Settings → Cosmetic's theme picker showed only the theme name. Now
each chip carries a small Ace-of-Spades + back preview pair so the
player can see what each theme looks like before switching.
A new ThemeThumbnailCache resource keys per-theme by id and stores
two Handle<Image>s (ace + back) rasterised at thumbnail resolution
via the existing rasterize_svg path. Generation runs once per
theme registration in theme_plugin; subsequent picker re-spawns
just look up the cached handles. Themes that lack one of the
preview SVGs (broken user theme) get a Handle::default() placeholder
rather than crashing — the placeholder renders as a transparent
rectangle the same size as the missing thumbnail.
The picker chip spawn loop in settings_plugin reads the cache and
renders the pair as two child sprites above the chip text. The
selected-theme chip's existing STATE_SUCCESS tint sits behind the
thumbnails; contrast stays readable.
Asset-source plumbing in assets/sources.rs and assets/mod.rs picks
up the new bytes-loading helper that the thumbnail generator uses
for embedded:// theme assets at startup time (before AssetServer is
fully initialised).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Code-review feedback: the SVG rasteriser mixed three font-resolution
layers (load_system_fonts + bundled FiraMono + lenient resolver
appending CSS generics), which made card text rendering depend on
which fonts the host machine happened to have. The Bevy UI face
loaded separately at runtime via AssetServer. Picking option (a)
from the review and applying it consistently: bundle FiraMono via
include_bytes!() in BOTH layers, no system fallback anywhere.
solitaire_engine/src/font_plugin.rs now embeds main.ttf at compile
time and registers it with Assets<Font>. A parse failure aborts
with "bundled FiraMono failed to parse — binary is corrupt"; the
MinimalPlugins early-return stays as a "this plugin doesn't apply
in headless tests" check (consumers query Option<Res<FontResource>>
and degrade cleanly), not a production fallback.
solitaire_engine/src/assets/svg_loader.rs drops load_system_fonts
entirely, drops the lenient_font_resolver, and drops the five
set_*_family pins. The new bundled_font_resolver ignores the SVG's
font-family request and always returns the single bundled face —
the bundled card SVGs reference Arial / Bitstream Vera Sans by name
and we deliberately don't ship those, so routing every query to
FiraMono keeps rasterisation deterministic. shared_fontdb asserts
the embedded bytes parsed.
The two layers now embed the same path
(assets/fonts/main.ttf) independently, so they can't drift.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The hayeah card SVGs reference Bitstream Vera Sans and Arial by name.
The lenient FontResolver from efa063f appends Family::SansSerif and
Family::Serif so unmatched named families fall through to whatever
the system serves under those CSS generics — which works on machines
with a normal fontconfig setup, and silently fails on minimal Linux
installs, fresh Wayland sessions, or chroots where the generic
aliases don't resolve to anything either. The visible symptom on the
player's second machine was "card font didn't carry over": rank and
suit glyphs vanished from the cards because every lookup path hit a
None.
shared_fontdb now also include_bytes!()s the bundled
assets/fonts/main.ttf into the fontdb after load_system_fonts, and
pins each CSS generic (sans-serif, serif, monospace, cursive,
fantasy) to "Fira Mono". Named-family lookups still prefer the
system db first when those families exist, so machines with a normal
font setup behave identically; only when SansSerif/Serif fall through
does the resolver land on FiraMono — guaranteed present because it's
embedded in the binary.
The bundled font is ~170 KB; the binary already include_bytes!()s the
six audio WAVs and the embedded card-theme SVGs, so this fits the
existing self-contained-binary policy.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the previous LogPlugin-filter approach (which suppresses the
warn message) with a fix at the source: a custom usvg FontResolver
that appends `sans-serif` and `serif` to every family-lookup query.
usvg's default selector queries fontdb with [SVG-requested families,
Serif] and emits `log::warn!("No match for '{family}'")` when the
query returns None. On systems without the SVG's named family (Arial
on Linux, etc.), every text node logs a warn even though the system
has perfectly good fonts available — the warn is a false negative
because fontdb's named-family lookup is exact-match only.
The new resolver appends both `Family::SansSerif` and `Family::Serif`
to the query, both resolved by fontdb (via fontconfig on Linux or
built-in defaults elsewhere) to whatever the system has installed.
The query now finds *some* face on any reasonably configured machine,
so `id.is_none()` is never true and the warn branch never fires. The
visible behaviour: SVGs that request unavailable named families now
silently use the system's default sans-serif font.
Reverts the LogPlugin filter from main.rs — silencing warns at the
log level was the wrong layer; fixing the lookup is.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The bundled hayeah card SVGs declare font-family="Arial" for rank/suit
text. usvg matches family names exactly, so on systems without Arial
installed (every Linux distro by default) every text node bridged a
log::warn! into our tracing output — 50+ lines per launch.
Two-part fix:
- svg_loader now populates a process-wide fontdb with system fonts
(lazy via OnceLock) so substitution actually has faces to fall
through to. usvg::Options::default() ships an empty fontdb, which
meant text glyphs had nothing to fall back on at all.
