Commit Graph

6 Commits

Author SHA1 Message Date
funman300 d5c95f9a0f fix(web): preload card images to prevent white-flash on flip
Build and Deploy / build-and-push (push) Successful in 3m43s
When a card flipped face-up, the browser fetched the PNG on demand,
showing the cream fallback colour until the image arrived. Preloading
all 52 faces and the back at module load ensures they are cached before
any flip can occur.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:17:33 -07:00
funman300 e6c67d03c2 chore: rename app from Solitaire Quest to Ferrous Solitaire
Build and Deploy / build-and-push (push) Successful in 4m55s
Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:04:45 -07:00
funman300 98f9933ed0 fix(web): apply Terminal palette and UX fixes to game page
Build and Deploy / build-and-push (push) Successful in 1m19s
Aligns /play with the landing page and app color scheme — same
bg, panel, accent, and felt tokens from ui_theme.rs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:26:51 -07:00
funman300 8f82b9fcb5 fix(web): sticky header, correct bottom-corner suit glyphs, main min-width
- header: position sticky so HUD/controls never scroll off screen
- .card .corner.bottom: remove rotate(180deg) — ♠ rotated looks like ♥,
  causing players to misread suit on the bottom corner
- main: add min-width:0 so flex container doesn't push board off-edge

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 11:06:15 -07:00
funman300 0ebe87a411 fix(web): browser game UX pass — shake feedback, timer, stock count, HUD
- game.js fully rewritten: correct coordinate system (PAD baked into
  PILE_ORIGIN), undo driven by undo_stack_len, flashIllegal shake with
  --card-tx CSS variable, game timer, stock count HUD, URL seed persist,
  foundation suit hints, auto-complete step loop
- game.html: adds hud-timer, hud-stock, win-time elements
- game.css: @keyframes illegal-shake, .slot-hint, overflow-x on main
- solitaire_wasm: adds undo_stack_len to GameSnapshot

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 10:27:05 -07:00
funman300 1e6d153cd0 feat(wasm): playable browser game at /play
Add `SolitaireGame` WASM binding to `solitaire_wasm` exposing draw(),
move_cards(), undo(), auto_complete_step(), and state() — all backed by
the real solitaire_core rules engine.

Add /play route to solitaire_server serving a full vanilla-JS
interactive Klondike game (game.html / game.css / game.js). Features:
drag-and-drop card moves (mouse + touch via PointerEvents), click stock
to draw, double-click card to auto-move to foundation, undo, draw-1/3
toggle, new game, auto-complete animation, win overlay, seed display.
Rebuild solitaire_wasm.js + solitaire_wasm_bg.wasm.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 09:42:56 -07:00