New SettingsMutation set: the per-frame settings mutators
(handle_volume_keys → record_window_geometry_changes →
persist_window_geometry_after_debounce) run as a deterministic chain
ordered before GameMutation, so every reader already after GameMutation
observes the current frame's settings transitively. The four readers
outside that ordering (modal enter-speed chain, focus-ring pulse, HUD
avatar, and the game plugin's pre-mutation chain) are ordered after the
set explicitly.
SettingsResource ambiguities: 21 → 0. Baseline ratchets 198 → 171.
Refs #143
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two structural fixes from the #143 backlog:
- Game-state ordering spine: the three pre-mutation GameStateResource
writers (tick_elapsed_time, sync_settings_to_game,
handle_restore_prompt) are now a deterministic chain before
GameMutation, and the remaining unordered readers
(update_selection_hud, handle_hint_button, tick_hint_highlight,
handle_right_click, snap_cards_on_window_resize,
sync_pile_marker_visibility, auto_save_game_state) are ordered after
it. Readers now see the current frame's moves deterministically
instead of racing the mutators.
- NewGameRequestWriters set: every in-cluster writer of
NewGameRequestEvent (buttons, modals, mode picker, seed poller,
restore prompt) is registered in a shared set marked ambiguous with
itself — writer-vs-writer append order is meaningless since consumers
drain the whole queue. Out-of-cluster writers (home, challenge,
time-attack, win-summary, play-by-seed, difficulty, stats plugins)
can join the set when the test cluster grows.
AMBIGUITY_BASELINE ratchets 302 → 198. Remaining backlog is dominated
by the Sprite (72) / Transform (48) visual-domain cluster, which needs
per-domain set architecture — next batch.
Refs #143
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First measurement of schedule hygiene (issue #143): the headless
gameplay cluster (Game/Table/Card/Hud/AutoComplete/UiModal/UiFocus/
Settings) carries 302 system pairs with conflicting data access and no
ordering edge. Too many to triage in one pass and most are likely
benign event/resource writers — but unproven, and nothing stopped the
count from growing.
New schedule_checks test builds the cluster with ambiguity detection
promoted to error, parses the reported pair count, and asserts it never
exceeds AMBIGUITY_BASELINE (302). New ambiguous pairs now fail CI at
the PR; the legacy backlog can be burned down incrementally by adding
.before/.after or .ambiguous_with and lowering the baseline.
Refs #143
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>