Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
P3 — App-icon density buckets:
- Created solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/
ic_launcher.png from assets/icon/ (48→mdpi, 64→hdpi, 128→xhdpi,
256→xxhdpi+xxxhdpi). aapt downscales oversized buckets; no quality loss.
- Added resources = "res" to [package.metadata.android] so cargo-apk/aapt
packages the mipmap tree into the APK.
- Added icon = "@mipmap/ic_launcher" to [package.metadata.android.application]
so the launcher references the density-bucketed icon instead of the
default grey system icon.
P3 — Density-aware card scaling: investigated, no code change required.
WindowResized fires with logical pixels; 256×384 card textures are
downscaled on all current phone targets (40dp logical → 120px physical
at 3× DPI). Upscaling only occurs on tablets wider than ~765dp at 3× DPI.
P4 — B0004 hierarchy warnings: investigated, no fix required.
.despawn() is recursive in Bevy 0.18; warnings are startup timing
artifacts (UI components propagating before parent initialises), not
gameplay bugs. No crashes or defects in 2+ min AVD runtime.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes the final two P2 Android playability items:
1. HUD typography — new `update_hud_typography` system fires on
`WindowResized` and adjusts Tier-1 font sizes: below 480 logical px
Score drops HEADLINE(26)→BODY_LG(18) and Moves/Timer drop
BODY_LG(18)→CAPTION(11), so all three fit in the 180dp HUD column
on a 360dp phone without wrapping.
2. Orientation lock — `[package.metadata.android.application.activity]`
with `orientation = "portrait"` in solitaire_app/Cargo.toml; cargo-apk
maps this to `android:screenOrientation="portrait"` in the generated
AndroidManifest.xml.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes Resume-prompt Option A (the post-v0.21.0 first option).
Half-day desktop work, no cert dependency.
Three deliverables:
1. **SVG-authored icon** (`solitaire_engine/src/assets/icon_svg.rs`)
— square Terminal mark: `#151515` background, brick-red
`#a54242` 1 px border, brick-red ▌ cursor block centered, "RS"
monogram in `#d0d0d0` foreground gray beneath. Same shape that
already lives on the splash boot screen and card-back monogram,
reused as the project's signature visual mark. Authored in a
64-unit logical box so it scales cleanly at every rasterisation
target.
2. **9-size PNG hierarchy** (16, 24, 32, 48, 64, 128, 256, 512, 1024
px) regenerated by `solitaire_engine/examples/icon_generator.rs`
into `assets/icon/icon_<size>.png`. Sizes cover Linux hicolor
(16, 24, 32, 48, 64, 128, 256, 512), Windows .ico targets (16,
32, 48, 256), and macOS .icns targets (16, 32, 64, 128, 256,
512, 1024). The runtime path uses just the 256 px slot; the
smaller sizes are pre-rendered for downstream packaging.
3. **Runtime `Window::icon` wiring** (`solitaire_app/src/lib.rs`).
Bevy 0.18 has no `Window::icon` field — the icon is set through
the underlying `winit::window::Window` via the `WinitWindows`
resource. `set_window_icon` runs each Update tick, retries
silently until `WinitWindows` is populated (typically frame 1
or 2), decodes the embedded 256 px PNG via `tiny_skia`, builds
a `winit::window::Icon`, and self-disables via `Local<bool>`.
Same one-shot pattern as `apply_smart_default_window_size`.
Desktop-only — Android draws its launcher icon from the APK
manifest, so the system is target-gated to
`cfg(not(target_os = "android"))`.
Dep changes (CLAUDE.md §8 user-confirmed):
- `winit = "0.30"` promoted from a transitive Bevy dep to a direct
dep on `solitaire_app` so `winit::window::Icon` is in scope —
bevy_winit 0.18 doesn't re-export it. Version pinned to whatever
Bevy uses; if Bevy bumps winit, this line bumps in lockstep.
- `tiny-skia` added as a direct dep on `solitaire_app` for PNG →
RGBA decode. Already in workspace deps for `solitaire_engine`;
no version drift risk.
- Both new deps target-gated to non-Android only.
Test infrastructure: `solitaire_engine/tests/icon_svg_pin.rs`
hashes the rasterised RGBA bytes at all 9 sizes via FNV-1a (same
shape as `card_face_svg_pin`). Bootstrap pattern (empty EXPECTED
→ panic with hashes formatted as Rust source → paste back in)
handles future intentional builder edits cleanly.
