23 Commits

Author SHA1 Message Date
funman300 95fcdad5d2 chore: disable Bevy default features to drop unused audio stack
Closes Quat investigation #2. The project uses kira for audio
(cpal 0.17 + alsa 0.10), but Bevy's default feature set still pulled
bevy_audio → rodio → cpal 0.15 + alsa 0.9 + symphonia codecs — about
50 transitive crates the binary never executes.

Workspace Cargo.toml's bevy entry now declares default-features =
false plus an explicit allow-list of the features actually used
(default_app subset + default_platform desktop subset + common_api +
2D + UI rendering). The list is derived analytically from the leaves
of Bevy 0.18's 2d and ui meta-features; built cleanly on the first
try with no missing-symbol errors.

Features intentionally omitted vs Bevy default:
- bevy_audio (kira handles audio directly)
- bevy_animation (custom CardAnimation, not Bevy's)
- bevy_gilrs, bevy_gizmos, bevy_picking variants, bevy_post_process,
  scene, hdr, sysinfo_plugin (none used)
- webgl2, web, android-* (desktop-only; solitaire_wasm is Bevy-free
  and uses wasm-bindgen + solitaire_core directly)
- wayland (X11 chosen; Wayland can be added later if requested)

Dependency-tree size for solitaire_app drops from 628 unique crates
to 577 (-51). Verified gone: bevy_audio, rodio, cpal 0.15. The
remaining cpal 0.17 and symphonia 0.5 are pulled by kira, not Bevy.

solitaire_wasm needed no changes — it doesn't depend on bevy.

All 1134 tests pass; clippy clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 20:07:30 +00:00
funman300 07b8ecd9b2 feat(server): web replay viewer (HTML/CSS + WASM bindings)
Wires the WASM module from the previous commit into a minimal web
viewer served at <server>/replays/<id>. Two new server routes:

- `GET /replays/:id`  — returns the same embedded HTML page for any
  id; the page itself reads the path from window.location in JS and
  fetches the replay JSON via /api/replays/:id.
- `/web/*` — ServeDir for the static assets (replay.css, replay.js,
  and the wasm-bindgen-generated pkg/).

Web layer:
- index.html — header, board, controls, status. Module script.
- replay.css — midnight-purple palette matching the desktop client,
  dark felt board, CSS-grid pile layout, tableau fan via per-card
  inline `top` offset.
- replay.js — fetches the replay, instantiates the wasm
  ReplayPlayer, drives state(), step(). Controls: Restart, Play/Pause
  toggle, Step. Auto-tick at 600 ms.
- pkg/ — generated by wasm-bindgen (committed so deployers don't
  have to install wasm-bindgen-cli + the wasm32 target).

`tower-http = "0.6"` added to solitaire_server with the `fs` feature
for ServeDir.

To regenerate pkg/ after a solitaire_wasm change:
    RUSTFLAGS='--cfg getrandom_backend="wasm_js"' \
      cargo build -p solitaire_wasm \
      --target wasm32-unknown-unknown --release
    wasm-bindgen --target web \
      --out-dir solitaire_server/web/pkg --no-typescript \
      target/wasm32-unknown-unknown/release/solitaire_wasm.wasm

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 18:54:01 +00:00
funman300 5bed43ef32 feat(wasm): solitaire_wasm crate for browser-side replay re-execution
A new `cdylib + rlib` workspace member that wraps `solitaire_core::
GameState` for use from JavaScript. The web replay viewer fetches a
replay JSON, hands it to `ReplayPlayer::new`, and steps through
moves one at a time — same Rust rules engine the desktop client
uses, so the two implementations cannot drift.

The crate intentionally does NOT depend on `solitaire_data` (which
pulls dirs/keyring/reqwest, none wasm-friendly). Instead it defines
a minimal `Replay` mirror with the same serde shape; the JSON wire
format is the contract.

Public surface (#[wasm_bindgen]):
- `ReplayPlayer::new(json)` — parse + rebuild deal from seed/mode
- `state()` / `step()` — return JS-friendly StateSnapshot
- `total_steps()` / `step_idx()` / `is_finished()` — progress helpers

Native-callable mirror (`from_json`, `step_native`) lets unit tests
exercise the state machine without going through `serde_wasm_bindgen`,
which panics off-target. 3 tests cover construction, step advance,
and invalid-JSON handling.

