Classic SVGs and manifest are now compiled in via include_bytes!(),
making the theme available on all platforms (desktop, Android) without
requiring filesystem assets. Removes the now-redundant Dockerfile COPY
of solitaire_engine/assets/themes/classic.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Rename assets/themes/default/ → assets/themes/dark/; update theme.ron
id/name to "dark"/"Dark"
- Rename all DEFAULT_THEME_* constants → DARK_THEME_* and
default_theme_svg_bytes / populate_embedded_default_theme → dark_*
- Add bundled_theme_url() helper for URL resolution without needing the
registry (used by Startup systems where ordering isn't guaranteed)
- Registry now lists Classic first (new player default), Dark second
- settings.rs default_theme_id() returns "classic" so fresh installs
start on the white card theme
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
White/cream card faces with traditional red (hearts/diamonds) and black
(clubs/spades) colours, plus a navy diamond-pattern card back. Shipped
as a bundled AssetServer theme alongside the existing Default theme.
Registry updated to include the Classic entry; registry tests updated
to reflect the new BUNDLED_COUNT of 2.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
A2: docs/ANDROID.md — remove stale "permanent fix to come" note;
clarify --lib is the canonical command; root-cause the upstream
cargo-apk bug. SESSION_HANDOFF.md closes the open item.
A3: Remove dead CARD_PLAN.md references from four source module
doc comments (theme/importer.rs, theme/plugin.rs, assets/mod.rs,
assets/svg_loader.rs). Also fix stale "future picker UI" language
in plugin.rs (picker shipped in Phase 7).
A4: ui_modal.rs spawn_modal_button — add min_height: Val::Px(48.0)
so every modal action button meets Material's 48 dp touch target
minimum. Modal button height was 42 px (2×SPACE_3 + TYPE_BODY_LG);
now clamped to 48 px minimum. Cards at 40 dp on 360 dp phones are
layout-constrained (7 columns) and cannot be widened.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The pixel-art card theme generated via Claude Design (53 PNGs at
256x384, ~340 KB total) now ships embedded in the binary alongside
the existing default SVG theme. Players see the new theme in the
picker out of the box without needing to drop files into
~/.local/share/solitaire_quest/themes/.
solitaire_engine/assets/themes/rusty-pixel/:
- 53 PNGs (52 face cards + 1 back) at 256x384
- theme.ron declaring meta.id = "rusty-pixel",
card_aspect = (2, 3), pixel_art = true
assets/sources.rs:
- New constants RUSTY_PIXEL_THEME_MANIFEST_URL,
RUSTY_PIXEL_THEME_MANIFEST_PATH,
RUSTY_PIXEL_THEME_MANIFEST_BYTES.
- New embed_rusty_pixel_png! macro mirroring embed_default_svg!.
- New RUSTY_PIXEL_THEME_PNGS table — 53 entries, one per file.
- New rusty_pixel_theme_png_bytes(filename) lookup helper
mirroring default_theme_svg_bytes for the thumbnail cache.
- New populate_embedded_rusty_pixel_theme(app) registers the
manifest + every PNG into Bevy's EmbeddedAssetRegistry.
- AssetSourcesPlugin::build now calls both populate functions
so the picker has both themes loadable from the binary alone.
theme/registry.rs:
- New rusty_pixel_entry() returns the bundled metadata.
- build_registry now inserts default + rusty-pixel ahead of the
user-dir scan, and filters user themes whose id collides with
a bundled built-in. Bundled wins on collision because it's
guaranteed complete; the user's overriding copy may be partial
or stale.
- Updated existing tests for the new len()=2-instead-of-1 baseline.
- New test user_theme_id_collision_with_bundled_is_dropped pins
the dedup contract.
theme/plugin.rs:
- load_initial_theme + react_to_settings_theme_change now both
consult a new manifest_url_for(theme_id) helper that routes
bundled built-ins through embedded:// and unknown ids through
themes://. Drops the previous hard-coded "default →
DEFAULT_THEME_MANIFEST_URL else themes://" branch.
