Five test-only lints surfaced by --all-targets were blocking CI under
-D warnings: a useless vec! in a leaderboard sort test, a
field_reassign_with_default in tuning tests, and three
assertions_on_constants in card_plugin sanity tests. The constant
assertions are now wrapped in const blocks so they run at compile time;
the runtime-formatted values were dropped from their messages because
const-block assert messages must be string literals.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- engine/lib.rs: re-export CardFaceRevealedEvent so external crates can consume flip-midpoint audio events
- gpgs/stub.rs: add explicit impls for all six defaulted SyncProvider methods; future trait changes now cause a compile error in the stub rather than silently picking up wrong defaults
- core/game_state.rs: add /// doc comments to DrawMode and GameMode variants
- server/auth.rs: replace terse BCRYPT_COST comment with full /// doc comment matching ARCHITECTURE.md §19
- server/leaderboard.rs: add /// doc comment to DISPLAY_NAME_MAX; fix misplaced comment that was prepended to the opt_in handler instead of the constant
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
P0 fixes:
- Register WinSummaryPlugin, SelectionPlugin, CardAnimationPlugin in main.rs
(all three were exported but never wired — features silently did nothing)
- game_state::draw(): increment move_count on waste→stock recycle, not just
on normal draws; add move_count_increments_on_recycle regression test
P1 fixes:
- solitaire_server/Cargo.toml: remove duplicate dev-dependencies
(solitaire_sync, uuid, chrono, jsonwebtoken were in both sections)
P2 — input_plugin refactor:
- Split 198-line handle_keyboard() into three focused systems under 110 lines each:
handle_keyboard_core (U/N/Z/D/Space), handle_keyboard_hint (H), handle_keyboard_forfeit (G)
- Introduce KeyboardConfirmState resource to share countdown timers across systems
- Add three new unit tests: all_hints_suggests_draw_*, all_hints_is_empty_when_truly_stuck,
new_game_confirm_window_is_positive
P2 — achievement predicate tests (solitaire_core):
- Add 10 direct unit tests for speed_demon, lightning, no_undo, high_scorer,
on_a_roll, comeback predicates (previously only covered via check_achievements())
- 141 core tests now passing
P2 — server tests:
- solitaire_server/src/sync.rs: 4 unit tests for merge logic (no DB required)
- solitaire_server/src/leaderboard.rs: 2 unit tests for entry shape and sort order
P3 — documentation:
- Add struct-level /// to 12 Plugin structs (ChallengePlugin, CursorPlugin,
AnimationPlugin, HelpPlugin, PausePlugin, AudioPlugin, DailyChallengePlugin,
HudPlugin, LeaderboardPlugin, OnboardingPlugin, TimeAttackPlugin, WeeklyGoalsPlugin)
- Add field-level /// to Card, Pile, Deck, GameState, AchievementContext, AchievementDef
- Add /// to WeeklyGoalKind, WeeklyGoalDef, WeeklyGoalContext, StatsExt::update_on_win
card_animation module (new files from previous session):
- chain.rs, diagnostics.rs, tuning.rs, updated interaction.rs/animation.rs/mod.rs/lib.rs
- Remove unused HOVER_SCALE_DEFAULT / DRAG_LIFT_SCALE_DEFAULT / HOVER_LERP_SPEED_DEFAULT constants
- Add handle_touch_stock_tap so touch users can draw from the stock pile
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The leaderboard opt-in handler was calling `.len()` on the display name,
which returns byte count. Multi-byte Unicode characters (emoji, CJK, etc.)
would be rejected well before the 32-character visual limit and with a
misleading error message. Switched to `.chars().count()` to enforce the
limit in terms of Unicode scalar values as the error message advertises.
test(core): add boundary tests for 7 uncovered achievement conditions
test(server): add display_name validation integration tests (empty,
too-long ASCII, 32-emoji succeeds, 33-emoji rejected)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ProgressPlugin now fires XpAwardedEvent on every win. AnimationPlugin
shows a "+N XP" toast so players see XP feedback immediately after
winning. Server leaderboard opt-in endpoint also now validates that
display_name is at most 32 characters.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>