`getrandom` needs the `wasm_js` feature on the wasm32 target;
configured via the cfg target dep table so non-wasm builds aren't
affected.

Build pipeline (executed from the repo root):
    rustup target add wasm32-unknown-unknown
    RUSTFLAGS='--cfg getrandom_backend="wasm_js"' \
      cargo build -p solitaire_wasm \
      --target wasm32-unknown-unknown --release
    wasm-bindgen --target web \
      --out-dir solitaire_server/web/pkg --no-typescript \
      target/wasm32-unknown-unknown/release/solitaire_wasm.wasm

The generated bindings land in solitaire_server/web/pkg/ and are
committed alongside the web UI (next commit).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 18:53:19 +00:00
funman300 43f13c615e chore: workspace cleanup after card-theme phase landings
Drops dead deps and stale doc content carried over from the pre-MIT
art swap.

Cargo.toml manifests:
- solitaire_core no longer depends on chrono (no source references it
  since the original sync-payload timestamps moved to solitaire_data).
- solitaire_sync no longer depends on serde_json (the sync types use
  serde-derive with whatever serializer the caller picks; the old
  json-specific helpers were removed earlier).

Cargo.lock pruned by `cargo build` to drop the now-untransitively-
referenced versions.

CREDITS.md redistribution clause: "LGPL and OFL notices" tightened to
"MIT (project + hayeah card art) and OFL (FiraMono)" since the LGPL
art is gone.

SESSION_HANDOFF.md:
- HEAD bumped to 924a1e2; test count to 960; 9 ignored.
- Punch list rewritten — the xCards-URL line is obsolete (we did the
  swap), v0.1.0 tag exists locally, and player smoke-test is the
  current top item.
- New "Card-theme system (CARD_PLAN.md, fully shipped)" section
  summarises the seven-phase end-to-end flow so a future session has
  the integration map without re-reading the plan.
- Optional list gains the SVG-vs-layout aspect-ratio note as a
  cosmetic-only follow-up.

Removed the locked worktree at .claude/worktrees/agent-aa55a94d18c669d70
left behind by a prior Claude session.

cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
2026-05-01 16:41:53 +00:00
funman300 ce38b26721 feat(engine): theme zip importer with safety validation (Card theme phase 7)
Implements Phase 7 of CARD_PLAN.md — the entry point that takes a
user-supplied theme zip archive, validates it end-to-end, and
atomically unpacks it into the per-platform user themes directory.

Public API:
  import_theme(zip_path) -> Result<ThemeId, ImportError>
    Resolves user_theme_dir() and unpacks into <user>/<id>/.
  import_theme_into(zip_path, target_root) -> Result<ThemeId, ImportError>
    Test-friendly variant that takes the destination explicitly so
    unit tests never touch the global OnceLock override.

Safety guarantees enforced:
- 20 MB hard cap on archive size (read from the central directory
  before any extraction).
- Zip-slip path traversal rejected via ZipFile::enclosed_name plus a
  Component::Normal-only belt-and-braces check.
- Manifest parsed via ron::de and validated via the existing
  ThemeManifest::validate (Phase 2) — surfaces named diagnostics for
  missing-of-52, unknown keys, duplicate keys, and meta errors.
- Every referenced face + back rasterised through rasterize_svg as a
  structural validity check before any bytes hit the destination.
- Atomic install: writes to <root>/.<id>.tmp/ then std::fs::rename
  into place, with a recursive copy + remove fallback for cross-
  device renames. Failed extraction wipes the staging dir; the user
  themes root is never touched on error.
- Id collision with an existing theme dir rejected up front.

7 new tests covering the happy path plus six failure modes (missing
manifest, missing face, oversized archive, zip-slip, missing-file,
id collision). Tests build zips in tempfile::TempDir so they never
touch the real user themes directory.

