Commit Graph

741 Commits

Author SHA1 Message Date
funman300 8d31a37a39 feat(web): add classic/dark card theme picker
Build and Deploy / build-and-push (push) Successful in 4m10s
- Reorganise card PNGs into assets/cards/faces/{classic,dark}/ and
  assets/cards/backs/{classic,dark}/
- Rasterise dark SVG theme alongside existing classic set
- Add "Dark / Classic" toggle button in the game HUD; persists to
  localStorage as fs_theme (defaults to classic)
- Preload both themes on page load so switching is instant

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:55:43 -07:00
Gitea CI 2bf990388b chore(deploy): bump image to 7238ef22 [skip ci] 2026-05-14 23:51:51 +00:00
funman300 7238ef225e feat(web): replace dark-theme card PNGs with classic (white) theme
Build and Deploy / build-and-push (push) Successful in 26s
Rasterized all 52 classic SVGs via rsvg-convert at 256×384. The web
game was showing dark-background cards; it now shows the traditional
white card face style.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:51:27 -07:00
funman300 b984161d46 ci: remove android build and release workflows
Build and Deploy / build-and-push (push) Has been cancelled
Building locally or via a different pipeline; the self-hosted runner's
resource constraints made the 3-ABI release build unreliable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:41:01 -07:00
funman300 c69d732d5a ci(android): add disk-space diagnostic step before release build
Android Build / build-apk (push) Has been cancelled
Build and Deploy / build-and-push (push) Has been cancelled
Helps diagnose whether the 3-ABI release build is hitting disk limits.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:39:24 -07:00
Gitea CI 5e0e8d000b chore(deploy): bump image to 27eed989 [skip ci] 2026-05-14 23:21:28 +00:00
funman300 27eed98922 ci(android): remove workflow_dispatch — unsupported in this Gitea version
Android Build / build-apk (push) Successful in 12m3s
Build and Deploy / build-and-push (push) Successful in 41s
Android Release / build-release-apk (push) Has been cancelled
workflow_dispatch caused the entire android-release workflow to be silently
dropped; tag-triggered releases (v0.25.6) worked fine before this trigger
was added. Removing it restores tag-based release triggering.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.25.7 v0.25.8
2026-05-14 16:08:40 -07:00
funman300 f304917d62 ci(android): add workflow_dispatch trigger to release workflow
Android Build / build-apk (push) Successful in 13m48s
Build and Deploy / build-and-push (push) Failing after 53s
Android Release / build-release-apk (push) Has been cancelled
Allows manually triggering the release build from the Gitea UI
(Actions tab → Android Release → Run workflow) without needing
to push a version tag.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 15:44:24 -07:00
funman300 d49c478efa fix(ci): diagnose KEYSTORE_BASE64 decode failure
Android Build / build-apk (push) Has been cancelled
Build and Deploy / build-and-push (push) Has been cancelled
Android Release / build-release-apk (push) Has been cancelled
base64 -d is failing (1s step, keystore 0 bytes). Add diagnostics:
- Print secret length to check for truncation
- Capture base64 error output
- Print exit code and file size
- Use --decode instead of -d for clarity

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.25.5 v0.25.6
2026-05-14 15:37:17 -07:00
Gitea CI 29f9b9358e chore(deploy): bump image to 9ef5759f [skip ci] 2026-05-14 22:27:55 +00:00
funman300 9ef5759f40 fix(ci): fail fast on empty keystore before 7-min cargo build
Android Build / build-apk (push) Successful in 14m52s
Build and Deploy / build-and-push (push) Successful in 44s
Android Release / build-release-apk (push) Failing after 3m42s
If KEYSTORE_BASE64 is unset, base64 -d writes an empty file silently,
cargo ndk then spends ~7 min compiling all ABIs, and only then does
apksigner fail. Add a size check after decode so the job fails in
seconds with a clear error message instead of wasting a full build.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.25.3 v0.25.4
2026-05-14 15:12:25 -07:00
funman300 9c9c0c76d3 fix(ci): restore 3-ABI release build now that LXC has 106 GB disk
Android Build / build-apk (push) Successful in 20m40s
Build and Deploy / build-and-push (push) Failing after 50s
Android Release / build-release-apk (push) Failing after 10m29s
The runner LXC was bumped from ~56 GB to 106 GB, giving ~70 GB of free
space — well above the ~40 GB a full 3-ABI release build needs. Revert
the disk-budget workarounds added in ab35fcf:

- Remove "Free disk space" step (no longer needed)
- Restore x86_64 target (arm64-v8a + armeabi-v7a + x86_64)
- Remove ABIS override so build script uses its full default set

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.25.2
2026-05-14 14:04:09 -07:00
Gitea CI d4fb9e36a8 chore(deploy): bump image to 32991301 [skip ci] 2026-05-14 21:00:48 +00:00
funman300 ab35fcf906 fix(ci): free disk space + drop x86_64 from release build to fix OOM
Android Build / build-apk (push) Successful in 16m44s
Build and Deploy / build-and-push (push) Failing after 30s
Android Release / build-release-apk (push) Failing after 12m5s
Run 181 (v0.25.0 tag) failed at "Build signed release APK" after ~7 min —
same disk-exhaustion pattern that hit the debug build. The debug workflow
was already fixed to arm64-v8a only; the release workflow still built all 3
ABIs and exceeded the runner's disk budget.

Changes:
- Add "Free disk space" step before system deps: removes /usr/local/lib/android,
  /usr/share/dotnet, /opt/ghc, /usr/local/share/boost (~10 GB reclaimed).
- Limit ABIS to arm64-v8a + armeabi-v7a (drops x86_64, which is emulator-only).
- Remove x86_64 from rustup target add to match.

arm64-v8a covers all modern Android devices; armeabi-v7a covers legacy ARM.
x86_64 can be re-added later if a simulator-targeted test build is needed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.25.1
2026-05-14 13:53:48 -07:00
funman300 32991301dd fix(engine): restore Dark as default theme; migrate stale theme IDs
Android Build / build-apk (push) Successful in 12m19s
Build and Deploy / build-and-push (push) Successful in 55s
- default_theme_id() returns "dark" (was briefly "classic" after the
  rename commit 20b7a61)
- sanitized() migrates "default" and "classic" → "dark" so existing
  settings.json files are upgraded automatically on next launch
- Registry lists Dark first so the Settings picker opens with it at top
- Classic remains available as an option in the picker

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 13:47:43 -07:00
Gitea CI c5fd928dcb chore(deploy): bump image to f6907671 [skip ci] 2026-05-14 20:20:49 +00:00
funman300 f6907671be fix(ci): pin upload-artifact to v3 for Gitea Actions compatibility
Android Build / build-apk (push) Successful in 12m49s
Build and Deploy / build-and-push (push) Successful in 47s
Android Release / build-release-apk (push) Failing after 10m11s
The disk-budget fix worked — debug APK now builds, signs, and verifies
in ~6 minutes on a single ABI. But the upload step failed with:

  GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+
  and download-artifact@v4+ are not currently supported on GHES.

upload-artifact@v4 rewrote the upload path to use a new artifact
service hosted on github.com; Gitea's GHES-compatibility layer doesn't
implement that endpoint. v3 still uses the older chunked HTTP upload
API that Gitea supports.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.25.0
2026-05-14 13:07:09 -07:00
Gitea CI a54fff7257 chore(deploy): bump image to 533bcec2 [skip ci] 2026-05-14 20:01:12 +00:00
funman300 533bcec2d8 fix(ci): limit debug APK to arm64-v8a so apksigner has disk to write
Android Build / build-apk (push) Failing after 9m10s
Build and Deploy / build-and-push (push) Successful in 52s
The previous run got all the way through compile + link + zipalign and
then died inside apksigner with `IOException: No space left on device`.
Cross-compiling all three Android ABIs (arm64-v8a, armeabi-v7a, x86_64)
in debug mode blows target/ past 25 GB, and by the time apksigner is
streaming the signed APK to disk the runner has nothing left.

