Task #34: CardFlipAnim component + start_flip_anim/tick_flip_anim systems animate revealed
cards by squashing scale.x to 0 then expanding back to 1 (2×0.08 s). Skipped at Instant speed.
Task #35: spawn_pile_markers now adds a Text2d child (S/H/D/C, 45% alpha) on Foundation
markers so the suit is visible while the pile is empty.
Task #43: Tableau pile markers get a "K" Text2d child (35% alpha) indicating only Kings land
on empty columns.
Task #38: update_drag_shadow system maintains a single ShadowEntity while dragging — a
card_w+8 × card_h+8 dark semi-transparent sprite at z−1 behind the top dragged card.
Also fixed pre-existing clippy/compiler errors in hud_plugin, pause_plugin, stats_plugin,
cursor_plugin, and settings_plugin (missing imports, too-many-arguments, doc formatting).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
leaderboard_plugin: format_secs was missing the 60-second crossing
boundary (1:00 vs 60s), the zero case (0s), and leading-zero padding
verification (1:05 not 1:5).
pause_plugin: added third-press test confirming the Esc toggle is
symmetric across multiple pause/resume cycles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Save game_state.json on app exit and on pause open so players can
resume interrupted sessions. Delete the file on win, loss, or new-game
start. Restore the saved game on launch if it exists and isn't won.
- solitaire_core: add pile_map_serde module so HashMap<PileType,Pile>
round-trips through JSON (serialized as Vec of pairs)
- solitaire_data: add game_state_file_path, load_game_state_from,
save_game_state_to, delete_game_state_at with 8 new unit tests
- solitaire_engine/GamePlugin: restore saved game on startup, expose
GameStatePath resource, save on AppExit, delete on new-game and win
- solitaire_engine/PausePlugin: save on pause open (guards against
OS-level kills while the overlay is showing)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New MoveRejectedEvent fires from end_drag when the cursor is over
a real pile but the placement is illegal. AudioPlugin plays
card_invalid.wav on it.
- New PausePlugin + PausedResource: Esc toggles a full-window
overlay and the flag. tick_elapsed_time and advance_time_attack
skip work while paused. Help cheat sheet updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>