Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes the spec gap flagged after v0.20.0: the 24 mockups in
docs/ui-mockups/ are 23 mobile + 1 desktop, but desktop is still
the primary delivery surface. Stitch's variant generation kept
timing out on layout-only adaptation prompts, so the deterministic
fix is rules-based: a markdown spec that captures (a) the desktop
viewport assumptions, (b) seven universal adaptation rules that
apply to every screen, and (c) per-screen geometry rules for the
priority surfaces (Game Table, Win Summary, Settings, Help, Pause,
Home, Splash, Stats, Profile / Achievements / Theme Picker / Daily
Challenge).
Why rules > visual mockups for this gap:
- Apply uniformly to every screen — including the 9 missing-plugin
surfaces (splash, challenge, time-attack, weekly-goals, leader-
board, sync, level-up, replay-overlay, radial-menu) that have
only mobile mockups today.
- Reference-able from code comments and commit messages without
loading an image.
- Layout-agnostic by construction: tells the engine "use percent /
flex / min(720, 50%) widths" instead of pinning a specific
desktop pixel layout.
- Cheaper than re-running Stitch generation per screen, which is
flaky for layout-only adaptation work.
Cross-check confirms that v0.20.0's port (modal scaffold, toasts,
table chrome, card chrome, gameplay-feedback, splash cursor) is
already layout-agnostic — the spec gap mattered for *next* ports,
not the work that just shipped.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>