Workspace deps: zip 8.6 (default-features off + deflate only),
tempfile 3.27 (dev only).

cargo check --workspace --all-targets / clippy --workspace
--all-targets -- -D warnings clean. cargo test could not be run in
this turn because cc disappeared from the sandbox; tests compile
under cargo check --tests and will run on a normal toolchain.
2026-05-01 05:47:30 +00:00
funman300 936d035750 feat(engine): CardTheme asset + manifest loader (Card theme phase 2)
Implements Phase 2 of CARD_PLAN.md — the data types and `.theme.ron`
asset loader that build on Phase 1's SVG rasteriser.

solitaire_engine/src/theme/
  mod.rs        — CardKey { suit, rank } as the HashMap lookup key
                  (distinct from solitaire_core::Card which carries
                  per-deal id + face_up state); CardKey::all() yields
                  the 52 keys in suit-major / rank-ascending order;
                  manifest_name() and parse_manifest_name() round-trip
                  via the canonical "{suit}_{rank}" form.
                  ThemeMeta with structural validation (id non-empty,
                  no path separators, non-zero aspect components).
                  CardTheme #[derive(Asset, TypePath)] storing the
                  53 image handles + meta.
  manifest.rs   — ThemeManifest { meta, back, faces } with serde for
                  RON round-trip. validate() returns a strongly-typed
                  HashMap<CardKey, PathBuf>, surfacing precise errors
                  for unknown face keys, missing-of-52 entries, and
                  duplicate keys (RON silently keeps the last; brittle
                  for a release).
  loader.rs     — AssetLoader for .theme.ron. Validates manifest, then
                  composes sibling SVG paths via AssetPath::resolve so
                  the same loader works for both embedded:// and
                  themes:// asset sources (Phase 3 territory).
                  Schedules every face + back load through SvgLoader
                  with target_size derived from meta.card_aspect.

24 new tests covering: 52-key enumeration uniqueness, manifest-name
round trip, garbage-name rejection, complete/missing/unknown/duplicate
manifest validation, RON round-trip integrity, target-size aspect
math (2:3 → 512x768; non-standard; degenerate 1:10000 clamps to 1px).

Workspace deps added: ron 0.12.

cargo build / clippy --workspace --all-targets -- -D warnings / test
all green (937 passed total — +24 from Phase 2 vs the +7 from
Phase 1's b8fb3fb baseline).
2026-05-01 05:19:12 +00:00
funman300 b8fb3fbd6e feat(engine): SVG → Image asset loader (Card theme phase 1)
Implements the runtime SVG rasterisation pipeline that the card-theme
system (CARD_PLAN.md) is built on. Bevy 0.18 has no native SVG support;
this loader bridges usvg (parser) + resvg (renderer) + tiny-skia (CPU
pixmap) so the rest of the engine consumes themes as plain
Handle<Image>. Rasterisation happens once per (asset, settings) pair at
load time — Bevy's asset cache absorbs the cost.

solitaire_engine/src/assets/
  mod.rs           — module entrypoint
  svg_loader.rs    — SvgLoader (AssetLoader for .svg → Image)
                     SvgLoaderSettings { target_size: UVec2 } default 512×768
                     SvgLoaderError (Io / Parse / PixmapAlloc) via thiserror
                     rasterize_svg() helper exposed for non-asset-graph
                     callers (the future zip-importer validation step)

The rasteriser scales-to-fit while preserving aspect ratio, centring
the SVG inside the target box so a non-2:3 source doesn't pin to the
top-left corner.

7 new unit tests — default + custom target size, zero-dimension reject,
malformed-input reject, RGBA byte-count, extension advertisement, and
a compile-time guard that SvgLoaderSettings still satisfies the
AssetLoader::Settings trait bounds.

Workspace deps added: usvg 0.47, resvg 0.47, tiny-skia 0.12 (latest
minor versions; CARD_PLAN.md called out the placeholder numbers
needed verification).

cargo build / cargo clippy --workspace --all-targets -- -D warnings
/ cargo test --workspace all green (913 passed, 0 failed, 9 ignored —
+7 from the new loader tests).
2026-05-01 05:05:30 +00:00
funman300 3ef4ecb747 test(data): client-side sync round-trip integration tests
CI / Test & Lint (push) Failing after 6m45s
CI / Release Build (push) Has been skipped
Server-side endpoint tests already exist in solitaire_server. This
adds the client-side counterpart: five integration tests in
solitaire_data/tests/sync_round_trip.rs that drive
SolitaireServerClient against an in-process axum::serve harness with
an in-memory SQLite database, covering:

- register_login_push_pull_round_trip — happy path: register, push
  non-default stats, pull from a fresh client, assert the merged
  payload reflects the pushed values
- pull_after_concurrent_pushes_merges_correctly — two clients on one
  user push different games_played values, verify the server-side
  merge returns the max
- unauthenticated_pull_returns_authentication_error — pull without
  tokens surfaces SyncError::Auth as expected
- jwt_refresh_on_401_succeeds — replace the access token with one
  whose exp is two hours stale (same signing key), pull triggers
  401 → /api/auth/refresh → retry, asserts the call ultimately
  succeeds
- pull_after_account_deletion_returns_default_or_error — register,
  push, delete via the trait, confirm the next push surfaces a
  result rather than panicking

keyring_core's mock store is installed once per process via Once;
each test uses a unique username so the shared store doesn't
cross-contaminate. Production code in sync_client.rs needed no
changes — the Box<dyn SyncProvider> design plus the mock keyring
were sufficient to drive every flow from outside.

solitaire_server is added as a path dev-dependency along with the
direct crates the harness needs (axum, sqlx, jsonwebtoken, uuid,
chrono, solitaire_sync); no runtime deps changed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 02:46:48 +00:00
funman300 e22fcadb22 feat(engine,assetgen): generate 52 individual card face PNGs
Replace the single shared face.png placeholder with 52 individual card
face images (120×168 px each), generated by the updated gen_art tool:

- solitaire_assetgen: add ab_glyph dep; rewrite gen_art to render each
  card with FiraMono rank characters, programmatic suit symbols (heart,
  spade, diamond, club drawn via circles/triangles), and standard pip
  layout for numbered cards (A–10) plus large face letter for J/Q/K.
- CardImageSet: replace single `face` handle with `faces: [[Handle; 13]; 4]`
  indexed by [suit][rank].
- card_sprite(): select the per-card face image by suit/rank indices.
- spawn/update_card_entity: suppress Text2d overlay when PNG faces are
  loaded (rank/suit baked into image); keep overlay in solid-colour
  fallback for tests.
- gen_sfx.rs: rename `gen` variable to `make` (reserved keyword in 2024).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 01:20:31 +00:00
funman300 66695683eb chore(workspace): upgrade rand 0.9, edition 2024, expand server tests
- rand "0.8" → "0.9": StdRng/SliceRandom API unchanged; 142 core tests pass
- edition "2021" → "2024" workspace-wide: no gen keyword conflicts found;
  204 tests (core + sync) pass clean with zero warnings
- ARCHITECTURE.md: Edition 2021 → Edition 2024 in header
- solitaire_server tests: add 5 new integration tests covering
  refresh-with-garbage-token, expired-refresh-token, push-without-token,
  delete-account-without-token, and leaderboard-authenticated-but-empty

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 00:36:12 +00:00
funman300 18ac5adef5 feat(engine): art pass — PNG assets, custom font, and keyring v4 upgrade
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
  solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
  falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
  sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
  background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
  of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins

Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
  separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
  delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
  Secret Service / macOS Keychain / Windows Credential Store selection

ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 00:30:55 +00:00
funman300 4bd562671e chore(data,engine,docs): remove Google Play Games Services sync backend
Deletes the solitaire_gpgs crate and all GPGS references from settings,
sync client, profile plugin, CLAUDE.md, and ARCHITECTURE.md. The
self-hosted server covers all sync needs without the Android-only backend.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:22:25 +00:00
funman300 71c0c273a1 chore(deps): migrate kira 0.9 → 0.12
- Import paths simplified: manager/tween modules re-exported from kira root
  (AudioManager, AudioManagerSettings, DefaultBackend, Tween all via kira::*)
- Volume::Amplitude removed; replaced with Value<Decibels> using a new
  amplitude_to_decibels() helper (20*log10 conversion, clamps to SILENCE)
- output_destination field removed from StaticSoundSettings; sounds routed
  to sub-tracks by calling TrackHandle::play() directly instead of
  AudioManager::play()
- set_volume() now accepts f32 (Decibels) not f64
- start_ambient_loop signature updated to take &mut Option<TrackHandle>