Workspace clippy + cargo test --workspace clean. 1185 passing
(+1 from v0.21.0's 1184 baseline — the icon pin's
`rasterised_icon_bytes_match_pinned_hashes`).
Out of scope for this commit: `.icns` / `.ico` bundling for
macOS / Windows app packaging. Both are packaging-time concerns
(set via bundle manifests, not runtime calls) and would need new
deps (`ico` and `icns` crates) — separate followup if/when the
project ships as a packaged macOS / Windows app rather than just
`cargo run`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wires the workspace through `cargo apk build`. After this commit
`cargo apk build -p solitaire_app --target x86_64-linux-android`
produces a debug-signed APK at `target/debug/apk/solitaire-quest.apk`
containing all assets and `lib/x86_64/libsolitaire_app.so` — runnable
on the AVD or a physical x86_64 device.
The five gating points discovered by iterating compile cycles:
1. solitaire_app split into bin + lib. cargo-apk needs a `cdylib`
to bundle as `libmain.so`; pure-bin crates panic with
"Bin is not compatible with Cdylib". `src/lib.rs` carries the
ECS bootstrap as `pub fn run`; `src/main.rs` is a 3-line shim
that delegates for the desktop `cargo run` path.
2. `[package.metadata.android]` pins target SDK 34 / min SDK 26
so cargo-apk doesn't probe for whatever default it ships
(which on this machine was an uninstalled API 30). `assets =
"../assets"` lets the same asset directory feed both desktop
and APK.
3. Workspace `bevy` features add `android-native-activity` (the
Bevy-side glue that pairs with cargo-apk's NativeActivity
wrapper). The feature is target-gated inside bevy_internal so
desktop builds compile it out.
4. `arboard` (clipboard, used by Stats's "Copy share link") has
no Android backend — `cargo apk build` fails with E0433 on
`platform::Clipboard` if unconditional. Target-gated to
`cfg(not(target_os = "android"))`; the system surfaces an
informational toast on Android until JNI ClipboardManager is
wired in the Phase-Android round.
5. `keyring` + `keyring-core` cannot compile for android — the
transitive `rpassword` uses `libc::__errno_location` which
bionic doesn't expose. Both crates target-gated; `auth_tokens`
ships a stub on Android that returns `KeychainUnavailable` for
every call, matching how callers already handle a Linux box
without Secret Service.
Cosmetic post-pass panic: cargo-apk panics AFTER the APK is signed
when it tries to also wrap the bin target. The APK on disk is
unaffected. Working around this with `cargo apk build --lib` is
the next small step.
What's verified:
- Desktop `cargo build`, `cargo clippy --workspace --all-targets`,
and `cargo test --workspace` all clean.
- `cargo apk build -p solitaire_app --target x86_64-linux-android`
produces 54 MB debug APK with libsolitaire_app.so + assets.
What's NOT yet verified:
- Whether the APK actually launches on the AVD / a phone (next
step: `adb install` + `adb logcat` against the bevy_test AVD).
- Whether `dirs::data_dir()` on Android returns a usable path
(sync / persistence will surface this if not).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins
Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
Secret Service / macOS Keychain / Windows Credential Store selection
ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- pkg/solitaire-quest/PKGBUILD: builds solitaire_app binary, depends on
alsa-lib, libxkbcommon, systemd-libs (Bevy Linux requirements); check()
runs only non-Bevy crates (solitaire_core, solitaire_sync) since Bevy
integration tests require a GPU/display unavailable in chroot
- pkg/solitaire-quest-server/PKGBUILD: builds solitaire_server binary,
installs systemd service unit and hardened environment file template
- pkg/solitaire-quest-server/solitaire-quest-server.service: systemd unit
with ProtectSystem=strict, NoNewPrivileges, dedicated service user
- pkg/solitaire-quest-server/server.env: documented env template installed
to /etc/solitaire-quest-server/server.env (mode 0640, listed in backup=)
- LICENSE: add MIT license
- Cargo.toml: add license = "MIT" to [workspace.package]
- All member crates: add license.workspace = true
Both PKGBUILDs follow the Arch Rust package guidelines:
prepare() uses --locked + cargo fetch
build() uses --frozen --release -p <crate>
RUSTUP_TOOLCHAIN=stable and CARGO_TARGET_DIR=target set in each stage
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>