- read_theme_preview_bytes also checks the rusty-pixel embed
table before falling through to the user-dir filesystem read,
so the picker chip's thumbnail works on a fresh install where
the user-dir doesn't exist.
Workspace: 1172 passing tests / 0 failing, was 1171 (+1 net from
the new collision test). cargo clippy --workspace --all-targets
-- -D warnings clean. Binary grows by ~340 KB (the 53 bundled
PNGs).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bevy's default sprite sampler is bilinear (Linear), which mushes
pixel-art card faces at non-integer scales. The rusty-pixel theme
ships 256x384 source PNGs that get displayed at ~150-200px wide on
typical desktop windows — an aggressive downscale where bilinear
visibly blurs the pixel grid.
Globally flipping ImagePlugin to default_nearest() would also affect
the SVG-rasterised default theme, where bilinear's smoothing is
actually desired (the SVG rasteriser produces a high-res 512x768
pixmap that the GPU has to downscale at draw time).
The fix is a per-theme opt-in:
- ThemeMeta gains pixel_art: bool with #[serde(default)] for
backwards compat. Older manifests load with `false`, preserving
SVG-default behaviour.
- sync_card_image_set_with_active_theme inspects theme.meta.pixel_art
after a theme finishes loading. When true, walks every face +
back Handle<Image> in the active CardTheme and rewrites its
sampler to ImageSampler::Descriptor(ImageSamplerDescriptor::nearest()).
The Modified asset event triggers a GPU re-upload with the new
sampler descriptor.
- The 12 ThemeMeta struct literals across the engine
(settings_plugin, card_plugin, theme/{plugin,mod,manifest,
importer,registry}) all gain `pixel_art: false` to match the
new field.
The deployed rusty-pixel theme.ron at
~/.local/share/solitaire_quest/themes/rusty-pixel/ now sets
pixel_art: true, so the player's switch-to-pixel-art chip flips to
nearest sampling on the spot.
Workspace: 1171 passing tests / 0 failing. cargo clippy
--workspace --all-targets -- -D warnings clean.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The theme picker chip's thumbnail loader hardcoded `.svg`
filenames (`spades_ace.svg`, `back.svg`) — a holdover from when
every shipped theme was vector-art. Raster-art user themes (e.g.
the v0.19 pixel-art theme generated via Claude Design and dropped
into ~/.local/share/solitaire_quest/themes/rusty-pixel/) had real
PNGs in their directory but the picker rendered placeholders
because it never tried the PNG sibling.
The fix is scoped to the thumbnail-cache pipeline. In-game card
rendering already worked via Bevy's standard PNG asset loader on
manifest-declared face/back paths — only the picker's small
preview chip was affected.
Changes in solitaire_engine/src/theme/plugin.rs:
- PREVIEW_FACE_FILENAME / PREVIEW_BACK_FILENAME (with embedded
`.svg` suffix) replaced by PREVIEW_FACE_BASENAME /
PREVIEW_BACK_BASENAME ("spades_ace" / "back"). The function
appends the extension itself.
- read_theme_preview_svg_bytes -> read_theme_preview_bytes
returns ThemePreviewBytes::{Svg, Png}. For "default" the
embedded table stays SVG-only. For user themes the function
tries `<basename>.svg` first (matching the bundled
convention) and falls back to `<basename>.png` second.
- rasterize_preview_to_handle gains a Png branch that calls a
new decode_png_for_thumbnail helper (Bevy's
Image::from_buffer with ImageType::Format(ImageFormat::Png)).
PNGs decode at native dimensions; the picker chip's UI
layout scales them at draw time. SVGs continue to rasterise
at the fixed 100x140 thumbnail size as before.
- generate_thumbnail_pair_for is unchanged in shape; just
threads the new enum through.
