. locates the `emulator` binary under `ANDROID_HOME` or `PATH`,
2. picks the first available AVD (or uses `AVD_NAME`),
3. launches the emulator in the foreground (or headless with `AVD_HEADLESS=1`),
4. waits for `sys.boot_completed=1` before proceeding,
5. dismisses the lock screen so the screenshot shows the app.
Once a device is ready (auto-launched or pre-existing) the script:
1. builds the APK using `scripts/build_android_apk.sh`,
2. installs it with `adb install -r -d` so debug smoke builds can replace newer local builds,
3. force-stops the package by default for a clean launch,
4. clears `logcat`,
5. launches `com.ferrousapp.solitaire/android.app.NativeActivity`,
6. waits for the app to settle,
7. verifies the process is still running,
8. captures a screenshot and `logcat`, and
9. fails on fatal log patterns such as native crashes, JNI fatal errors, real ANRs,
and Rust panics.
On exit the script kills any emulator it launched (`SHUTDOWN_AVD_ON_EXIT=1` by
default). Set `SHUTDOWN_AVD_ON_EXIT=0` to keep the emulator open for inspection.
Artifacts are written to `target/android-smoke/<timestamp>/` by default. A successful run includes:
- `device.txt` — selected device and display metadata,
- `df-data-before.txt` / `df-data-after.txt` — emulator/device storage snapshots,
- `emulator.log` — stdout/stderr from the emulator process (AVD runs only),
- `emulator.pid` — PID of the emulator process (AVD runs only),
- `launch.png` — screenshot after the wait period,
- `logcat.txt` — full captured log,
- `log-summary.txt` — grep summary for warnings, errors, JNI, safe-area, and crash terms, and
- `pid.txt` — running app process id.
## Creating an AVD
If no AVDs exist, create one before running the smoke test:
```sh
# Install a system image
"$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" \
'system-images;android-34;google_apis;x86_64'
# Create the AVD
"$ANDROID_HOME/cmdline-tools/latest/bin/avdmanager" create avd \
-n Pixel_7_API_34 \
-k 'system-images;android-34;google_apis;x86_64' \
--device 'pixel_7'
```
Then run the smoke test — it will pick `Pixel_7_API_34` automatically:
```sh
scripts/android_smoke.sh
```
## Faster iteration
If you already built the APK and only want to reinstall/relaunch:
```sh
BUILD_APK=0 scripts/android_smoke.sh
```
If the APK is already installed and you only want to relaunch/capture logs:
```sh
BUILD_APK=0 INSTALL_APK=0 scripts/android_smoke.sh
```
By default the script force-stops the package before launch so logcat and screenshots represent a clean app start. To test warm-launch behavior instead:
```sh
BUILD_APK=0 INSTALL_APK=0 FORCE_STOP=0 scripts/android_smoke.sh
```
This is also useful when an already-installed build is good enough for launch/log checks. On install failure, the script writes `adb-install.txt`, storage snapshots, and installed-package diagnostics to the output directory.
If install fails with `INSTALL_FAILED_UPDATE_INCOMPATIBLE`, the smoke script uninstalls the package and retries once by default (`RESET_ON_SIGNATURE_MISMATCH=1`). This resets app data on the device/emulator. Disable it with:
```sh
RESET_ON_SIGNATURE_MISMATCH=0 scripts/android_smoke.sh
```
To write artifacts to a stable path:
```sh
OUT_DIR=target/android-smoke/latest scripts/android_smoke.sh
```
When reusing an output directory, previous files are removed by default so stale artifacts do not contaminate the latest result. To keep existing files:
```sh
CLEAN_OUT_DIR=0 OUT_DIR=target/android-smoke/latest scripts/android_smoke.sh
```
To target a specific device when more than one is attached:
```sh
ADB_SERIAL=emulator-5554 scripts/android_smoke.sh
```
To wait longer for safe-area inset polling or slow devices:
```sh
WAIT_SECS=8 scripts/android_smoke.sh
```
## AVD options
To pick a specific AVD by name instead of auto-selecting the first one:
```sh
AVD_NAME=Pixel_7_API_34 scripts/android_smoke.sh
```
To run headless (no emulator window) — useful in CI or on a display-less machine:
```sh
AVD_HEADLESS=1 scripts/android_smoke.sh
```
To give a slow machine more time to boot the emulator (default is 120 s):
```sh
AVD_BOOT_TIMEOUT=180 scripts/android_smoke.sh
```
To keep the emulator running after the test (useful for manual inspection):
```sh
SHUTDOWN_AVD_ON_EXIT=0 scripts/android_smoke.sh
```
To pass extra flags to the emulator (e.g. disable snapshot for a completely
cold boot, or change GPU mode):
```sh
AVD_EXTRA_ARGS="-gpu swiftshader_indirect" scripts/android_smoke.sh
```
To disable AVD auto-launch entirely and fail immediately if no device is
connected:
```sh
LAUNCH_AVD=0 scripts/android_smoke.sh
```
For build-only validation without requiring a connected device, use the lower-level APK builder directly:
```sh
scripts/build_android_apk.sh
```
For smoke testing, `scripts/android_smoke.sh` defaults to the connected device's primary ABI when `BUILD_APK=1`, which keeps emulator APKs much smaller than the full multi-ABI default. You can still override it explicitly:
```sh
ABIS=x86_64 scripts/android_smoke.sh
```
For build-only validation, `scripts/build_android_apk.sh` still defaults to all configured ABIs unless you set `ABIS` yourself:
```sh
ABIS=x86_64 scripts/build_android_apk.sh
```
The APK builder signs debug builds with a persistent keystore at `target/android/debug.keystore` by default. This avoids signature churn across smoke-test runs.
The APK builder also strips native debug symbols by default before packaging (`STRIP_NATIVE_LIBS=1`). This keeps debug APKs installable on emulators with limited `/data` storage. To preserve native debug symbols for low-level debugging:
```sh
STRIP_NATIVE_LIBS=0 ABIS=x86_64 scripts/build_android_apk.sh
```
## Device checklist
The script is only a smoke test. Before shipping Android builds, also verify:
- safe-area insets arrive and shift the HUD after a few seconds,
- HUD does not overlap the top status bar,
- modal Done buttons are above the gesture/navigation bar,
- stock tap works,
- drag-and-drop works on tableau, waste, and foundation piles,
- Settings/Help/Profile modals open and close,
- login tokens persist after app restart, and
- `target/android-smoke/.../logcat.txt` contains no fatal JNI/native crash output.
## Notes
- `adb shell input tap X Y` uses physical pixels, not Bevy logical pixels.
- The projects common test device mapping is physical `1080×2400`, Bevy logical
`900×2000`, scale factor `1.20`; multiply logical coordinates by `1.20` for
scripted `adb shell input` commands on that device.
- Keep generated screenshots/logs under `target/android-smoke/` so they stay out
of source control.
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#!/usr/bin/env bash
# Android smoke test for Ferrous Solitaire.
#
# Builds (optional), installs, launches, captures logcat + screenshot, and
# fails on fatal Android log patterns. Designed as a lightweight device/emulator
# sanity check rather than a full UI automation suite.
#
# Required:
# adb on PATH
# Android SDK/NDK env required by scripts/build_android_apk.sh when BUILD_APK=1
#
# Optional environment:
# BUILD_APK=1|0 Build APK before install (default: 1)
# INSTALL_APK=1|0 Install APK before launch (default: 1)
# RESET_ON_SIGNATURE_MISMATCH=1|0
# Uninstall/retry if debug signatures differ (default: 1)
# LAUNCH_APP=1|0 Launch app before checks (default: 1)
# FORCE_STOP=1|0 Force-stop package before launch for clean logs (default: 1)
# CAPTURE_SCREENSHOT=1|0 Capture screenshot (default: 1)
# ADB_SERIAL=... Device serial to use when multiple devices are connected
# APK_PATH=... APK to install (default: target/debug/apk/ferrous-solitaire.apk)
# PACKAGE=... Android package (default: com.ferrousapp.solitaire)
# ACTIVITY=... Activity class (default: android.app.NativeActivity)
# OUT_DIR=... Artifact directory (default: target/android-smoke/<timestamp>)
# CLEAN_OUT_DIR=1|0 Remove prior artifacts from OUT_DIR first (default: 1)
# WAIT_SECS=... Seconds to wait after launch (default: 5)
# ABIS=... Passed to build script. If unset and BUILD_APK=1,
# defaults to the connected device's primary ABI.
#
# AVD auto-launch (used when no device/emulator is already connected):
# LAUNCH_AVD=1|0 Auto-launch an AVD when no device is ready (default: 1)
# AVD_NAME=... AVD name to launch (default: first from `emulator -list-avds`)
# AVD_BOOT_TIMEOUT=... Seconds to wait for the emulator to finish booting (default: 120)
# AVD_HEADLESS=1|0 Run with -no-window -no-audio for CI/no-display environments (default: 0)
# AVD_EXTRA_ARGS=... Extra arguments appended verbatim to the emulator command line
# SHUTDOWN_AVD_ON_EXIT=1|0
# Kill the AVD this script launched on exit (default: 1).
# Set to 0 to leave the emulator running after the test.
#
# Examples:
# scripts/android_smoke.sh
# BUILD_APK=0 scripts/android_smoke.sh
# LAUNCH_AVD=0 scripts/android_smoke.sh # error out if no device, never auto-launch
# AVD_NAME=Pixel_7_API_34 scripts/android_smoke.sh
# AVD_HEADLESS=1 scripts/android_smoke.sh # CI / no-display
# SHUTDOWN_AVD_ON_EXIT=0 scripts/android_smoke.sh # keep emulator open after test
# OUT_DIR=target/android-smoke/latest WAIT_SECS=8 scripts/android_smoke.sh
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$REPO_ROOT"
BUILD_APK="${BUILD_APK:-1}"
INSTALL_APK="${INSTALL_APK:-1}"
RESET_ON_SIGNATURE_MISMATCH="${RESET_ON_SIGNATURE_MISMATCH:-1}"
LAUNCH_APP="${LAUNCH_APP:-1}"
FORCE_STOP="${FORCE_STOP:-1}"
CAPTURE_SCREENSHOT="${CAPTURE_SCREENSHOT:-1}"
APK_PATH="${APK_PATH:-target/debug/apk/ferrous-solitaire.apk}"
PACKAGE="${PACKAGE:-com.ferrousapp.solitaire}"
ACTIVITY="${ACTIVITY:-android.app.NativeActivity}"
WAIT_SECS="${WAIT_SECS:-5}"
OUT_DIR="${OUT_DIR:-target/android-smoke/$(date +%Y%m%d-%H%M%S)}"
CLEAN_OUT_DIR="${CLEAN_OUT_DIR:-1}"
REMOTE_SCREENSHOT="/sdcard/ferrous-solitaire-smoke.png"
LAUNCH_AVD="${LAUNCH_AVD:-1}"
AVD_NAME="${AVD_NAME:-}"
AVD_BOOT_TIMEOUT="${AVD_BOOT_TIMEOUT:-120}"
AVD_HEADLESS="${AVD_HEADLESS:-0}"
AVD_EXTRA_ARGS="${AVD_EXTRA_ARGS:-}"
SHUTDOWN_AVD_ON_EXIT="${SHUTDOWN_AVD_ON_EXIT:-1}"
ADB=(adb)
if [ -n "${ADB_SERIAL:-}" ]; then
ADB+=( -s "$ADB_SERIAL" )
fi
# PID of any emulator we start so the EXIT trap can clean it up.
_LAUNCHED_EMULATOR_PID=""
_cleanup_emulator() {
if [ -n "$_LAUNCHED_EMULATOR_PID" ] && [ "$SHUTDOWN_AVD_ON_EXIT" = "1" ]; then
echo ">>> shutdown emulator (PID $_LAUNCHED_EMULATOR_PID)"
kill "$_LAUNCHED_EMULATOR_PID" 2>/dev/null || true
fi
}
trap _cleanup_emulator EXIT
require_cmd() {
command -v "$1" >/dev/null 2>&1 || {
echo "missing required command: $1" >&2
exit 1
}
}
mkdir -p "$OUT_DIR"
if [ "$CLEAN_OUT_DIR" = "1" ]; then
find "$OUT_DIR" -mindepth 1 -maxdepth 1 -exec rm -rf {} +
fi
require_cmd adb
# ---------------------------------------------------------------------------
# Device / emulator availability
# ---------------------------------------------------------------------------
DEVICE_STATE="$("${ADB[@]}" get-state 2>/dev/null || true)"
if [ "$DEVICE_STATE" != "device" ]; then
if [ "$LAUNCH_AVD" != "1" ]; then
adb devices > "$OUT_DIR/adb-devices.txt" 2>&1 || true
if [ -n "${ADB_SERIAL:-}" ]; then
echo "Android device '$ADB_SERIAL' is not connected/ready (state: ${DEVICE_STATE:-unknown})." >&2
else
echo "No Android device/emulator is connected and ready." >&2
fi
echo "Run 'adb devices' or start an emulator, then retry." >&2
echo "Device list saved to $OUT_DIR/adb-devices.txt" >&2
exit 1
fi
# --- locate emulator binary -----------------------------------------------
# Priority: ANDROID_HOME env → PATH → common SDK install locations.
_find_sdk_root() {
for candidate in \
"$HOME/Android/Sdk" \
"$HOME/Library/Android/sdk" \
"/opt/android-sdk" \
"/usr/lib/android-sdk"; do
[ -d "$candidate" ] && echo "$candidate" && return
done
}
EMULATOR_BIN=""
if [ -n "${ANDROID_HOME:-}" ] && [ -x "$ANDROID_HOME/emulator/emulator" ]; then
EMULATOR_BIN="$ANDROID_HOME/emulator/emulator"
elif command -v emulator >/dev/null 2>&1; then
EMULATOR_BIN="$(command -v emulator)"
else
_SDK_ROOT="$(_find_sdk_root)"
if [ -n "$_SDK_ROOT" ] && [ -x "$_SDK_ROOT/emulator/emulator" ]; then
EMULATOR_BIN="$_SDK_ROOT/emulator/emulator"
fi
fi
if [ -z "$EMULATOR_BIN" ]; then
echo "No Android device found and 'emulator' binary is not available." >&2
echo " • Install the Android SDK emulator component, or" >&2
echo " • Set ANDROID_HOME to your SDK root, or" >&2
echo " • Start a device/emulator manually then retry with LAUNCH_AVD=0." >&2
exit 1
fi
echo ">>> emulator binary: $EMULATOR_BIN"
# --- select AVD -----------------------------------------------------------
if [ -z "$AVD_NAME" ]; then
AVD_NAME="$("$EMULATOR_BIN" -list-avds 2>/dev/null | head -n 1 | tr -d '\r')"
if [ -z "$AVD_NAME" ]; then
echo "No AVDs found. Create one first, for example:" >&2
echo " sdkmanager 'system-images;android-34;google_apis;x86_64'" >&2
echo " avdmanager create avd -n Pixel_7_API_34 \\" >&2
echo " -k 'system-images;android-34;google_apis;x86_64' --device 'pixel_7'" >&2
exit 1
fi
echo ">>> auto-selected AVD: $AVD_NAME"
fi
# --- launch emulator -------------------------------------------------------
EMULATOR_ARGS=( -avd "$AVD_NAME" -no-snapshot-load )
[ "$AVD_HEADLESS" = "1" ] && EMULATOR_ARGS+=( -no-window -no-audio )
# Split AVD_EXTRA_ARGS on whitespace only (disable glob expansion).
set -f
# shellcheck disable=SC2206
[ -n "$AVD_EXTRA_ARGS" ] && EMULATOR_ARGS+=( $AVD_EXTRA_ARGS )
set +f
echo ">>> launch emulator: $AVD_NAME"
"$EMULATOR_BIN" "${EMULATOR_ARGS[@]}" > "$OUT_DIR/emulator.log" 2>&1 &
_LAUNCHED_EMULATOR_PID=$!
