f63db769ae4e67da195786c24c708d88be2ae190
3 Commits
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716a025352 |
fix(app): wrap WinitWindows in Option to satisfy Bevy 0.18 param validation
`NonSend<WinitWindows>` failed system-param validation on the first few frames before `WinitWindows` was populated, panicking the Update system before any logic could run. Bevy 0.18's stricter validation panics rather than skips when a non-send resource is absent, with an error message spelling out the fix: *"wrap the parameter in `Option<T>` and handle `None` when it happens."* Wraps `winit_windows` as `Option<NonSend<WinitWindows>>` and early-returns on `None`, mirroring the same lifecycle handling already applied to `winit_windows.get_window(primary_entity)` — both fail in the same window of frames before winit's `Resumed` event fires. Repro from the user's `cargo run` log: ``` thread 'Compute Task Pool (2)' panicked at .../bevy_ecs-0.18.1/src/error/handler.rs:125:1: Encountered an error in system ...: Parameter ... failed validation: Non-send resource does not exist ``` Workspace clippy + cargo test --workspace clean, 1185 passing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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3eb3a26789 |
feat(app): wire desktop window icon — Terminal ▌RS mark at runtime
Closes Resume-prompt Option A (the post-v0.21.0 first option). Half-day desktop work, no cert dependency. Three deliverables: 1. **SVG-authored icon** (`solitaire_engine/src/assets/icon_svg.rs`) — square Terminal mark: `#151515` background, brick-red `#a54242` 1 px border, brick-red ▌ cursor block centered, "RS" monogram in `#d0d0d0` foreground gray beneath. Same shape that already lives on the splash boot screen and card-back monogram, reused as the project's signature visual mark. Authored in a 64-unit logical box so it scales cleanly at every rasterisation target. 2. **9-size PNG hierarchy** (16, 24, 32, 48, 64, 128, 256, 512, 1024 px) regenerated by `solitaire_engine/examples/icon_generator.rs` into `assets/icon/icon_<size>.png`. Sizes cover Linux hicolor (16, 24, 32, 48, 64, 128, 256, 512), Windows .ico targets (16, 32, 48, 256), and macOS .icns targets (16, 32, 64, 128, 256, 512, 1024). The runtime path uses just the 256 px slot; the smaller sizes are pre-rendered for downstream packaging. 3. **Runtime `Window::icon` wiring** (`solitaire_app/src/lib.rs`). Bevy 0.18 has no `Window::icon` field — the icon is set through the underlying `winit::window::Window` via the `WinitWindows` resource. `set_window_icon` runs each Update tick, retries silently until `WinitWindows` is populated (typically frame 1 or 2), decodes the embedded 256 px PNG via `tiny_skia`, builds a `winit::window::Icon`, and self-disables via `Local<bool>`. Same one-shot pattern as `apply_smart_default_window_size`. Desktop-only — Android draws its launcher icon from the APK manifest, so the system is target-gated to `cfg(not(target_os = "android"))`. Dep changes (CLAUDE.md §8 user-confirmed): - `winit = "0.30"` promoted from a transitive Bevy dep to a direct dep on `solitaire_app` so `winit::window::Icon` is in scope — bevy_winit 0.18 doesn't re-export it. Version pinned to whatever Bevy uses; if Bevy bumps winit, this line bumps in lockstep. - `tiny-skia` added as a direct dep on `solitaire_app` for PNG → RGBA decode. Already in workspace deps for `solitaire_engine`; no version drift risk. - Both new deps target-gated to non-Android only. Test infrastructure: `solitaire_engine/tests/icon_svg_pin.rs` hashes the rasterised RGBA bytes at all 9 sizes via FNV-1a (same shape as `card_face_svg_pin`). Bootstrap pattern (empty EXPECTED → panic with hashes formatted as Rust source → paste back in) handles future intentional builder edits cleanly. Workspace clippy + cargo test --workspace clean. 1185 passing (+1 from v0.21.0's 1184 baseline — the icon pin's `rasterised_icon_bytes_match_pinned_hashes`). Out of scope for this commit: `.icns` / `.ico` bundling for macOS / Windows app packaging. Both are packaging-time concerns (set via bundle manifests, not runtime calls) and would need new deps (`ico` and `icns` crates) — separate followup if/when the project ships as a packaged macOS / Windows app rather than just `cargo run`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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fb8b2ac684 |
feat(app): Android build target — first working APK at 54 MB
Wires the workspace through `cargo apk build`. After this commit `cargo apk build -p solitaire_app --target x86_64-linux-android` produces a debug-signed APK at `target/debug/apk/solitaire-quest.apk` containing all assets and `lib/x86_64/libsolitaire_app.so` — runnable on the AVD or a physical x86_64 device. The five gating points discovered by iterating compile cycles: 1. solitaire_app split into bin + lib. cargo-apk needs a `cdylib` to bundle as `libmain.so`; pure-bin crates panic with "Bin is not compatible with Cdylib". `src/lib.rs` carries the ECS bootstrap as `pub fn run`; `src/main.rs` is a 3-line shim that delegates for the desktop `cargo run` path. 2. `[package.metadata.android]` pins target SDK 34 / min SDK 26 so cargo-apk doesn't probe for whatever default it ships (which on this machine was an uninstalled API 30). `assets = "../assets"` lets the same asset directory feed both desktop and APK. 3. Workspace `bevy` features add `android-native-activity` (the Bevy-side glue that pairs with cargo-apk's NativeActivity wrapper). The feature is target-gated inside bevy_internal so desktop builds compile it out. 4. `arboard` (clipboard, used by Stats's "Copy share link") has no Android backend — `cargo apk build` fails with E0433 on `platform::Clipboard` if unconditional. Target-gated to `cfg(not(target_os = "android"))`; the system surfaces an informational toast on Android until JNI ClipboardManager is wired in the Phase-Android round. 5. `keyring` + `keyring-core` cannot compile for android — the transitive `rpassword` uses `libc::__errno_location` which bionic doesn't expose. Both crates target-gated; `auth_tokens` ships a stub on Android that returns `KeychainUnavailable` for every call, matching how callers already handle a Linux box without Secret Service. Cosmetic post-pass panic: cargo-apk panics AFTER the APK is signed when it tries to also wrap the bin target. The APK on disk is unaffected. Working around this with `cargo apk build --lib` is the next small step. What's verified: - Desktop `cargo build`, `cargo clippy --workspace --all-targets`, and `cargo test --workspace` all clean. - `cargo apk build -p solitaire_app --target x86_64-linux-android` produces 54 MB debug APK with libsolitaire_app.so + assets. What's NOT yet verified: - Whether the APK actually launches on the AVD / a phone (next step: `adb install` + `adb logcat` against the bevy_test AVD). - Whether `dirs::data_dir()` on Android returns a usable path (sync / persistence will surface this if not). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |