U (undo), N (new game), Z (zen), D/Space (draw) and G (forfeit) were
not gated on an active drag, so pressing one mid-drag fired a
StateChangedEvent whose card re-sync inserted a `CardAnim` on the
dragged cards — fighting `follow_drag`'s per-frame Transform writes
(jittering XY, animated Z) and leaving `DragState` origin indices
stale against the mutated state.
`handle_keyboard_core` and `handle_keyboard_forfeit` now reuse the
mutual-exclusion guard `handle_selection_keys` already documents: skip
while `DragState` is non-idle, unless it is the keyboard-lift sentinel
(`KEYBOARD_DRAG_TOUCH_ID`), whose lift is already dropped cleanly by
`clear_selection_on_state_change`.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Double-click/tap auto-move previously tried the run's top card alone
before the full run headed by the clicked card, so a top card with a
foundation move hijacked the intended whole-stack move. Both handlers
now share auto_move_for_run: a lone top card goes foundation-first, a
multi-card run moves whole to a tableau or not at all. The double-click
key is now the clicked card, so two clicks on different cards of the
same stack no longer register as a double-click.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>