echo "$_LAUNCHED_EMULATOR_PID" > "$OUT_DIR/emulator.pid"
echo " emulator PID: $_LAUNCHED_EMULATOR_PID"
echo " emulator log: $OUT_DIR/emulator.log"
# --- wait for adb transport -----------------------------------------------
# Poll adb get-state (≠ wait-for-device which blocks indefinitely) so we can
# honour AVD_BOOT_TIMEOUT for the whole boot sequence.
echo ">>> waiting for device to appear in adb (timeout: ${AVD_BOOT_TIMEOUT}s)"
_ELAPSED=0
while true; do
_STATE="$("${ADB[@]}" get-state 2>/dev/null || true)"
if [ "$_STATE" = "device" ] || [ "$_STATE" = "offline" ]; then
break
fi
if [ "$_ELAPSED" -ge "$AVD_BOOT_TIMEOUT" ]; then
echo "Device did not appear in adb within ${AVD_BOOT_TIMEOUT}s" >&2
echo "emulator log:" >&2
tail -20 "$OUT_DIR/emulator.log" >&2 || true
exit 1
fi
sleep 3
_ELAPSED=$(( _ELAPSED + 3 ))
echo " ... ${_ELAPSED}s / ${AVD_BOOT_TIMEOUT}s"
done
# Capture emulator serial (emulator-5554 etc.) so all subsequent adb calls
# target the right device when ADB_SERIAL was not set by the caller.
if [ -z "${ADB_SERIAL:-}" ]; then
_EMU_SERIAL="$(adb devices 2>/dev/null | awk '/^emulator-/{print $1; exit}' | tr -d '\r')"
if [ -n "$_EMU_SERIAL" ]; then
ADB_SERIAL="$_EMU_SERIAL"
ADB=(adb -s "$ADB_SERIAL")
echo ">>> detected emulator serial: $ADB_SERIAL"
fi
fi
# --- wait for full Android boot -------------------------------------------
# adb get-state returning "device" means the transport is up, but the
# Android framework may still be initialising. Poll sys.boot_completed.
echo ">>> waiting for boot_completed (timeout: ${AVD_BOOT_TIMEOUT}s)"
_BOOT_ELAPSED=0
_BOOT_INTERVAL=5
while true; do
_BOOT="$("${ADB[@]}" shell getprop sys.boot_completed 2>/dev/null | tr -d '\r')"
if [ "$_BOOT" = "1" ]; then
echo ">>> emulator boot complete"
break
fi
if [ "$_BOOT_ELAPSED" -ge "$AVD_BOOT_TIMEOUT" ]; then
echo "Emulator did not finish booting within ${AVD_BOOT_TIMEOUT}s" >&2
echo "emulator log:" >&2
tail -20 "$OUT_DIR/emulator.log" >&2 || true
exit 1
fi
sleep "$_BOOT_INTERVAL"
_BOOT_ELAPSED=$(( _BOOT_ELAPSED + _BOOT_INTERVAL ))
echo " ... ${_BOOT_ELAPSED}s / ${AVD_BOOT_TIMEOUT}s (boot_completed='${_BOOT}')"
done
# Dismiss the lock screen so later screencap shows the app, not the keyguard.
"${ADB[@]}" shell input keyevent 82 2>/dev/null || true
# Final sanity check — device must be fully ready before we proceed.
DEVICE_STATE="$("${ADB[@]}" get-state 2>/dev/null || true)"
if [ "$DEVICE_STATE" != "device" ]; then
echo "Emulator is running but adb state is '${DEVICE_STATE:-unknown}'." >&2
exit 1
fi
fi
# ---------------------------------------------------------------------------
# Device metadata
# ---------------------------------------------------------------------------
{
echo "adb_serial=${ADB_SERIAL:-default}"
echo "package=$PACKAGE"
echo "activity=$ACTIVITY"
echo "device_state=$DEVICE_STATE"
"${ADB[@]}" shell getprop ro.product.model 2>/dev/null | tr -d '\r' | sed 's/^/product_model=/'
"${ADB[@]}" shell getprop ro.build.version.release 2>/dev/null | tr -d '\r' | sed 's/^/android_release=/'
"${ADB[@]}" shell getprop ro.build.version.sdk 2>/dev/null | tr -d '\r' | sed 's/^/android_sdk=/'
"${ADB[@]}" shell wm size 2>/dev/null | tr -d '\r' | sed 's/^/wm_size=/'
"${ADB[@]}" shell wm density 2>/dev/null | tr -d '\r' | sed 's/^/wm_density=/'
} > "$OUT_DIR/device.txt"
"${ADB[@]}" shell df -h /data > "$OUT_DIR/df-data-before.txt" 2>&1 || true
if [ "$BUILD_APK" = "1" ]; then
if [ -z "${ABIS:-}" ]; then
DEVICE_ABI="$("${ADB[@]}" shell getprop ro.product.cpu.abi 2>/dev/null | tr -d '\r')"
case "$DEVICE_ABI" in
x86_64|arm64-v8a|armeabi-v7a)
export ABIS="$DEVICE_ABI"
;;
armeabi*)
export ABIS="armeabi-v7a"
;;
*)
echo "Could not map device ABI '$DEVICE_ABI'; using build script default ABIS." >&2
;;
esac
fi
echo ">>> build Android APK${ABIS:+ (ABIS=$ABIS)}"
scripts/build_android_apk.sh
fi
if [ "$INSTALL_APK" = "1" ]; then
[ -f "$APK_PATH" ] || {
echo "APK not found: $APK_PATH" >&2
echo "Set APK_PATH or run with BUILD_APK=1." >&2
exit 1
}
ls -lh "$APK_PATH" > "$OUT_DIR/apk.txt"
echo ">>> install $APK_PATH"
if ! "${ADB[@]}" install -r -d "$APK_PATH" > "$OUT_DIR/adb-install.txt" 2>&1; then
if [ "$RESET_ON_SIGNATURE_MISMATCH" = "1" ] && grep -q "INSTALL_FAILED_UPDATE_INCOMPATIBLE" "$OUT_DIR/adb-install.txt"; then
echo ">>> signature mismatch; uninstalling $PACKAGE and retrying install"
"${ADB[@]}" uninstall "$PACKAGE" > "$OUT_DIR/adb-uninstall-before-retry.txt" 2>&1 || true
if "${ADB[@]}" install -r -d "$APK_PATH" > "$OUT_DIR/adb-install-retry.txt" 2>&1; then
cat "$OUT_DIR/adb-install-retry.txt" >> "$OUT_DIR/adb-install.txt"
else
cat "$OUT_DIR/adb-install.txt" >&2
cat "$OUT_DIR/adb-install-retry.txt" >&2
"${ADB[@]}" shell df -h /data > "$OUT_DIR/df-data-after-install-failure.txt" 2>&1 || true
"${ADB[@]}" shell pm list packages | grep -F "$PACKAGE" > "$OUT_DIR/installed-package.txt" 2>&1 || true
echo "APK install retry failed. Diagnostics saved in $OUT_DIR" >&2
exit 1
fi
else
cat "$OUT_DIR/adb-install.txt" >&2
"${ADB[@]}" shell df -h /data > "$OUT_DIR/df-data-after-install-failure.txt" 2>&1 || true
"${ADB[@]}" shell pm list packages | grep -F "$PACKAGE" > "$OUT_DIR/installed-package.txt" 2>&1 || true
echo "APK install failed. Diagnostics saved in $OUT_DIR" >&2
echo "If the package is already installed and you only need launch/log checks, retry with INSTALL_APK=0." >&2
exit 1
fi
fi
fi
if [ "$FORCE_STOP" = "1" ]; then
echo ">>> force-stop $PACKAGE"
"${ADB[@]}" shell am force-stop "$PACKAGE" || true
fi
echo ">>> clear logcat"
"${ADB[@]}" logcat -c
if [ "$LAUNCH_APP" = "1" ]; then
echo ">>> launch $PACKAGE/$ACTIVITY"
"${ADB[@]}" shell am start -n "$PACKAGE/$ACTIVITY" > "$OUT_DIR/am-start.txt"
fi
echo ">>> wait ${WAIT_SECS}s"
sleep "$WAIT_SECS"
PID="$("${ADB[@]}" shell pidof "$PACKAGE" | tr -d '\r' || true)"
if [ -z "$PID" ]; then
"${ADB[@]}" logcat -d > "$OUT_DIR/logcat.txt" || true
echo "app process is not running after launch: $PACKAGE" >&2
echo "logcat saved to $OUT_DIR/logcat.txt" >&2
exit 1
fi
echo "$PID" > "$OUT_DIR/pid.txt"
if [ "$CAPTURE_SCREENSHOT" = "1" ]; then
echo ">>> capture screenshot"
"${ADB[@]}" shell screencap -p "$REMOTE_SCREENSHOT"
"${ADB[@]}" pull "$REMOTE_SCREENSHOT" "$OUT_DIR/launch.png" >/dev/null
"${ADB[@]}" shell rm -f "$REMOTE_SCREENSHOT" >/dev/null 2>&1 || true
fi
echo ">>> capture logcat"
"${ADB[@]}" logcat -d > "$OUT_DIR/logcat.txt"
grep -iE "panic|fatal|jni|native crash|\bANR\b|exception|error|warn|keystore|safe_area" "$OUT_DIR/logcat.txt" > "$OUT_DIR/log-summary.txt" || true
"${ADB[@]}" shell df -h /data > "$OUT_DIR/df-data-after.txt" 2>&1 || true
# Fatal patterns only. Avoid matching generic "error" because Android logs are
# noisy and many non-fatal framework lines contain that word.
if grep -iE "fatal exception|jni detected error|native crash|signal [0-9]+|ANR in|Application Not Responding|Input dispatching timed out|thread exiting with uncaught exception|panicked at" "$OUT_DIR/logcat.txt"; then
echo "Android smoke test found fatal log output" >&2
echo "Artifacts saved in $OUT_DIR" >&2
exit 1
fi
echo ">>> Android smoke test passed"
echo "Artifacts saved in $OUT_DIR"
+87 -15
View File
@@ -6,11 +6,15 @@
# ndk-build crate that we couldn't isolate; running each Android toolchain
# step explicitly gives us a debuggable pipeline.
#
# Required environment:
# ANDROID_HOME Path to Android SDK root
# ANDROID_NDK_HOME Path to the specific NDK version
# BUILD_TOOLS_VERSION e.g. "34.0.0"
# PLATFORM e.g. "android-34"
# Environment:
# ANDROID_HOME Path to Android SDK root. If unset, common SDK
# locations such as ~/Android/Sdk are tried.
# ANDROID_NDK_HOME Path to the specific NDK version. If unset, the
# newest $ANDROID_HOME/ndk/* directory is used.
# BUILD_TOOLS_VERSION e.g. "34.0.0". If unset, newest installed build-tools
# version is used.
# PLATFORM e.g. "android-34". If unset, newest installed
# $ANDROID_HOME/platforms/android-* platform is used.
#
# Optional environment:
# PROFILE "debug" (default) | "release"
@@ -19,7 +23,8 @@
# fit the runner's disk budget — a full three-ABI
# debug build can exceed 25 GB of target/ output.
# APK_OUT Output APK path (default: target/$PROFILE/apk/ferrous-solitaire.apk)
# KEYSTORE Path to keystore for signing (default: generates a debug keystore)
# STRIP_NATIVE_LIBS 1 to strip .so files before packaging (default: 1)
# KEYSTORE Path to keystore for signing (default: target/android/debug.keystore)
# KEYSTORE_PASS Keystore password (default: "android" for the generated debug keystore)
# KEY_ALIAS Key alias (default: "androiddebugkey")
# KEY_PASS Key password (default: same as KEYSTORE_PASS)
@@ -28,18 +33,63 @@
# $APK_OUT Signed, zipaligned APK
set -euo pipefail
: "${ANDROID_HOME:?ANDROID_HOME must be set}"
: "${ANDROID_NDK_HOME:?ANDROID_NDK_HOME must be set}"
: "${BUILD_TOOLS_VERSION:?BUILD_TOOLS_VERSION must be set}"
: "${PLATFORM:?PLATFORM must be set (e.g. android-34)}"
infer_latest_dir_name() {
local pattern="$1"
local latest=""
shopt -s nullglob
local dirs=( $pattern )
shopt -u nullglob
if [ ${#dirs[@]} -gt 0 ]; then
latest="$(printf '%s\n' "${dirs[@]}" | sort -V | tail -n 1)"
basename "$latest"
fi
}
if [ -z "${ANDROID_HOME:-}" ]; then
for candidate in "$HOME/Android/Sdk" "$HOME/Library/Android/sdk" "/opt/android-sdk" "/usr/lib/android-sdk"; do
if [ -d "$candidate" ]; then
ANDROID_HOME="$candidate"
export ANDROID_HOME
break
fi
done
fi
: "${ANDROID_HOME:?ANDROID_HOME must be set or discoverable under a common SDK path}"
if [ -z "${ANDROID_NDK_HOME:-}" ]; then
NDK_VERSION="$(infer_latest_dir_name "$ANDROID_HOME/ndk/*")"
if [ -n "$NDK_VERSION" ]; then
ANDROID_NDK_HOME="$ANDROID_HOME/ndk/$NDK_VERSION"
export ANDROID_NDK_HOME
fi
fi
: "${ANDROID_NDK_HOME:?ANDROID_NDK_HOME must be set or discoverable under ANDROID_HOME/ndk}"
if [ -z "${BUILD_TOOLS_VERSION:-}" ]; then
BUILD_TOOLS_VERSION="$(infer_latest_dir_name "$ANDROID_HOME/build-tools/*")"
export BUILD_TOOLS_VERSION
fi
: "${BUILD_TOOLS_VERSION:?BUILD_TOOLS_VERSION must be set or discoverable under ANDROID_HOME/build-tools}"
if [ -z "${PLATFORM:-}" ]; then
PLATFORM="$(infer_latest_dir_name "$ANDROID_HOME/platforms/android-*")"
export PLATFORM
fi
: "${PLATFORM:?PLATFORM must be set or discoverable under ANDROID_HOME/platforms}"
PROFILE="${PROFILE:-debug}"
ABIS="${ABIS:-arm64-v8a armeabi-v7a x86_64}"
APK_OUT="${APK_OUT:-target/${PROFILE}/apk/ferrous-solitaire.apk}"
STRIP_NATIVE_LIBS="${STRIP_NATIVE_LIBS:-1}"
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$REPO_ROOT"
echo ">>> Android SDK: $ANDROID_HOME"
echo ">>> Android NDK: $ANDROID_NDK_HOME"
echo ">>> Build tools: $BUILD_TOOLS_VERSION"
echo ">>> Platform: $PLATFORM"
BT="$ANDROID_HOME/build-tools/$BUILD_TOOLS_VERSION"
PLATFORM_JAR="$ANDROID_HOME/platforms/$PLATFORM/android.jar"
MANIFEST="solitaire_app/android/AndroidManifest.xml"
@@ -69,6 +119,24 @@ fi
echo ">>> cargo ndk ${CARGO_NDK_ARGS[*]}"
cargo ndk "${CARGO_NDK_ARGS[@]}"
if [ "$STRIP_NATIVE_LIBS" = "1" ]; then
LLVM_STRIP=""
shopt -s nullglob
STRIP_CANDIDATES=( "$ANDROID_NDK_HOME"/toolchains/llvm/prebuilt/*/bin/llvm-strip )
shopt -u nullglob
if [ ${#STRIP_CANDIDATES[@]} -gt 0 ]; then
LLVM_STRIP="${STRIP_CANDIDATES[0]}"
fi
if [ -z "$LLVM_STRIP" ]; then
echo "llvm-strip not found under ANDROID_NDK_HOME; native libraries will remain unstripped" >&2
else
echo ">>> strip native libraries with $LLVM_STRIP"
find "$STAGING/lib" -name '*.so' -print0 | while IFS= read -r -d '' so; do
"$LLVM_STRIP" --strip-debug "$so"
done
fi
fi
# --- 2. compile + link resources and manifest ------------------------------
if [ -d "$RES_DIR" ]; then
echo ">>> aapt2 compile resources"
@@ -120,11 +188,15 @@ rm -f "$STAGING/app-unsigned.apk"
