Commit Graph

6 Commits

Author SHA1 Message Date
funman300 b8fb3fbd6e feat(engine): SVG → Image asset loader (Card theme phase 1)
Implements the runtime SVG rasterisation pipeline that the card-theme
system (CARD_PLAN.md) is built on. Bevy 0.18 has no native SVG support;
this loader bridges usvg (parser) + resvg (renderer) + tiny-skia (CPU
pixmap) so the rest of the engine consumes themes as plain
Handle<Image>. Rasterisation happens once per (asset, settings) pair at
load time — Bevy's asset cache absorbs the cost.

solitaire_engine/src/assets/
  mod.rs           — module entrypoint
  svg_loader.rs    — SvgLoader (AssetLoader for .svg → Image)
                     SvgLoaderSettings { target_size: UVec2 } default 512×768
                     SvgLoaderError (Io / Parse / PixmapAlloc) via thiserror
                     rasterize_svg() helper exposed for non-asset-graph
                     callers (the future zip-importer validation step)

The rasteriser scales-to-fit while preserving aspect ratio, centring
the SVG inside the target box so a non-2:3 source doesn't pin to the
top-left corner.

7 new unit tests — default + custom target size, zero-dimension reject,
malformed-input reject, RGBA byte-count, extension advertisement, and
a compile-time guard that SvgLoaderSettings still satisfies the
AssetLoader::Settings trait bounds.

Workspace deps added: usvg 0.47, resvg 0.47, tiny-skia 0.12 (latest
minor versions; CARD_PLAN.md called out the placeholder numbers
needed verification).

cargo build / cargo clippy --workspace --all-targets -- -D warnings
/ cargo test --workspace all green (913 passed, 0 failed, 9 ignored —
+7 from the new loader tests).
2026-05-01 05:05:30 +00:00
funman300 800dfb50ce chore(pkg): add Arch Linux PKGBUILDs for game client and sync server
- pkg/solitaire-quest/PKGBUILD: builds solitaire_app binary, depends on
  alsa-lib, libxkbcommon, systemd-libs (Bevy Linux requirements); check()
  runs only non-Bevy crates (solitaire_core, solitaire_sync) since Bevy
  integration tests require a GPU/display unavailable in chroot
- pkg/solitaire-quest-server/PKGBUILD: builds solitaire_server binary,
  installs systemd service unit and hardened environment file template
- pkg/solitaire-quest-server/solitaire-quest-server.service: systemd unit
  with ProtectSystem=strict, NoNewPrivileges, dedicated service user
- pkg/solitaire-quest-server/server.env: documented env template installed
  to /etc/solitaire-quest-server/server.env (mode 0640, listed in backup=)
- LICENSE: add MIT license
- Cargo.toml: add license = "MIT" to [workspace.package]
- All member crates: add license.workspace = true

Both PKGBUILDs follow the Arch Rust package guidelines:
  prepare() uses --locked + cargo fetch
  build() uses --frozen --release -p <crate>
  RUSTUP_TOOLCHAIN=stable and CARGO_TARGET_DIR=target set in each stage

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:44:44 +00:00
root 34ba4dc6ed feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
  challenge, account deletion, JWT middleware, rate limiting via
  tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
  integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
  SolitaireServerClient, auth_tokens keyring integration, blanket
  Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
  connections share the same schema

All 191 tests pass; cargo clippy -D warnings clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:32:56 +00:00
Solitaire Quest a8a323c6c3 chore(deps): replace bevy_egui+bevy_kira_audio with bevy_ui+kira, drop AssetServer 2026-04-23 21:02:46 -07:00
funman300 c393eab17d feat(engine): add resources, events, and GamePlugin event routing
Introduces the plumbing layer for Phase 3: GameStateResource wraps
solitaire_core::GameState, DragState tracks in-progress drags, and
SyncStatusResource holds runtime sync status. GamePlugin routes
Draw/Move/Undo/NewGame request events into GameState and emits
StateChangedEvent and GameWonEvent for downstream systems.

Also adds the Phase 3 implementation plan under docs/superpowers/plans/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-23 16:15:38 -07:00
Solitaire Quest 684f07746d feat(workspace): initialize all seven crates with stubs and blank Bevy window
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 11:00:42 -07:00