Commit Graph

15 Commits

Author SHA1 Message Date
funman300 09fcd2097e fix(server): XSS, missing score submission, leaderboard never updated, no LIMIT
Build and Deploy / build-and-push (push) Successful in 4m14s
- leaderboard.html, replays.html: escape user-supplied display_name and
  username before inserting into innerHTML to prevent stored XSS
- game.js: call POST /api/replays on win so browser-game completions are
  recorded; scores were never submitted before this fix
- replays.rs: after replay insert, upsert leaderboard best_score /
  best_time_secs for opted-in users when the new score beats their current
  best (classic mode only); scores were never updated before this fix
- leaderboard.rs: add LIMIT 100 to GET /api/leaderboard to prevent
  unbounded query growth

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 19:32:14 -07:00
funman300 d5c95f9a0f fix(web): preload card images to prevent white-flash on flip
Build and Deploy / build-and-push (push) Successful in 3m43s
When a card flipped face-up, the browser fetched the PNG on demand,
showing the cream fallback colour until the image arrived. Preloading
all 52 faces and the back at module load ensures they are cached before
any flip can occur.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:17:33 -07:00
funman300 b04781178e feat(web): account page with sign in / sign up tabs
Build and Deploy / build-and-push (push) Successful in 4m12s
- Add account.html: tabbed form for login and registration, signed-in
  state with sign-out, links to leaderboard and replays
- Wire /account route in build_router_inner
- Add Account card to landing page
- Link leaderboard login prompt to /account for new users

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:09:57 -07:00
funman300 e6c67d03c2 chore: rename app from Solitaire Quest to Ferrous Solitaire
Build and Deploy / build-and-push (push) Successful in 4m55s
Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:04:45 -07:00
funman300 4315c0ae70 feat(web): leaderboard and replays pages with nav from landing
Build and Deploy / build-and-push (push) Successful in 3m38s
- Add leaderboard.html: JWT login form + localStorage token + table
- Add replays.html: public listing of recent replays, row click to viewer
- Wire /leaderboard and /replays routes in build_router_inner
- Fix home.html Recent Replays link from /api/replays/recent to /replays

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:50:54 -07:00
funman300 31d0a1b6e3 feat(web): add home arrow link to game page header
Build and Deploy / build-and-push (push) Successful in 4m32s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:38:58 -07:00
funman300 98f9933ed0 fix(web): apply Terminal palette and UX fixes to game page
Build and Deploy / build-and-push (push) Successful in 1m19s
Aligns /play with the landing page and app color scheme — same
bg, panel, accent, and felt tokens from ui_theme.rs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:26:51 -07:00
funman300 a6030f4b7b fix(web): align replay and landing page to Terminal (base16-eighties) palette
Build and Deploy / build-and-push (push) Successful in 1m28s
Replay viewer was using the old midnight-purple palette. Both pages now
use the exact color tokens from ui_theme.rs — matching the desktop and
Android app exactly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:23:16 -07:00
funman300 28b1d38951 feat(web): add landing page at / with links to play, leaderboard, replays
Build and Deploy / build-and-push (push) Failing after 1m37s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:21:38 -07:00
funman300 079349dc0f fix(web): explicit top/left on .slot and .recycle-label
Without top:0;left:0, Firefox and other non-Chrome engines place
absolute elements at the content edge (padding offset = 20px) before
the JS transform is applied, shifting slots 20px below/right of cards.
Cards already had explicit top:0;left:0; slots now match.

.recycle-label also had top:50%;left:50% which combined with the JS
inline transform would place the ↺ symbol halfway across the board.
Changed to top:0;left:0 so JS transform is the sole position source.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 11:20:56 -07:00
funman300 8f82b9fcb5 fix(web): sticky header, correct bottom-corner suit glyphs, main min-width
- header: position sticky so HUD/controls never scroll off screen
- .card .corner.bottom: remove rotate(180deg) — ♠ rotated looks like ♥,
  causing players to misread suit on the bottom corner
- main: add min-width:0 so flex container doesn't push board off-edge