# --- 5. sign ---------------------------------------------------------------
if [ -z "${KEYSTORE:-}" ]; then
# Generate a deterministic debug keystore on the fly.
KEYSTORE="$STAGING/debug.keystore"
KEYSTORE_PASS="${KEYSTORE_PASS:-android}"
KEY_ALIAS="${KEY_ALIAS:-androiddebugkey}"
KEY_PASS="${KEY_PASS:-$KEYSTORE_PASS}"
KEYSTORE="target/android/debug.keystore"
fi
KEYSTORE_PASS="${KEYSTORE_PASS:-android}"
KEY_ALIAS="${KEY_ALIAS:-androiddebugkey}"
KEY_PASS="${KEY_PASS:-$KEYSTORE_PASS}"
if [ ! -f "$KEYSTORE" ]; then
mkdir -p "$(dirname "$KEYSTORE")"
echo ">>> generating debug keystore at $KEYSTORE"
keytool -genkeypair -v \
-keystore "$KEYSTORE" \
+7 -4
View File
@@ -65,10 +65,9 @@ pub fn run() {
// operations will fail gracefully with TokenError::KeychainUnavailable.
//
// Android: `keyring` isn't compiled in (its `rpassword` transitive
// pulls a libc symbol Android's bionic doesn't expose). `auth_tokens`
// ships an Android stub that returns KeychainUnavailable for every
// call — the runtime behaviour is "session login required each launch"
// until we wire Android Keystore via JNI in the Phase-Android round.
// pulls a libc symbol Android's bionic doesn't expose). The Android
// auth-token path uses Android Keystore via JNI; `android_main` passes
// the process JavaVM pointer into `solitaire_data` before `run()`.
#[cfg(not(target_os = "android"))]
if let Err(e) = keyring::use_native_store(true) {
eprintln!(
@@ -366,6 +365,10 @@ fn set_window_icon(
#[cfg(target_os = "android")]
#[unsafe(no_mangle)]
fn android_main(android_app: bevy::android::android_activity::AndroidApp) {
let vm_ptr = android_app.vm_as_ptr().cast();
if let Err(e) = solitaire_data::init_android_jvm(vm_ptr) {
eprintln!("warn: could not initialise Android Keystore JNI ({e})");
}
let _ = bevy::android::ANDROID_APP.set(android_app);
run();
}
+29 -6
View File
@@ -19,11 +19,14 @@ use jni::{
};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::ffi::c_void;
use std::path::PathBuf;
use std::sync::OnceLock;
use crate::auth_tokens::TokenError;
const KEY_ALIAS: &str = "ferrous_solitaire_token_key";
static ANDROID_JVM: OnceLock<JavaVM> = OnceLock::new();
#[derive(Serialize, Deserialize)]
struct TokenBlob {
@@ -36,17 +39,37 @@ struct TokenBlob {
// JVM helper
// ---------------------------------------------------------------------------
/// Initialise Android Keystore access with the process-wide `JavaVM*`.
///
/// This is called by `solitaire_app` from Android startup code. Keeping the
/// raw JVM pointer here avoids making `solitaire_data` depend on the app or
/// engine layer just to reach platform startup state.
pub fn init_android_jvm(vm_ptr: *mut c_void) -> Result<(), TokenError> {
if vm_ptr.is_null() {
return Err(TokenError::KeychainUnavailable(
"JavaVM pointer is null".into(),
));
}
if ANDROID_JVM.get().is_some() {
return Ok(());
}
// SAFETY: `vm_ptr` is supplied by Android startup code and must be the
// process-wide JavaVM* for this app. `OnceLock` keeps the wrapper alive for
// the process lifetime.
let vm = unsafe { JavaVM::from_raw(vm_ptr.cast()) }
.map_err(|e| TokenError::Keyring(format!("JavaVM: {e}")))?;
let _ = ANDROID_JVM.set(vm);
Ok(())
}
fn with_jvm<F, R>(f: F) -> Result<R, TokenError>
where
F: for<'env> FnOnce(&mut JNIEnv<'env>) -> Result<R, jni::errors::Error>,
{
let app = bevy::android::ANDROID_APP
let vm = ANDROID_JVM
.get()
.ok_or_else(|| TokenError::KeychainUnavailable("ANDROID_APP not initialised".into()))?;
// SAFETY: vm_as_ptr() is the process-wide JavaVM* set by the Android runtime.
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
.map_err(|e| TokenError::Keyring(format!("JavaVM: {e}")))?;
.ok_or_else(|| TokenError::KeychainUnavailable("Android JavaVM not initialised".into()))?;
let mut env = vm
.attach_current_thread_permanently()
+4 -6
View File
@@ -14,15 +14,13 @@
//! the Bevy `App`). If no default store is set, all operations in this module
//! will return [`TokenError::KeychainUnavailable`].
//!
//! # Android stub
//! # Android
//!
//! `keyring-core` cannot compile for the android target (its `rpassword`
//! transitive dep uses `libc::__errno_location`, which Android's bionic
//! doesn't expose). On Android every function in this module returns
//! [`TokenError::KeychainUnavailable`] so callers can detect the fallback
//! the same way they handle a Linux box without Secret Service. The
//! real Android backend will arrive in the Phase-Android round when we
//! wire Android Keystore via JNI.
//! doesn't expose). On Android this module delegates to an Android Keystore
//! JNI backend. `solitaire_app` must call `solitaire_data::init_android_jvm`
//! from Android startup before token operations can succeed.
//!
//! # Note: no unit tests — requires live OS keychain.
