Replays previously persisted only seed + moves and re-dealt the board
from the seed at playback time, so any change to the seed->deal mapping
(RNG bumps, upstream upgrades) silently invalidated every existing
replay. Schema v4 instead embeds a SessionRecording - the upstream
card_game Session serde ({config, initial_state, instructions}) - so
playback rebuilds the exact recorded board; seed/draw_mode/mode remain
caption metadata only.
- core: SessionRecording newtype delegating to Session<Klondike> serde;
GameState::recording() / from_recording(); from_instructions_unchecked
fixture helper; serde_json added to dev-deps (tests only)
- data: Replay v4 (recording replaces moves); v1-v3 files rejected by
the existing version gate
- engine: win-recording and sync upload freeze game.recording();
playback rebuilds from the recording; Playing carries the extracted
move list (+ Box<Replay> for clippy large_enum_variant)
- wasm: replay_export() builds the full v4 upload payload so JS never
hand-assembles it (the old game.js path hardcoded schema_version: 2
and corrupted u64 seeds via Math.round); ReplayPlayer::from_json
enforces schema_version == 4 with a descriptive error
- web: game.js/play.html use replay_export; replay.js surfaces player
construction errors in the caption instead of dying silently
- server: mode validation accepts data-carrying GameMode variants
(Difficulty uploads previously 400'd against the String field)
Both replays on prod are May-era v1 rows with empty move lists - every
shared replay was already unplayable; the viewer now says why.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pile-position types (Tableau, Foundation, KlondikePile, KlondikePileStack)
are runtime-only and have no serde upstream. Per Rhys's guidance, the
persistence layer now stores the moves (KlondikeInstruction) rather than
board coordinates, decoding back to runtime pile positions on demand.
Core / data:
- game_state: instruction_history() -> Vec<KlondikeInstruction>; add
instruction_to_piles() and apply_instruction(); drop AnyInstruction.
- klondike_adapter: delete the entire Saved* serde mirror section
(SavedTableau/Foundation/SkipCards/KlondikePile/TableauStack/
KlondikePileStack/DstFoundation/DstTableau/SavedInstruction).
- replay: drop the bespoke ReplayMove serde mirror; Replay.moves is now
Vec<KlondikeInstruction>; REPLAY_SCHEMA_VERSION 2 -> 3.
- storage: game_state save format v3 rejected (v4/v5 only).
Engine / wasm consumers:
- record via KlondikeInstruction (stock click = RotateStock).
- playback decodes each instruction to (from, to, count) against the
live state via instruction_to_piles, then fires the canonical event;
undecodable instructions are skipped with a warning, never panic.
- remove all use solitaire_data::ReplayMove and Saved* imports.
Workspace check, clippy -D warnings, and the full test suite all pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
All downstream crates now import Foundation, KlondikePile, Tableau,
Klondike, Session, Suit, Rank exclusively from solitaire_core.
solitaire_core is the single version-pin point for the upstream crates.
- solitaire_engine: 19 files updated, klondike direct dep removed
- solitaire_wasm: use statement updated, klondike direct dep removed
- solitaire_data: unused klondike dep removed
- Cargo.lock: klondike no longer a direct dep of engine/wasm/data
- Full workspace clippy clean, all tests pass
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Apply cargo fmt to solitaire_engine, solitaire_server formatting.
- solitaire_server/src/lib.rs: add https://analytics.aleshym.co to
script-src, img-src, and connect-src so the analytics beacon loads
without a CSP violation.
- docs and README updates.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace PileType with typed KlondikePile (Foundation/Tableau variants)
throughout solitaire_core, solitaire_wasm, and solitaire_engine;
ReplayMove now uses SavedKlondikePile for serialisation stability
- Split replay_overlay.rs into replay_overlay/ module (mod, format,
input, update, tests) for maintainability
- Add klondike dep to solitaire_engine and solitaire_data Cargo.toml
- Add TestPileState infrastructure to game_state.rs for engine unit tests
- Rebuild solitaire_wasm pkg (js + wasm artefacts updated)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>