- LogPlugin extends DEFAULT_FILTER with usvg::text=error so the
residual "no match" warns drop. The substitution itself works; the
message is purely informational because Arial truly isn't installed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the previous xCards-derived card faces (LGPL-3.0) with
hayeah/playing-cards-assets, which itself derives from the
public-domain vector-playing-cards Google Code project. The whole
package is MIT now — see CREDITS.md for the new attribution table
and the simpler license summary.
solitaire_engine/assets/themes/default/
52 face SVGs (clubs/diamonds/hearts/spades × ace/2-10/jack/queen/
king) — copied from hayeah, renamed to the canonical
`{suit}_{rank}.svg` form `CardKey::manifest_name` produces. The
bundled default theme manifest references each by the same name.
back.svg — original midnight-purple-themed card back, hand-written
to match the project's design tokens (BG_BASE / BG_ELEVATED /
ACCENT_PRIMARY / ACCENT_SECONDARY). MIT, original work.
assets/cards/faces/{RANK}{SUIT}.png
52 PNGs regenerated from the new SVGs at 750-tall via resvg 0.47.
These remain the legacy backwards-compat path that
`card_plugin::load_card_images` reads at startup; once the runtime
theme system finishes loading the embedded default theme, the
CardImageSet's face handles are overwritten with the SVG-rendered
variants and these PNGs become moot. Keeping them in place avoids
a brief blank-card flash before the async theme load completes.
solitaire_engine/src/assets/sources.rs
embed_default_svg!() macro + DEFAULT_THEME_SVGS table that bundles
every face + the back into the binary at compile time via
include_bytes!. populate_embedded_default_theme now iterates the
table so the EmbeddedAssetRegistry is populated under the same
asset paths the manifest references.
CREDITS.md
License summary collapses from MIT + LGPL-3.0 + OFL-1.1 to MIT +
OFL-1.1 (the OFL still applies to FiraMono). The hayeah upstream
URL replaces the previously-blank xCards entry.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
Implements Phase 3 of CARD_PLAN.md — the embedded:// + themes:// asset
sources the card-theme system loads from. The bundled default-theme
manifest ships in the binary via Bevy's EmbeddedAssetRegistry; user
themes load from user_theme_dir() through a FileAssetReader-backed
source registered as `themes://`.
Registration is split across:
register_theme_asset_sources(&mut App)
Called BEFORE DefaultPlugins. Registers `themes://` while
AssetSourceBuilders is still mutable.
AssetSourcesPlugin
Added AFTER DefaultPlugins. Populates the EmbeddedAssetRegistry
that AssetPlugin's build step would otherwise overwrite.
Constants exposed for downstream consumers:
USER_THEMES = "themes" (asset-source name)
DEFAULT_THEME_MANIFEST_URL = "embedded://solitaire_engine/assets/themes/default/theme.ron"
Includes a stub default theme.ron (52 face slots + back) so
`ThemeManifest::validate()` accepts it today; PROVENANCE.md documents
the plan to drop in real SVG art (hayeah/playing-cards-assets) in a
follow-up.
4 new tests covering source registration, embedded-registry
population, manifest validation against the embedded stub, and the
manifest-URL constant matching the embedded asset path.
cargo check --workspace --all-targets / clippy --workspace
--all-targets -- -D warnings clean. cargo test could not be run in
this turn because the C linker (cc) is unexpectedly absent from the
sandbox; the test bodies compile cleanly under cargo check --tests
and will run on a normal toolchain.
Implements Phase 5 of CARD_PLAN.md. Phase 3 (asset sources) and
Phase 7 (zip importer) both depend on this so it goes first.
solitaire_engine/src/assets/user_dir.rs
user_theme_dir() -> PathBuf
Desktop (Linux/macOS/Windows): joins dirs::data_dir() with
"solitaire_quest/themes" — same parent as the rest of the
project's per-user files (settings.json, stats.json, etc.)
Mobile (Android/iOS): reads a process-wide OnceLock populated
by set_user_theme_dir() at entry-point bootstrap. Panics with a
targeted message if the override is missing — there is no
platform default we can guess that won't be wrong inside iOS
sandboxing or the Android storage model.
set_user_theme_dir(PathBuf) -> Result<(), PathBuf>
First-write-wins. Mobile entry points call this before App::run().
The plan suggested the `directories` crate; reused the existing `dirs`
workspace dep instead to keep the dependency surface minimal — both
crates share an author and the platform behaviour we need is identical.
3 new tests covering pure path composition (desktop nesting + empty
root) and a desktop-target-gated check that the detected data dir is
absolute. The OnceLock override is intentionally not unit-tested
because asserting its semantics would pollute global state for any
sibling test that calls `user_theme_dir()`.
Implements the runtime SVG rasterisation pipeline that the card-theme
system (CARD_PLAN.md) is built on. Bevy 0.18 has no native SVG support;
this loader bridges usvg (parser) + resvg (renderer) + tiny-skia (CPU
pixmap) so the rest of the engine consumes themes as plain
Handle<Image>. Rasterisation happens once per (asset, settings) pair at
load time — Bevy's asset cache absorbs the cost.
solitaire_engine/src/assets/
mod.rs — module entrypoint
svg_loader.rs — SvgLoader (AssetLoader for .svg → Image)
SvgLoaderSettings { target_size: UVec2 } default 512×768
SvgLoaderError (Io / Parse / PixmapAlloc) via thiserror
rasterize_svg() helper exposed for non-asset-graph
callers (the future zip-importer validation step)
The rasteriser scales-to-fit while preserving aspect ratio, centring
the SVG inside the target box so a non-2:3 source doesn't pin to the
top-left corner.
7 new unit tests — default + custom target size, zero-dimension reject,
malformed-input reject, RGBA byte-count, extension advertisement, and
a compile-time guard that SvgLoaderSettings still satisfies the
AssetLoader::Settings trait bounds.
Workspace deps added: usvg 0.47, resvg 0.47, tiny-skia 0.12 (latest
minor versions; CARD_PLAN.md called out the placeholder numbers
needed verification).
cargo build / cargo clippy --workspace --all-targets -- -D warnings
/ cargo test --workspace all green (913 passed, 0 failed, 9 ignored —
+7 from the new loader tests).