Server-side endpoint tests already exist in solitaire_server. This
adds the client-side counterpart: five integration tests in
solitaire_data/tests/sync_round_trip.rs that drive
SolitaireServerClient against an in-process axum::serve harness with
an in-memory SQLite database, covering:
- register_login_push_pull_round_trip — happy path: register, push
non-default stats, pull from a fresh client, assert the merged
payload reflects the pushed values
- pull_after_concurrent_pushes_merges_correctly — two clients on one
user push different games_played values, verify the server-side
merge returns the max
- unauthenticated_pull_returns_authentication_error — pull without
tokens surfaces SyncError::Auth as expected
- jwt_refresh_on_401_succeeds — replace the access token with one
whose exp is two hours stale (same signing key), pull triggers
401 → /api/auth/refresh → retry, asserts the call ultimately
succeeds
- pull_after_account_deletion_returns_default_or_error — register,
push, delete via the trait, confirm the next push surfaces a
result rather than panicking
keyring_core's mock store is installed once per process via Once;
each test uses a unique username so the shared store doesn't
cross-contaminate. Production code in sync_client.rs needed no
changes — the Box<dyn SyncProvider> design plus the mock keyring
were sufficient to drive every flow from outside.
solitaire_server is added as a path dev-dependency along with the
direct crates the harness needs (axum, sqlx, jsonwebtoken, uuid,
chrono, solitaire_sync); no runtime deps changed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace the single shared face.png placeholder with 52 individual card
face images (120×168 px each), generated by the updated gen_art tool:
- solitaire_assetgen: add ab_glyph dep; rewrite gen_art to render each
card with FiraMono rank characters, programmatic suit symbols (heart,
spade, diamond, club drawn via circles/triangles), and standard pip
layout for numbered cards (A–10) plus large face letter for J/Q/K.
- CardImageSet: replace single `face` handle with `faces: [[Handle; 13]; 4]`
indexed by [suit][rank].
- card_sprite(): select the per-card face image by suit/rank indices.
- spawn/update_card_entity: suppress Text2d overlay when PNG faces are
loaded (rank/suit baked into image); keep overlay in solid-colour
fallback for tests.
- gen_sfx.rs: rename `gen` variable to `make` (reserved keyword in 2024).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins
Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
Secret Service / macOS Keychain / Windows Credential Store selection
ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Deletes the solitaire_gpgs crate and all GPGS references from settings,
sync client, profile plugin, CLAUDE.md, and ARCHITECTURE.md. The
self-hosted server covers all sync needs without the Android-only backend.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Import paths simplified: manager/tween modules re-exported from kira root
(AudioManager, AudioManagerSettings, DefaultBackend, Tween all via kira::*)
- Volume::Amplitude removed; replaced with Value<Decibels> using a new
amplitude_to_decibels() helper (20*log10 conversion, clamps to SILENCE)
- output_destination field removed from StaticSoundSettings; sounds routed
to sub-tracks by calling TrackHandle::play() directly instead of
AudioManager::play()
- set_volume() now accepts f32 (Decibels) not f64
- start_ambient_loop signature updated to take &mut Option<TrackHandle>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- BorderRadius is no longer a Component; moved into Node.border_radius
field at all 15 spawn sites across 6 plugin files
- Events<T> renamed to Messages<T> in test code (12 files)
- KeyboardEvents SystemParam renamed to KeyboardMessages to match the
MessageWriter rename done in the 0.17 hop
- WindowResolution::from((f32,f32)) removed; use (u32,u32) tuple in main.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Resolves 15 violations found by `cargo clippy --workspace --tests -D warnings`:
- Remove unused imports (Card, Rank) in cursor_plugin tests
- Replace absurd i32::MAX comparison with a meaningful >= 0 check
- Use range .contains() instead of manual >= && <= (manual_range_contains)
- Move impl FromRequestParts before test module in middleware.rs (items_after_test_module)
- Move _VEC3_REFERENCED const before test module in input_plugin.rs
- Convert runtime assert on constant to const { assert!(...) }
- Use .contains() instead of .iter().any() for slice membership
- Replace .get(...).is_none() with !.contains_key(...) in HashMap checks
- Collapse Default::default() + field assignment into struct literal initializers
across solitaire_sync, solitaire_data, and solitaire_engine test helpers
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New solitaire_assetgen crate with gen_sfx binary: synthesizes
five 44.1kHz mono 16-bit PCM WAVs (flip/place/deal/invalid/fanfare)
from an LCG noise source + sine/square synths. Output committed
under assets/audio/.
- AudioPlugin (engine): embeds the WAVs via include_bytes!, decodes
once with kira::StaticSoundData, plays on Draw / Move / NewGame /
GameWon events. card_invalid is loaded but unused — wiring it
needs a MoveRejectedEvent.
- AudioManager kept on the main thread (NonSend) since cpal is !Send
on some platforms; degrades gracefully if no audio device present.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Introduces the plumbing layer for Phase 3: GameStateResource wraps
solitaire_core::GameState, DragState tracks in-progress drags, and
SyncStatusResource holds runtime sync status. GamePlugin routes
Draw/Move/Undo/NewGame request events into GameState and emits
StateChangedEvent and GameWonEvent for downstream systems.
Also adds the Phase 3 implementation plan under docs/superpowers/plans/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>