Tests:
- read_default_theme_preview_returns_some_for_canonical_files
updated to match the new function signature and assert on
the Svg variant explicitly.
- New png_only_user_theme_generates_real_thumbnails creates a
temp theme dir, writes a 2x3 PNG (encoded at runtime via the
`image` dev-dep so the bytes are guaranteed valid), and
asserts both ace + back yield non-default Handle<Image>.
Cleans up the temp dir afterward.
solitaire_engine/Cargo.toml: image = "0.25" added as a
dev-dependency for the test's runtime PNG encoding. Already a
transitive Bevy dep so the build graph is unchanged.
Workspace: 1171 passing tests / 0 failing, was 1170 (+1 new).
cargo clippy --workspace --all-targets -- -D warnings clean.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Settings → Cosmetic's theme picker showed only the theme name. Now
each chip carries a small Ace-of-Spades + back preview pair so the
player can see what each theme looks like before switching.
A new ThemeThumbnailCache resource keys per-theme by id and stores
two Handle<Image>s (ace + back) rasterised at thumbnail resolution
via the existing rasterize_svg path. Generation runs once per
theme registration in theme_plugin; subsequent picker re-spawns
just look up the cached handles. Themes that lack one of the
preview SVGs (broken user theme) get a Handle::default() placeholder
rather than crashing — the placeholder renders as a transparent
rectangle the same size as the missing thumbnail.
The picker chip spawn loop in settings_plugin reads the cache and
renders the pair as two child sprites above the chip text. The
selected-theme chip's existing STATE_SUCCESS tint sits behind the
thumbnails; contrast stays readable.
Asset-source plumbing in assets/sources.rs and assets/mod.rs picks
up the new bytes-loading helper that the thumbnail generator uses
for embedded:// theme assets at startup time (before AssetServer is
fully initialised).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Themes already shipped a back.svg in their manifest but card_plugin
ignored it — face-down cards always rendered with the legacy
back_N.png picker, so swapping themes only swapped the faces. Now
the active theme's back rasterises alongside its faces and feeds
into the face-down sprite path; the legacy back_N.png picker remains
the fallback when a theme doesn't ship its own back (e.g. a
user-imported theme that only redefines faces).
theme/plugin.rs caches the active theme's back Handle<Image> in the
ActiveTheme resource on theme-load and theme-switch. card_plugin's
face-down branch reads ActiveTheme first; missing theme back →
legacy back_N.png path indexed by Settings.selected_card_back.
Settings → Cosmetic's card-back picker section gains a caption
("Active theme provides its own back") that surfaces when the
override is in effect, plus the swatch row dims to communicate the
read-only state. Settings file format unchanged — selected_card_back
still round-trips and only takes effect when the theme leaves the
back undefined.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`AssetPath::resolve` concatenates, so manifest-relative SVG paths
ended up under `…/theme.ron/<name>.svg` and the asset server
reported all 53 references missing. `resolve_embed` is the RFC 1808
sibling-resolution method that strips the base path's last segment
first, giving the intended `…/<name>.svg`. Default theme now loads
cleanly from the embedded:// source.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires the runtime theme system (CARD_PLAN.md phases 1–7) into the
visible Settings UI so a player can switch between every theme
discovered by `ThemeRegistry` without restarting.
solitaire_data/src/settings.rs
Settings gains `selected_theme_id: String` (default "default"),
guarded by `#[serde(default = "default_theme_id")]` so existing
settings.json files deserialize cleanly.
solitaire_engine/src/settings_plugin.rs
- SettingsButton::SelectTheme(String) variant + focus order 85.
- sync_settings_panel_visibility now reads
Option<Res<ThemeRegistry>>, snapshots id+display_name pairs, and
threads them into spawn_settings_panel. When the registry is
absent (tests under MinimalPlugins) the picker silently skips —
every existing test continues to pass unchanged.
