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2 Commits
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5b2b234c54
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| 5b2b234c54 | |||
| 9c473d6a51 |
@@ -22,6 +22,22 @@ set -euo pipefail
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REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
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OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
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# Reproducible builds. The wasm artifacts otherwise bake in machine-specific
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# absolute source paths (the cargo registry, the rustup std sources, and this
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# checkout), so a rebuild on a different machine produces different bytes and
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# the CI freshness gate (rebuild-and-diff) false-positives. Remap all three
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# prefixes to fixed names so the output is byte-identical anywhere.
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#
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# We must use CARGO_ENCODED_RUSTFLAGS (not RUSTFLAGS) and re-state the
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# getrandom backend cfg here: a `*_RUSTFLAGS` env var *replaces* — does not
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# merge with — the `[target.wasm32-unknown-unknown] rustflags` in
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# .cargo/config.toml, so dropping that cfg would break the wasm getrandom build.
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# Keep this `--cfg` in sync with .cargo/config.toml.
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CARGO_HOME_DIR="${CARGO_HOME:-$HOME/.cargo}"
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RUSTUP_HOME_DIR="${RUSTUP_HOME:-$HOME/.rustup}"
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US=$'\x1f' # unit separator: CARGO_ENCODED_RUSTFLAGS arg delimiter
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export CARGO_ENCODED_RUSTFLAGS="--cfg${US}getrandom_backend=\"wasm_js\"${US}--remap-path-prefix=${CARGO_HOME_DIR}=/cargo${US}--remap-path-prefix=${RUSTUP_HOME_DIR}=/rustup${US}--remap-path-prefix=${REPO_ROOT}=/build"
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if ! command -v wasm-pack &> /dev/null; then
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if ! command -v wasm-pack &> /dev/null; then
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echo "error: wasm-pack not found." >&2
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echo "error: wasm-pack not found." >&2
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echo " Install with: cargo install wasm-pack" >&2
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echo " Install with: cargo install wasm-pack" >&2
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@@ -136,7 +136,7 @@ test("new game button resets move history and score", async ({ page }) => {
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test("timer stops accumulating while tab is hidden", async ({ page }) => {
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test("timer stops accumulating while tab is hidden", async ({ page }) => {
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// Install the fake clock before navigation so the game's setInterval is
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// Install the fake clock before navigation so the game's setInterval is
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// controlled by page.clock.tick() and won't fire on real wall-clock time.
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// controlled by page.clock.runFor() and won't fire on real wall-clock time.
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await page.clock.install();
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await page.clock.install();
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await page.goto("/play-classic?seed=42");
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await page.goto("/play-classic?seed=42");
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@@ -144,7 +144,7 @@ test("timer stops accumulating while tab is hidden", async ({ page }) => {
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await waitForBridge(page);
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await waitForBridge(page);
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// Advance 3 fake seconds to get a non-zero timer reading.
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// Advance 3 fake seconds to get a non-zero timer reading.
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await page.clock.tick(3_000);
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await page.clock.runFor(3_000);
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const timerAfter3s = await page.locator("#hud-timer").textContent();
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const timerAfter3s = await page.locator("#hud-timer").textContent();
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expect(timerAfter3s).toBe("0:03");
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expect(timerAfter3s).toBe("0:03");
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@@ -152,7 +152,7 @@ test("timer stops accumulating while tab is hidden", async ({ page }) => {
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await setTabHidden(page, true);
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await setTabHidden(page, true);
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// Advance 10 fake seconds while hidden.
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// Advance 10 fake seconds while hidden.
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await page.clock.tick(10_000);
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await page.clock.runFor(10_000);
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const timerWhileHidden = await page.locator("#hud-timer").textContent();
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const timerWhileHidden = await page.locator("#hud-timer").textContent();
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expect(timerWhileHidden).toBe("0:03"); // must not have advanced
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expect(timerWhileHidden).toBe("0:03"); // must not have advanced
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@@ -160,7 +160,7 @@ test("timer stops accumulating while tab is hidden", async ({ page }) => {
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await setTabHidden(page, false);
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await setTabHidden(page, false);
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// Advance 2 more fake seconds.
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// Advance 2 more fake seconds.
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await page.clock.tick(2_000);
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await page.clock.runFor(2_000);
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const timerAfterResume = await page.locator("#hud-timer").textContent();
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const timerAfterResume = await page.locator("#hud-timer").textContent();
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expect(timerAfterResume).toBe("0:05"); // only 3 + 2 visible seconds counted
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expect(timerAfterResume).toBe("0:05"); // only 3 + 2 visible seconds counted
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});
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});
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@@ -182,11 +182,11 @@ test("timer does not restart while tab is visible during an auto-complete or won
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// the snap state correctly gates the restart.
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// the snap state correctly gates the restart.
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//
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//
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// Advance 2 s, then hide+show — timer should continue normally.
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// Advance 2 s, then hide+show — timer should continue normally.
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await page.clock.tick(2_000);
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await page.clock.runFor(2_000);
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await setTabHidden(page, true);
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await setTabHidden(page, true);
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await page.clock.tick(5_000);
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await page.clock.runFor(5_000);
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await setTabHidden(page, false);
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await setTabHidden(page, false);
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await page.clock.tick(2_000);
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await page.clock.runFor(2_000);
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const timerText = await page.locator("#hud-timer").textContent();
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const timerText = await page.locator("#hud-timer").textContent();
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// 2 visible + 0 hidden + 2 visible = 4 total
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// 2 visible + 0 hidden + 2 visible = 4 total
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@@ -986,6 +986,9 @@ window.__FERROUS_DEBUG__ = {
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snapshot() {
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snapshot() {
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return game ? game.debug_snapshot() : null;
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return game ? game.debug_snapshot() : null;
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},
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},
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serialize() {
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return game ? game.serialize() : null;
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},
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applyLegalMove(index) {
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applyLegalMove(index) {
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if (!game) return { ok: false, error: "game_not_ready" };
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if (!game) return { ok: false, error: "game_not_ready" };
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const result = game.debug_apply_legal_move(index);
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const result = game.debug_apply_legal_move(index);
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