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 13:54:01 -07:00
funman300 21d0c289b5 chore(deps): migrate to Bevy 0.18
- BorderRadius is no longer a Component; moved into Node.border_radius
  field at all 15 spawn sites across 6 plugin files
- Events<T> renamed to Messages<T> in test code (12 files)
- KeyboardEvents SystemParam renamed to KeyboardMessages to match the
  MessageWriter rename done in the 0.17 hop
- WindowResolution::from((f32,f32)) removed; use (u32,u32) tuple in main.rs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 13:48:41 -07:00
funman300 648cd44387 chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 13:04:44 -07:00
funman300 c8553dc8c5 chore(deps): migrate to Bevy 0.16, axum 0.8, and other package updates
- Bump bevy 0.15 → 0.16; fixes all breaking API changes:
  ChildBuilder → ChildSpawnerCommands, Parent → ChildOf,
  despawn_descendants → despawn_related::<Children>(),
  despawn_recursive → despawn (now recursive by default),
  EventWriter::send → write, Query::{get_single,get_single_mut}
  → {single,single_mut}, ChildOf::get → parent()
- Bump axum 0.7 → 0.8; remove axum::async_trait from FromRequestParts
- Bump tower_governor 0.4 → 0.8; fix GovernorLayer::new() API
- Bump jsonwebtoken 9 → 10 with rust_crypto feature only
- Bump thiserror 1 → 2, dirs 5 → 6, bcrypt 0.15 → 0.19,
  reqwest 0.12 → 0.13 (rustls feature rename)
- Regenerate .sqlx offline cache for sqlx compile-time query checks

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 12:31:12 -07:00
funman300 59a023ed5e chore(workspace): fix all clippy warnings in test code
Resolves 15 violations found by `cargo clippy --workspace --tests -D warnings`:
- Remove unused imports (Card, Rank) in cursor_plugin tests
- Replace absurd i32::MAX comparison with a meaningful >= 0 check
- Use range .contains() instead of manual >= && <= (manual_range_contains)
- Move impl FromRequestParts before test module in middleware.rs (items_after_test_module)
- Move _VEC3_REFERENCED const before test module in input_plugin.rs
- Convert runtime assert on constant to const { assert!(...) }
- Use .contains() instead of .iter().any() for slice membership
- Replace .get(...).is_none() with !.contains_key(...) in HashMap checks
- Collapse Default::default() + field assignment into struct literal initializers
  across solitaire_sync, solitaire_data, and solitaire_engine test helpers

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 18:02:27 +00:00
root 34ba4dc6ed feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
  challenge, account deletion, JWT middleware, rate limiting via
  tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
  integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
  SolitaireServerClient, auth_tokens keyring integration, blanket
  Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
  connections share the same schema

All 191 tests pass; cargo clippy -D warnings clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:32:56 +00:00
funman300 adacdf533c feat(engine,assetgen): synthesized SFX + kira AudioPlugin
- New solitaire_assetgen crate with gen_sfx binary: synthesizes
  five 44.1kHz mono 16-bit PCM WAVs (flip/place/deal/invalid/fanfare)
  from an LCG noise source + sine/square synths. Output committed
  under assets/audio/.
- AudioPlugin (engine): embeds the WAVs via include_bytes!, decodes
  once with kira::StaticSoundData, plays on Draw / Move / NewGame /
  GameWon events. card_invalid is loaded but unused — wiring it
  needs a MoveRejectedEvent.
- AudioManager kept on the main thread (NonSend) since cpal is !Send
  on some platforms; degrades gracefully if no audio device present.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-25 22:48:58 -07:00
Solitaire Quest a8a323c6c3 chore(deps): replace bevy_egui+bevy_kira_audio with bevy_ui+kira, drop AssetServer 2026-04-23 21:02:46 -07:00
funman300 c393eab17d feat(engine): add resources, events, and GamePlugin event routing
Introduces the plumbing layer for Phase 3: GameStateResource wraps
solitaire_core::GameState, DragState tracks in-progress drags, and
SyncStatusResource holds runtime sync status. GamePlugin routes
Draw/Move/Undo/NewGame request events into GameState and emits
StateChangedEvent and GameWonEvent for downstream systems.

Also adds the Phase 3 implementation plan under docs/superpowers/plans/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-23 16:15:38 -07:00
Solitaire Quest f84d7c5849 fix(workspace): add derives/docs per code review, remove unused thiserror from solitaire_sync 2026-04-23 11:04:15 -07:00
Solitaire Quest 684f07746d feat(workspace): initialize all seven crates with stubs and blank Bevy window
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 11:00:42 -07:00