- theme_picker_row helper: like picker_row but keyed by String
rather than usize, with chips wide enough for theme display
names. Attaches the canonical tooltip ("Choose card-face
artwork. Imported themes appear here.") and the FocusRow marker
so Left/Right arrows cycle within the row.
- Click handler updates settings.selected_theme_id, persists, and
fires SettingsChangedEvent — same shape as every other picker.
solitaire_engine/src/theme/plugin.rs
- load_default_theme renamed to load_initial_theme; reads
SettingsResource on Startup and seeds ActiveTheme from
settings.selected_theme_id (falling back to embedded default).
- react_to_settings_theme_change watches SettingsChangedEvent,
no-ops when the active theme already matches, and otherwise
swaps ActiveTheme — the existing
sync_card_image_set_with_active_theme system then refreshes
every card sprite on the next AssetEvent::LoadedWithDependencies.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
Implements Phase 6 of CARD_PLAN.md — discovers every available card
theme on startup so the future picker UI can list them.
solitaire_engine/src/theme/registry.rs
ThemeEntry { id, display_name, manifest_url, meta }
ThemeRegistry — Resource holding the entries; provides
find(id), iter(), len(), is_empty().
ThemeRegistryPlugin — Startup system that scans
user_theme_dir() and populates the registry.
build_registry(user_dir) — pure helper; takes the dir as a
parameter so tests use tempfile::tempdir() without touching
the global OnceLock-based user-theme path.
refresh_registry(&mut, user_dir) — replaces in-place; called
after a successful import_theme so a freshly-imported theme
appears in the picker without an app restart.
The bundled default entry is always inserted (id "default", served
from DEFAULT_THEME_MANIFEST_URL) so the picker has at least one
option even when no user themes exist.
Discovery is best-effort: a directory whose theme.ron is missing,
malformed, or fails ThemeMeta::validate is silently skipped — broken
themes don't poison the registry. Only the meta block is parsed
(via a derive(Deserialize) struct that ignores other manifest
fields), which keeps startup quick even with dozens of themes
installed.
Wired into solitaire_app/main.rs after ThemePlugin so the asset
sources are registered before discovery scans for theme.ron files.
10 new tests covering: empty user dir, nonexistent user dir, valid
user theme registers, full-manifest tolerance via meta-only parser,
malformed theme.ron skipped, invalid-meta theme skipped, directory
without theme.ron ignored, find() returns None for unknown id,
refresh_registry replaces stale entries, default-entry URL matches
the embedded constant.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
Implements Phase 4 of CARD_PLAN.md — the runtime hook that loads the
default theme on startup and refreshes the card-rendering pipeline
whenever the active theme changes.
solitaire_engine/src/theme/plugin.rs
ThemePlugin
init_asset::<CardTheme>, register_asset_loader for SvgLoader and
CardThemeLoader, Startup load_default_theme, and Update
sync_card_image_set_with_active_theme.
ActiveTheme(Handle<CardTheme>)
Resource pointing at the currently-loaded theme.
set_theme(commands, asset_server, theme_id)
Public API for switching themes — formats the URL as
`themes://<theme_id>/theme.ron` and updates the resource.
Integration approach: rather than refactor every `card_plugin.rs`
spawn site to read from `Assets<CardTheme>` directly, the sync system
writes the theme's face/back image handles into the existing
`CardImageSet` resource on `AssetEvent::LoadedWithDependencies` /
`Modified`, then fires `StateChangedEvent`. The existing
`sync_cards_on_change` pipeline rebuilds card sprites from the new
handles on the next tick — observable behaviour matches the plan's
intent (theme switches propagate immediately) while keeping
card_plugin's 1929-line surface area untouched.
Theme.back is mapped onto `CardImageSet.backs[0]` (the default-back
slot xCards previously occupied); `backs[1..=4]` are the
asset-generator patterns and remain user-selectable independent of
the active theme.
Added to solitaire_app/main.rs as `add_plugins(ThemePlugin)` after
`AssetSourcesPlugin` so the asset sources are registered before the
default-theme load is dispatched.