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 11:06:15 -07:00
funman300 0ebe87a411 fix(web): browser game UX pass — shake feedback, timer, stock count, HUD
- game.js fully rewritten: correct coordinate system (PAD baked into
  PILE_ORIGIN), undo driven by undo_stack_len, flashIllegal shake with
  --card-tx CSS variable, game timer, stock count HUD, URL seed persist,
  foundation suit hints, auto-complete step loop
- game.html: adds hud-timer, hud-stock, win-time elements
- game.css: @keyframes illegal-shake, .slot-hint, overflow-x on main
- solitaire_wasm: adds undo_stack_len to GameSnapshot

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 10:27:05 -07:00
funman300 1e6d153cd0 feat(wasm): playable browser game at /play
Add `SolitaireGame` WASM binding to `solitaire_wasm` exposing draw(),
move_cards(), undo(), auto_complete_step(), and state() — all backed by
the real solitaire_core rules engine.

Add /play route to solitaire_server serving a full vanilla-JS
interactive Klondike game (game.html / game.css / game.js). Features:
drag-and-drop card moves (mouse + touch via PointerEvents), click stock
to draw, double-click card to auto-move to foundation, undo, draw-1/3
toggle, new game, auto-complete animation, win overlay, seed display.
Rebuild solitaire_wasm.js + solitaire_wasm_bg.wasm.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 09:42:56 -07:00
funman300 1fcd032b0a feat(web): card flight animations between piles
The replay viewer's renderer used to wipe and rebuild every card
from scratch on every step (`board.replaceChildren()`). Each step
was a discrete redraw — fine for correctness, abrupt for the eye.

Restructured to a persistent card-element model:

- `#board` is now a positioned context (relative) instead of a
  CSS grid. The dashed empty-pile placeholders are absolutely-
  positioned `.slot` elements painted once at bootstrap.
- Each card lives as a sibling of the slots, absolutely-positioned
  with `transform: translate(x, y)`. The CSS transition on
  `transform` (280 ms cubic-bezier) runs every move as a flight
  rather than a redraw.
- `cardEls: Map<id, HTMLElement>` persists across renders. Cards
  unchanged between steps don't re-create their DOM at all.
- Z-index is set per-render from the card's pile index so a card
  flying out from the bottom of a tableau passes behind the cards
  above it.
- Newly-spawned cards (rare — only on Restart) fade in at their
  target position via a `requestAnimationFrame` opacity flip;
  cards that disappear (also rare) fade out and despawn after the
  220 ms fade.
- `will-change: transform` lets the browser composite the
  animation, keeping it smooth on low-spec hardware.

Restart now drops every existing card before resetting so the
fresh deal looks like a new game, not a continuation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 19:01:02 +00:00
funman300 07b8ecd9b2 feat(server): web replay viewer (HTML/CSS + WASM bindings)
Wires the WASM module from the previous commit into a minimal web
viewer served at <server>/replays/<id>. Two new server routes:

- `GET /replays/:id`  — returns the same embedded HTML page for any
  id; the page itself reads the path from window.location in JS and
  fetches the replay JSON via /api/replays/:id.
- `/web/*` — ServeDir for the static assets (replay.css, replay.js,
  and the wasm-bindgen-generated pkg/).

Web layer:
- index.html — header, board, controls, status. Module script.
- replay.css — midnight-purple palette matching the desktop client,
  dark felt board, CSS-grid pile layout, tableau fan via per-card
  inline `top` offset.
- replay.js — fetches the replay, instantiates the wasm
  ReplayPlayer, drives state(), step(). Controls: Restart, Play/Pause
  toggle, Step. Auto-tick at 600 ms.
- pkg/ — generated by wasm-bindgen (committed so deployers don't
  have to install wasm-bindgen-cli + the wasm32 target).

`tower-http = "0.6"` added to solitaire_server with the `fs` feature
for ServeDir.

To regenerate pkg/ after a solitaire_wasm change:
    RUSTFLAGS='--cfg getrandom_backend="wasm_js"' \
      cargo build -p solitaire_wasm \
      --target wasm32-unknown-unknown --release
    wasm-bindgen --target web \
      --out-dir solitaire_server/web/pkg --no-typescript \
      target/wasm32-unknown-unknown/release/solitaire_wasm.wasm

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 18:54:01 +00:00