+184 -184
View File
@@ -26,227 +26,227 @@ use solitaire_core::game_state::DifficultyLevel;
/// 40 seeds proven winnable within the Easy budget (≤ 1 000 states).
pub const EASY_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-05-09)
0xD1FF_0000_0000_0001,
0xD1FF_0000_0000_0002,
0xD1FF_0000_0000_0007,
0xD1FF_0000_0000_0008,
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-06-04)
0xD1FF_0000_0000_0009,
0xD1FF_0000_0000_000E,
0xD1FF_0000_0000_0013,
0xD1FF_0000_0000_0015,
0xD1FF_0000_0000_0018,
0xD1FF_0000_0000_001D,
0xD1FF_0000_0000_0021,
0xD1FF_0000_0000_0022,
0xD1FF_0000_0000_0026,
0xD1FF_0000_0000_002C,
0xD1FF_0000_0000_002E,
0xD1FF_0000_0000_002F,
0xD1FF_0000_0000_0035,
0xD1FF_0000_0000_0036,
0xD1FF_0000_0000_003C,
0xD1FF_0000_0000_0045,
0xD1FF_0000_0000_0046,
0xD1FF_0000_0000_0048,
0xD1FF_0000_0000_0049,
0xD1FF_0000_0000_004D,
0xD1FF_0000_0000_004F,
0xD1FF_0000_0000_0050,
0xD1FF_0000_0000_0051,
0xD1FF_0000_0000_0053,
0xD1FF_0000_0000_0054,
0xD1FF_0000_0000_0057,
0xD1FF_0000_0000_0058,
0xD1FF_0000_0000_005A,
0xD1FF_0000_0000_005B,
0xD1FF_0000_0000_005C,
0xD1FF_0000_0000_005D,
0xD1FF_0000_0000_005F,
0xD1FF_0000_0000_0061,
0xD1FF_0000_0000_0062,
0xD1FF_0000_0000_0063,
0xD1FF_0000_0000_0069,
0xD1FF_0000_0000_0087,
0xD1FF_0000_0000_00EB,
0xD1FF_0000_0000_017F,
0xD1FF_0000_0000_01CE,
0xD1FF_0000_0000_020F,
0xD1FF_0000_0000_0251,
0xD1FF_0000_0000_0275,
0xD1FF_0000_0000_029C,
0xD1FF_0000_0000_02BD,
0xD1FF_0000_0000_02ED,
0xD1FF_0000_0000_038F,
0xD1FF_0000_0000_03C9,
0xD1FF_0000_0000_0415,
0xD1FF_0000_0000_045F,
0xD1FF_0000_0000_04C4,
0xD1FF_0000_0000_04CC,
0xD1FF_0000_0000_04EE,
0xD1FF_0000_0000_0631,
0xD1FF_0000_0000_0651,
0xD1FF_0000_0000_0689,
0xD1FF_0000_0000_0735,
0xD1FF_0000_0000_0748,
0xD1FF_0000_0000_0801,
0xD1FF_0000_0000_0820,
0xD1FF_0000_0000_08F9,
0xD1FF_0000_0000_091C,
0xD1FF_0000_0000_0937,
0xD1FF_0000_0000_09A6,
0xD1FF_0000_0000_09C3,
0xD1FF_0000_0000_09DD,
0xD1FF_0000_0000_0BD9,
0xD1FF_0000_0000_0BEC,
0xD1FF_0000_0000_0BF2,
0xD1FF_0000_0000_0C1B,
0xD1FF_0000_0000_0C26,
0xD1FF_0000_0000_0C36,
0xD1FF_0000_0000_0C4B,
0xD1FF_0000_0000_0C78,
0xD1FF_0000_0000_0CBC,
];
/// 40 seeds proven winnable within the Medium budget (≤ 5 000 states).
pub const MEDIUM_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-05-09)
0xD1FF_0000_0000_0000,
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-06-04)
0xD1FF_0000_0000_0012,
0xD1FF_0000_0000_0016,
0xD1FF_0000_0000_001B,
0xD1FF_0000_0000_001C,
0xD1FF_0000_0000_0020,
0xD1FF_0000_0000_002A,
0xD1FF_0000_0000_0034,
0xD1FF_0000_0000_003A,
0xD1FF_0000_0000_0041,
0xD1FF_0000_0000_0043,
0xD1FF_0000_0000_0060,
0xD1FF_0000_0000_006A,
0xD1FF_0000_0000_006C,
0xD1FF_0000_0000_006E,
0xD1FF_0000_0000_006F,
0xD1FF_0000_0000_0071,
0xD1FF_0000_0000_0072,
0xD1FF_0000_0000_0075,
0xD1FF_0000_0000_0076,
0xD1FF_0000_0000_007B,
0xD1FF_0000_0000_007E,
0xD1FF_0000_0000_0081,
0xD1FF_0000_0000_0083,
0xD1FF_0000_0000_0084,
0xD1FF_0000_0000_0087,
0xD1FF_0000_0000_0090,
0xD1FF_0000_0000_0092,
0xD1FF_0000_0000_0093,
0xD1FF_0000_0000_0098,
0xD1FF_0000_0000_002C,
0xD1FF_0000_0000_004B,
0xD1FF_0000_0000_0052,
0xD1FF_0000_0000_0058,
0xD1FF_0000_0000_005E,
0xD1FF_0000_0000_0063,
0xD1FF_0000_0000_0099,
0xD1FF_0000_0000_009A,
0xD1FF_0000_0000_009E,
0xD1FF_0000_0000_00A5,
0xD1FF_0000_0000_00A8,
0xD1FF_0000_0000_00AA,
0xD1FF_0000_0000_00AB,
0xD1FF_0000_0000_00AE,
0xD1FF_0000_0000_00A9,
0xD1FF_0000_0000_00AF,
0xD1FF_0000_0000_00B0,
0xD1FF_0000_0000_00BB,
0xD1FF_0000_0000_00D1,
0xD1FF_0000_0000_00E3,
0xD1FF_0000_0000_0108,
0xD1FF_0000_0000_010D,
0xD1FF_0000_0000_0110,
0xD1FF_0000_0000_012F,
0xD1FF_0000_0000_0139,
0xD1FF_0000_0000_013C,
0xD1FF_0000_0000_0148,
0xD1FF_0000_0000_015E,
0xD1FF_0000_0000_016A,
0xD1FF_0000_0000_016F,
0xD1FF_0000_0000_0179,
0xD1FF_0000_0000_019E,
0xD1FF_0000_0000_01A8,
0xD1FF_0000_0000_01AB,
0xD1FF_0000_0000_01B5,
0xD1FF_0000_0000_01B8,
0xD1FF_0000_0000_01D3,
0xD1FF_0000_0000_01EE,
0xD1FF_0000_0000_01F3,
0xD1FF_0000_0000_0202,
0xD1FF_0000_0000_0203,
0xD1FF_0000_0000_021E,
0xD1FF_0000_0000_022C,
0xD1FF_0000_0000_022D,
0xD1FF_0000_0000_0233,
0xD1FF_0000_0000_0245,
0xD1FF_0000_0000_024E,
];
/// 40 seeds proven winnable within the Hard budget (≤ 25 000 states).
pub const HARD_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-05-09)
0xD1FF_0000_0000_001F,
0xD1FF_0000_0000_0024,
0xD1FF_0000_0000_0025,
0xD1FF_0000_0000_0031,
0xD1FF_0000_0000_0032,
0xD1FF_0000_0000_003E,
0xD1FF_0000_0000_004A,
0xD1FF_0000_0000_006D,
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-06-04)
0xD1FF_0000_0000_0006,
0xD1FF_0000_0000_0008,
0xD1FF_0000_0000_000F,
0xD1FF_0000_0000_0011,
0xD1FF_0000_0000_0022,
0xD1FF_0000_0000_0023,
0xD1FF_0000_0000_002A,
0xD1FF_0000_0000_002D,
0xD1FF_0000_0000_0040,
0xD1FF_0000_0000_0042,
0xD1FF_0000_0000_0050,
0xD1FF_0000_0000_005B,
0xD1FF_0000_0000_005D,
0xD1FF_0000_0000_0067,
0xD1FF_0000_0000_0069,
0xD1FF_0000_0000_006E,
0xD1FF_0000_0000_0072,
0xD1FF_0000_0000_0079,
0xD1FF_0000_0000_007C,
0xD1FF_0000_0000_0080,
0xD1FF_0000_0000_008A,
0xD1FF_0000_0000_0097,
0xD1FF_0000_0000_0081,
0xD1FF_0000_0000_0083,
0xD1FF_0000_0000_0091,
0xD1FF_0000_0000_009B,
0xD1FF_0000_0000_00A1,
0xD1FF_0000_0000_00B1,
0xD1FF_0000_0000_00B2,
0xD1FF_0000_0000_00B3,
0xD1FF_0000_0000_00B5,
0xD1FF_0000_0000_00B7,
0xD1FF_0000_0000_00B8,
0xD1FF_0000_0000_00B9,
0xD1FF_0000_0000_00BA,
0xD1FF_0000_0000_00BB,
0xD1FF_0000_0000_00BC,
0xD1FF_0000_0000_00BD,
0xD1FF_0000_0000_00C2,
0xD1FF_0000_0000_00C3,
0xD1FF_0000_0000_00C5,
0xD1FF_0000_0000_00CC,
0xD1FF_0000_0000_00CE,
0xD1FF_0000_0000_00D1,
0xD1FF_0000_0000_00D2,
0xD1FF_0000_0000_00D6,
0xD1FF_0000_0000_00D7,
0xD1FF_0000_0000_00DC,
0xD1FF_0000_0000_00DF,
0xD1FF_0000_0000_00E0,
0xD1FF_0000_0000_00E1,
0xD1FF_0000_0000_00E4,
0xD1FF_0000_0000_00E6,
0xD1FF_0000_0000_00E7,
0xD1FF_0000_0000_00DD,
0xD1FF_0000_0000_00E8,
0xD1FF_0000_0000_00F2,
0xD1FF_0000_0000_0101,
0xD1FF_0000_0000_010F,
0xD1FF_0000_0000_0113,
0xD1FF_0000_0000_0118,
0xD1FF_0000_0000_0119,
0xD1FF_0000_0000_012D,
0xD1FF_0000_0000_0133,
0xD1FF_0000_0000_0144,
0xD1FF_0000_0000_0147,
];
/// 40 seeds proven winnable within the Expert budget (≤ 100 000 states).
pub const EXPERT_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-05-09)
0xD1FF_0000_0000_0006,
0xD1FF_0000_0000_000B,
0xD1FF_0000_0000_0019,
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-06-04)
0xD1FF_0000_0000_0000,
0xD1FF_0000_0000_0002,
0xD1FF_0000_0000_000A,
0xD1FF_0000_0000_0013,
0xD1FF_0000_0000_0017,
0xD1FF_0000_0000_001C,
0xD1FF_0000_0000_001F,
0xD1FF_0000_0000_0021,
0xD1FF_0000_0000_0024,
0xD1FF_0000_0000_0029,
0xD1FF_0000_0000_002E,
0xD1FF_0000_0000_0035,
0xD1FF_0000_0000_0045,
0xD1FF_0000_0000_0048,
0xD1FF_0000_0000_0049,
0xD1FF_0000_0000_004F,
0xD1FF_0000_0000_0062,
0xD1FF_0000_0000_006D,
0xD1FF_0000_0000_0074,
0xD1FF_0000_0000_0076,
0xD1FF_0000_0000_0082,
0xD1FF_0000_0000_00CB,
0xD1FF_0000_0000_00D5,
0xD1FF_0000_0000_00D8,
0xD1FF_0000_0000_00E8,
0xD1FF_0000_0000_00EA,
0xD1FF_0000_0000_00EB,
0xD1FF_0000_0000_00EC,
0xD1FF_0000_0000_008F,
0xD1FF_0000_0000_0090,
0xD1FF_0000_0000_0097,
0xD1FF_0000_0000_009A,
0xD1FF_0000_0000_009F,
0xD1FF_0000_0000_00A5,
0xD1FF_0000_0000_00A8,
0xD1FF_0000_0000_00AD,
0xD1FF_0000_0000_00AE,
0xD1FF_0000_0000_00B8,
0xD1FF_0000_0000_00B9,
0xD1FF_0000_0000_00BC,
0xD1FF_0000_0000_00C5,
0xD1FF_0000_0000_00CA,
0xD1FF_0000_0000_00CE,
0xD1FF_0000_0000_00DE,
0xD1FF_0000_0000_00ED,
0xD1FF_0000_0000_00F2,
0xD1FF_0000_0000_00F3,
0xD1FF_0000_0000_00F4,
0xD1FF_0000_0000_00FE,
0xD1FF_0000_0000_00FF,
0xD1FF_0000_0000_0102,
0xD1FF_0000_0000_0103,
0xD1FF_0000_0000_0104,
0xD1FF_0000_0000_0105,
0xD1FF_0000_0000_0106,
0xD1FF_0000_0000_0109,
0xD1FF_0000_0000_010B,
0xD1FF_0000_0000_010C,
0xD1FF_0000_0000_0110,
0xD1FF_0000_0000_0113,
0xD1FF_0000_0000_0114,
0xD1FF_0000_0000_011B,
0xD1FF_0000_0000_011C,
0xD1FF_0000_0000_011E,
0xD1FF_0000_0000_0120,
0xD1FF_0000_0000_0121,
0xD1FF_0000_0000_0122,
0xD1FF_0000_0000_0123,
0xD1FF_0000_0000_0124,
0xD1FF_0000_0000_0126,
0xD1FF_0000_0000_012B,
0xD1FF_0000_0000_012C,
0xD1FF_0000_0000_012E,
0xD1FF_0000_0000_00EE,
0xD1FF_0000_0000_00EF,
];
/// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states).