6 new tests covering suit/rank index mapping (matching the
`card_plugin` doc-commented `[suit][rank]` layout), empty-theme
no-panic, back-slot overwrite, and the URL format from `set_theme`.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (950 passed, 0 failed, 9 ignored).
Implements Phase 7 of CARD_PLAN.md — the entry point that takes a
user-supplied theme zip archive, validates it end-to-end, and
atomically unpacks it into the per-platform user themes directory.
Public API:
import_theme(zip_path) -> Result<ThemeId, ImportError>
Resolves user_theme_dir() and unpacks into <user>/<id>/.
import_theme_into(zip_path, target_root) -> Result<ThemeId, ImportError>
Test-friendly variant that takes the destination explicitly so
unit tests never touch the global OnceLock override.
Safety guarantees enforced:
- 20 MB hard cap on archive size (read from the central directory
before any extraction).
- Zip-slip path traversal rejected via ZipFile::enclosed_name plus a
Component::Normal-only belt-and-braces check.
- Manifest parsed via ron::de and validated via the existing
ThemeManifest::validate (Phase 2) — surfaces named diagnostics for
missing-of-52, unknown keys, duplicate keys, and meta errors.
- Every referenced face + back rasterised through rasterize_svg as a
structural validity check before any bytes hit the destination.
- Atomic install: writes to <root>/.<id>.tmp/ then std::fs::rename
into place, with a recursive copy + remove fallback for cross-
device renames. Failed extraction wipes the staging dir; the user
themes root is never touched on error.
- Id collision with an existing theme dir rejected up front.
7 new tests covering the happy path plus six failure modes (missing
manifest, missing face, oversized archive, zip-slip, missing-file,
id collision). Tests build zips in tempfile::TempDir so they never
touch the real user themes directory.
Workspace deps: zip 8.6 (default-features off + deflate only),
tempfile 3.27 (dev only).
cargo check --workspace --all-targets / clippy --workspace
--all-targets -- -D warnings clean. cargo test could not be run in
this turn because cc disappeared from the sandbox; tests compile
under cargo check --tests and will run on a normal toolchain.
Implements Phase 2 of CARD_PLAN.md — the data types and `.theme.ron`
asset loader that build on Phase 1's SVG rasteriser.
solitaire_engine/src/theme/
mod.rs — CardKey { suit, rank } as the HashMap lookup key
(distinct from solitaire_core::Card which carries
per-deal id + face_up state); CardKey::all() yields
the 52 keys in suit-major / rank-ascending order;
manifest_name() and parse_manifest_name() round-trip
via the canonical "{suit}_{rank}" form.
ThemeMeta with structural validation (id non-empty,
no path separators, non-zero aspect components).
CardTheme #[derive(Asset, TypePath)] storing the
53 image handles + meta.
manifest.rs — ThemeManifest { meta, back, faces } with serde for
RON round-trip. validate() returns a strongly-typed
HashMap<CardKey, PathBuf>, surfacing precise errors
for unknown face keys, missing-of-52 entries, and
duplicate keys (RON silently keeps the last; brittle
for a release).
loader.rs — AssetLoader for .theme.ron. Validates manifest, then
composes sibling SVG paths via AssetPath::resolve so
the same loader works for both embedded:// and
themes:// asset sources (Phase 3 territory).
Schedules every face + back load through SvgLoader
with target_size derived from meta.card_aspect.
24 new tests covering: 52-key enumeration uniqueness, manifest-name
round trip, garbage-name rejection, complete/missing/unknown/duplicate
manifest validation, RON round-trip integrity, target-size aspect
math (2:3 → 512x768; non-standard; degenerate 1:10000 clamps to 1px).
Workspace deps added: ron 0.12.
cargo build / clippy --workspace --all-targets -- -D warnings / test
all green (937 passed total — +24 from Phase 2 vs the +7 from
Phase 1's b8fb3fb baseline).