Add `SolitaireGame` WASM binding to `solitaire_wasm` exposing draw(),
move_cards(), undo(), auto_complete_step(), and state() — all backed by
the real solitaire_core rules engine.
Add /play route to solitaire_server serving a full vanilla-JS
interactive Klondike game (game.html / game.css / game.js). Features:
drag-and-drop card moves (mouse + touch via PointerEvents), click stock
to draw, double-click card to auto-move to foundation, undo, draw-1/3
toggle, new game, auto-complete animation, win overlay, seed display.
Rebuild solitaire_wasm.js + solitaire_wasm_bg.wasm.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Self-hosters can now run:
./solitaire_server --reset-password <username>
to update a player's password and invalidate all their refresh tokens
(forcing re-login on every device). Password is read from stdin so it
can be piped from scripts or a password manager without appearing in
shell history.
Implementation:
- reset_password() in auth.rs: validates length, bcrypt-hashes new
password, updates users.password_hash, deletes all refresh_tokens
rows for the user.
- main.rs: --reset-password dispatch before HTTP server startup;
JWT_SECRET not required for this path.
- 4 integration tests covering: login works after reset, old password
rejected, refresh tokens invalidated, unknown user → NotFound,
short password → BadRequest.
- README_SERVER.md: admin password-reset section with examples.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds push_retries_after_401_on_expired_access_token to sync_round_trip.rs,
closing the push-side coverage gap alongside the existing pull test
(jwt_refresh_on_401_succeeds). Both tests use an expired-but-validly-signed
access token to trigger the 401 → refresh → retry path in
SolitaireServerClient.
Also exposes build_test_pool() from solitaire_server so downstream crates
can boot a test server without duplicating the migration boilerplate.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a UserIdKeyExtractor that decodes the Authorization JWT to rate-limit
each user individually (falls back to client IP for unauthenticated
requests). Protected routes now throttle at 10-request burst / 1 token
per 10 s steady-state (6/min), matching the surface attack area of the
1 MB sync/push endpoint.
Also adds an integration test: sync_push_rate_limit_returns_429_on_11th_request.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wires the WASM module from the previous commit into a minimal web
viewer served at <server>/replays/<id>. Two new server routes:
- `GET /replays/:id` — returns the same embedded HTML page for any
id; the page itself reads the path from window.location in JS and
fetches the replay JSON via /api/replays/:id.
- `/web/*` — ServeDir for the static assets (replay.css, replay.js,
and the wasm-bindgen-generated pkg/).
Web layer:
- index.html — header, board, controls, status. Module script.
- replay.css — midnight-purple palette matching the desktop client,
dark felt board, CSS-grid pile layout, tableau fan via per-card
inline `top` offset.
- replay.js — fetches the replay, instantiates the wasm
ReplayPlayer, drives state(), step(). Controls: Restart, Play/Pause
toggle, Step. Auto-tick at 600 ms.
- pkg/ — generated by wasm-bindgen (committed so deployers don't
have to install wasm-bindgen-cli + the wasm32 target).
`tower-http = "0.6"` added to solitaire_server with the `fs` feature
for ServeDir.
To regenerate pkg/ after a solitaire_wasm change:
RUSTFLAGS='--cfg getrandom_backend="wasm_js"' \
cargo build -p solitaire_wasm \
--target wasm32-unknown-unknown --release
wasm-bindgen --target web \
--out-dir solitaire_server/web/pkg --no-typescript \
target/wasm32-unknown-unknown/release/solitaire_wasm.wasm
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
API surface for the web replay viewer to come:
- `POST /api/replays` — auth required; persists the JSON body
verbatim, mints a server-side UUID, returns `{id}`. Three columns
(final_score, time_seconds, recorded_at) are projected out of the
payload at insert time so list endpoints don't have to scan blobs.
- `GET /api/replays/recent` — public; returns the N most-recent
replays across users (limit defaults to 20, capped at 50). Joins
the username so the feed reads as "AliceWon · 2:14 win".
- `GET /api/replays/:id` — public; returns the full replay JSON
the desktop client uploaded.
Migration `002_replays.sql` adds the `replays` table with indexes
on `received_at DESC` (recent feed) and `user_id` (per-user views).
Schema-version compatibility is the playback side's responsibility,
matching the desktop's existing `schema_version` gate — the server
just stores and serves whatever JSON came in.
`AppError::NotFound` added so `GET /api/replays/:id` can return a
proper 404 instead of an internal-server-error.
`.sqlx` cache regenerated for the new `query!` invocations.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- tower_governor: switch from PeerIpKeyExtractor (socket address) to
SmartIpKeyExtractor so x-forwarded-for headers are honoured in tests
and behind reverse proxies. Fixes auth_rate_limit_returns_429 test
returning 500 instead of 429.
- solitaire_core: collapse nested if/if-let per clippy::collapsible_if.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Introduce AppState { pool, jwt_secret } so JWT_SECRET is loaded once in
main() and any missing value is a fatal startup error rather than a 500
on the first request. All four env::var("JWT_SECRET") call sites in
auth.rs and middleware.rs are replaced with state.jwt_secret.
- build_test_router embeds the fixed test secret so integration tests do
not need to set JWT_SECRET in the environment.
- Add tracing::warn! in login (invalid password) and register (username
taken) to surface brute-force attempts in production logs.
- Fix daily-challenge race condition: after INSERT OR IGNORE, re-SELECT
the persisted row so concurrent requests both return the winner's data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>