pub const GRANDMASTER_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-05-09)
0xD1FF_0000_0000_0027,
0xD1FF_0000_0000_00A0,
0xD1FF_0000_0000_00C4,
0xD1FF_0000_0000_00D4,
0xD1FF_0000_0000_00DE,
0xD1FF_0000_0000_00F9,
0xD1FF_0000_0000_0107,
0xD1FF_0000_0000_0108,
0xD1FF_0000_0000_0130,
0xD1FF_0000_0000_0132,
0xD1FF_0000_0000_0133,
0xD1FF_0000_0000_0134,
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-06-04)
0xD1FF_0000_0000_003C,
0xD1FF_0000_0000_0047,
0xD1FF_0000_0000_005A,
0xD1FF_0000_0000_009C,
0xD1FF_0000_0000_00D2,
0xD1FF_0000_0000_00F4,
0xD1FF_0000_0000_00F6,
0xD1FF_0000_0000_0104,
0xD1FF_0000_0000_0106,
0xD1FF_0000_0000_0111,
0xD1FF_0000_0000_0112,
0xD1FF_0000_0000_0116,
0xD1FF_0000_0000_0117,
0xD1FF_0000_0000_011A,
0xD1FF_0000_0000_0123,
0xD1FF_0000_0000_012B,
0xD1FF_0000_0000_012E,
0xD1FF_0000_0000_0135,
0xD1FF_0000_0000_0137,
0xD1FF_0000_0000_0139,
0xD1FF_0000_0000_013A,
0xD1FF_0000_0000_013D,
0xD1FF_0000_0000_013F,
0xD1FF_0000_0000_0140,
0xD1FF_0000_0000_013B,
0xD1FF_0000_0000_0141,
0xD1FF_0000_0000_0142,
0xD1FF_0000_0000_0143,
0xD1FF_0000_0000_0145,
0xD1FF_0000_0000_0146,
0xD1FF_0000_0000_014A,
0xD1FF_0000_0000_014B,
0xD1FF_0000_0000_014C,
0xD1FF_0000_0000_014D,
0xD1FF_0000_0000_014F,
0xD1FF_0000_0000_014E,
0xD1FF_0000_0000_0150,
0xD1FF_0000_0000_0151,
0xD1FF_0000_0000_0152,
0xD1FF_0000_0000_0153,
0xD1FF_0000_0000_0155,
0xD1FF_0000_0000_0157,
0xD1FF_0000_0000_0158,
0xD1FF_0000_0000_015B,
0xD1FF_0000_0000_0159,
0xD1FF_0000_0000_015A,
0xD1FF_0000_0000_015C,
0xD1FF_0000_0000_015E,
0xD1FF_0000_0000_0162,
0xD1FF_0000_0000_0164,
0xD1FF_0000_0000_015D,
0xD1FF_0000_0000_015F,
0xD1FF_0000_0000_0166,
0xD1FF_0000_0000_0173,
0xD1FF_0000_0000_0174,
0xD1FF_0000_0000_0178,
0xD1FF_0000_0000_017D,
0xD1FF_0000_0000_0182,
0xD1FF_0000_0000_0187,
];
// ---------------------------------------------------------------------------
+2
View File
@@ -145,6 +145,8 @@ pub use settings::{
#[cfg(target_os = "android")]
mod android_keystore;
#[cfg(target_os = "android")]
pub use android_keystore::init_android_jvm;
#[cfg(not(target_arch = "wasm32"))]
pub mod auth_tokens;
+28 -9
View File
@@ -74,6 +74,20 @@ struct UserRow {
/// bcrypt work factor. Cost 12 ≈ 300 ms on modern hardware — balances security against registration latency.
pub const BCRYPT_COST: u32 = 12;
async fn hash_password(password: String) -> Result<String, AppError> {
tokio::task::spawn_blocking(move || hash(password, BCRYPT_COST))
.await
.map_err(|e| AppError::Internal(format!("password hash task failed: {e}")))?
.map_err(AppError::from)
}
async fn verify_password(password: String, password_hash: String) -> Result<bool, AppError> {
tokio::task::spawn_blocking(move || verify(password, &password_hash))
.await
.map_err(|e| AppError::Internal(format!("password verify task failed: {e}")))?
.map_err(AppError::from)
}
// ---------------------------------------------------------------------------
// Token generation helpers
// ---------------------------------------------------------------------------
@@ -191,7 +205,7 @@ pub async fn register(
}
let user_id = Uuid::new_v4().to_string();
let password_hash = hash(&body.password, BCRYPT_COST)?;
let password_hash = hash_password(body.password).await?;
let now = Utc::now().to_rfc3339();
sqlx::query!(
@@ -236,7 +250,7 @@ pub async fn login(
.password_hash
.ok_or_else(|| AppError::Internal("password hash missing".into()))?;
let valid = verify(&body.password, &row_hash)?;
let valid = verify_password(body.password, row_hash).await?;
if !valid {
tracing::warn!(username = %username, "login: invalid password");
return Err(AppError::InvalidCredentials);
@@ -378,23 +392,28 @@ pub async fn upload_avatar(
}
// Write to avatars/ directory, replacing any previous file for this user.
std::fs::create_dir_all("avatars").map_err(|e| AppError::Internal(e.to_string()))?;
tokio::fs::create_dir_all("avatars")
.await
.map_err(|e| AppError::Internal(e.to_string()))?;
let filename = format!("{}.{}", user.user_id, ext);
let path = std::path::Path::new("avatars").join(&filename);
let tmp_path = std::path::Path::new("avatars").join(format!("{}.{}.tmp", user.user_id, ext));
// Write to a temp file then atomically rename so concurrent readers never
// see a partially-written avatar.
std::fs::write(&tmp_path, &body).map_err(|e| AppError::Internal(e.to_string()))?;
if let Err(e) = std::fs::rename(&tmp_path, &path) {
let _ = std::fs::remove_file(&tmp_path);
tokio::fs::write(&tmp_path, &body)
.await
.map_err(|e| AppError::Internal(e.to_string()))?;
if let Err(e) = tokio::fs::rename(&tmp_path, &path).await {
let _ = tokio::fs::remove_file(&tmp_path).await;
return Err(AppError::Internal(e.to_string()));
}
// Remove stale files with other extensions after the atomic rename.
for old_ext in &["jpg", "png", "webp", "gif"] {
if *old_ext != ext {
let _ = std::fs::remove_file(
let _ = tokio::fs::remove_file(
std::path::Path::new("avatars").join(format!("{}.{}", user.user_id, old_ext)),
);
)
.await;
}
}
@@ -454,7 +473,7 @@ pub async fn reset_password(
let user_id =
user_id.ok_or_else(|| AppError::NotFound(format!("user '{username}' not found")))?;
let new_hash = hash(new_password, BCRYPT_COST)?;
let new_hash = hash_password(new_password.to_string()).await?;
sqlx::query!(
"UPDATE users SET password_hash = ? WHERE id = ?",
+45 -1
View File
@@ -39,6 +39,18 @@ use std::{
str::FromStr,
};
const JWT_SECRET_MIN_BYTES: usize = 32;
fn validate_jwt_secret(secret: &str) -> Result<(), String> {
if secret.len() < JWT_SECRET_MIN_BYTES {
Err(format!(
"JWT_SECRET must be at least {JWT_SECRET_MIN_BYTES} bytes; generate a high-entropy production secret"
))
} else {
Ok(())
}
}
#[tokio::main]
async fn main() {
// Load .env file if present (silently ignored when absent).
@@ -103,8 +115,13 @@ async fn run_reset_password(username: &str) {
/// optionally `SERVER_PORT`) in the environment.
async fn run_server() {
let db_url = std::env::var("DATABASE_URL").expect("DATABASE_URL must be set");
// Load JWT_SECRET once at startup — a missing secret is a fatal configuration error.
// Load JWT_SECRET once at startup — a missing or weak secret is a fatal
// configuration error rather than a per-request failure.
let jwt_secret = std::env::var("JWT_SECRET").expect("JWT_SECRET must be set");
if let Err(msg) = validate_jwt_secret(&jwt_secret) {
eprintln!("{msg}");
std::process::exit(1);
}
let port: u16 = std::env::var("SERVER_PORT")
.unwrap_or_else(|_| "8080".into())
.parse()
@@ -137,3 +154,30 @@ async fn run_server() {
axum::serve(listener, app).await.expect("server error");
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn jwt_secret_rejects_short_secret() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES - 1);
let err = validate_jwt_secret(&secret).expect_err("short secret must be rejected");
assert!(
err.contains("JWT_SECRET must be at least"),
"error should explain the minimum length, got: {err}"
);
}
#[test]
fn jwt_secret_accepts_exact_minimum_length() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES);
assert!(validate_jwt_secret(&secret).is_ok());
}
#[test]
fn jwt_secret_accepts_longer_secret() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES + 16);
assert!(validate_jwt_secret(&secret).is_ok());
}
}