Replaces the previous xCards-derived card faces (LGPL-3.0) with
hayeah/playing-cards-assets, which itself derives from the
public-domain vector-playing-cards Google Code project. The whole
package is MIT now — see CREDITS.md for the new attribution table
and the simpler license summary.
solitaire_engine/assets/themes/default/
52 face SVGs (clubs/diamonds/hearts/spades × ace/2-10/jack/queen/
king) — copied from hayeah, renamed to the canonical
`{suit}_{rank}.svg` form `CardKey::manifest_name` produces. The
bundled default theme manifest references each by the same name.
back.svg — original midnight-purple-themed card back, hand-written
to match the project's design tokens (BG_BASE / BG_ELEVATED /
ACCENT_PRIMARY / ACCENT_SECONDARY). MIT, original work.
assets/cards/faces/{RANK}{SUIT}.png
52 PNGs regenerated from the new SVGs at 750-tall via resvg 0.47.
These remain the legacy backwards-compat path that
`card_plugin::load_card_images` reads at startup; once the runtime
theme system finishes loading the embedded default theme, the
CardImageSet's face handles are overwritten with the SVG-rendered
variants and these PNGs become moot. Keeping them in place avoids
a brief blank-card flash before the async theme load completes.
solitaire_engine/src/assets/sources.rs
embed_default_svg!() macro + DEFAULT_THEME_SVGS table that bundles
every face + the back into the binary at compile time via
include_bytes!. populate_embedded_default_theme now iterates the
table so the EmbeddedAssetRegistry is populated under the same
asset paths the manifest references.
CREDITS.md
License summary collapses from MIT + LGPL-3.0 + OFL-1.1 to MIT +
OFL-1.1 (the OFL still applies to FiraMono). The hayeah upstream
URL replaces the previously-blank xCards entry.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
Implements Phase 3 of CARD_PLAN.md — the embedded:// + themes:// asset
sources the card-theme system loads from. The bundled default-theme
manifest ships in the binary via Bevy's EmbeddedAssetRegistry; user
themes load from user_theme_dir() through a FileAssetReader-backed
source registered as `themes://`.
Registration is split across:
register_theme_asset_sources(&mut App)
Called BEFORE DefaultPlugins. Registers `themes://` while
AssetSourceBuilders is still mutable.
AssetSourcesPlugin
Added AFTER DefaultPlugins. Populates the EmbeddedAssetRegistry
that AssetPlugin's build step would otherwise overwrite.
Constants exposed for downstream consumers:
USER_THEMES = "themes" (asset-source name)
DEFAULT_THEME_MANIFEST_URL = "embedded://solitaire_engine/assets/themes/default/theme.ron"
Includes a stub default theme.ron (52 face slots + back) so
`ThemeManifest::validate()` accepts it today; PROVENANCE.md documents
the plan to drop in real SVG art (hayeah/playing-cards-assets) in a
follow-up.
4 new tests covering source registration, embedded-registry
population, manifest validation against the embedded stub, and the
manifest-URL constant matching the embedded asset path.
cargo check --workspace --all-targets / clippy --workspace
--all-targets -- -D warnings clean. cargo test could not be run in
this turn because the C linker (cc) is unexpectedly absent from the
sandbox; the test bodies compile cleanly under cargo check --tests
and will run on a normal toolchain.
Implements Phase 5 of CARD_PLAN.md. Phase 3 (asset sources) and
Phase 7 (zip importer) both depend on this so it goes first.
solitaire_engine/src/assets/user_dir.rs
user_theme_dir() -> PathBuf
Desktop (Linux/macOS/Windows): joins dirs::data_dir() with
"solitaire_quest/themes" — same parent as the rest of the
project's per-user files (settings.json, stats.json, etc.)
Mobile (Android/iOS): reads a process-wide OnceLock populated
by set_user_theme_dir() at entry-point bootstrap. Panics with a
targeted message if the override is missing — there is no
platform default we can guess that won't be wrong inside iOS
sandboxing or the Android storage model.
set_user_theme_dir(PathBuf) -> Result<(), PathBuf>
First-write-wins. Mobile entry points call this before App::run().
The plan suggested the `directories` crate; reused the existing `dirs`
workspace dep instead to keep the dependency surface minimal — both
crates share an author and the platform behaviour we need is identical.
3 new tests covering pure path composition (desktop nesting + empty
root) and a desktop-target-gated check that the detected data dir is
absolute. The OnceLock override is intentionally not unit-tested
because asserting its semantics would pollute global state for any
sibling test that calls `user_theme_dir()`.
Implements the runtime SVG rasterisation pipeline that the card-theme
system (CARD_PLAN.md) is built on. Bevy 0.18 has no native SVG support;
this loader bridges usvg (parser) + resvg (renderer) + tiny-skia (CPU
pixmap) so the rest of the engine consumes themes as plain
Handle<Image>. Rasterisation happens once per (asset, settings) pair at
load time — Bevy's asset cache absorbs the cost.
solitaire_engine/src/assets/
mod.rs — module entrypoint
svg_loader.rs — SvgLoader (AssetLoader for .svg → Image)
SvgLoaderSettings { target_size: UVec2 } default 512×768
SvgLoaderError (Io / Parse / PixmapAlloc) via thiserror
rasterize_svg() helper exposed for non-asset-graph
callers (the future zip-importer validation step)
The rasteriser scales-to-fit while preserving aspect ratio, centring
the SVG inside the target box so a non-2:3 source doesn't pin to the
top-left corner.
7 new unit tests — default + custom target size, zero-dimension reject,
malformed-input reject, RGBA byte-count, extension advertisement, and
a compile-time guard that SvgLoaderSettings still satisfies the
AssetLoader::Settings trait bounds.
Workspace deps added: usvg 0.47, resvg 0.47, tiny-skia 0.12 (latest
minor versions; CARD_PLAN.md called out the placeholder numbers
needed verification).
cargo build / cargo clippy --workspace --all-targets -- -D warnings
/ cargo test --workspace all green (913 passed, 0 failed, 9 ignored —
+7 from the new loader tests).