Two changes:

  1. build_android_apk.sh now reads `ABIS` from the environment (defaults
     to all three for backwards compat) and uses it to assemble the
     cargo-ndk `-t` flags.
  2. android-build.yml passes ABIS=arm64-v8a, since the debug artifact
     is consumed by adb-installing to a single arm64 device and the
     other two ABIs were dead weight.

Also frees \$STAGING/app-unsigned.apk right after zipalign so it's not
sitting next to the aligned APK and the output APK during signing.

Release workflow is untouched — release APKs still ship all three ABIs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 12:51:17 -07:00
Gitea CI ba786f5a09 chore(deploy): bump image to 7ee7cb6d [skip ci] 2026-05-14 19:17:40 +00:00
funman300 7ee7cb6d93 ci(android): replace cargo-apk with cargo-ndk + manual APK assembly
Android Build / build-apk (push) Failing after 23m0s
Build and Deploy / build-and-push (push) Successful in 43s
cargo-apk 0.10 and its fork cargo-apk2 both failed to discover the
installed Android platform in this Gitea runner, despite ANDROID_HOME,
platforms;android-34, build-tools, and NDK all being present, readable,
and pointed at correctly. We never isolated whether the bug is in the
shared ndk-build crate's discovery logic or in the runner's env-var
propagation through cargo subcommand exec, so this commit stops fighting
either tool and assembles the APK from explicit toolchain steps instead:

  cargo ndk          -> per-ABI .so files
  aapt2 compile/link -> manifest + resources -> base APK
  zip                -> bundle native libs into lib/<abi>/
  zipalign           -> 4-byte alignment
  apksigner          -> v2/v3 signing (debug keystore for CI, real for release)

The pipeline lives in scripts/build_android_apk.sh so it's reproducible
locally (same env vars, same commands). AndroidManifest.xml is now
checked in under solitaire_app/android/ and mirrors what cargo-apk would
have generated from [package.metadata.android] — keep them in sync if
either is changed. Local `cargo apk build` still works on developer
machines where cargo-apk is happy; CI just stops depending on it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:53:55 -07:00
funman300 14324b09ef ci(android): switch from cargo-apk 0.10.0 to cargo-apk2
Android Build / build-apk (push) Failing after 3m49s
Build and Deploy / build-and-push (push) Failing after 23s
cargo-apk 0.10.0 has been unable to discover an installed Android
platform in this runner environment despite ANDROID_HOME, NDK,
build-tools, and platforms;android-34 all being present and readable.
cargo-apk2 is the maintained community fork on crates.io that reads
the same `[package.metadata.android]` block, so the solitaire_app
Cargo.toml needs no changes. Cache keys updated to apk2- so we don't
restore the broken cargo-apk binary from prior runs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:43:50 -07:00
Gitea CI 124f1f5cf5 chore(deploy): bump image to a6a73b5f [skip ci] 2026-05-14 18:38:04 +00:00
funman300 a6a73b5f36 fix(ci): add permission and env diagnostics to build step
Android Build / build-apk (push) Failing after 3m47s
Build and Deploy / build-and-push (push) Successful in 36s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:33:54 -07:00
Gitea CI b84fe79806 chore(deploy): bump image to 3248f00d [skip ci] 2026-05-14 18:32:22 +00:00
funman300 3248f00d66 fix(ci): deeper SDK verification — find android.jar actual location
Android Build / build-apk (push) Failing after 3m41s
Build and Deploy / build-and-push (push) Successful in 25s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:28:17 -07:00
Gitea CI c680a043ae chore(deploy): bump image to d0ab7ed9 [skip ci] 2026-05-14 18:26:23 +00:00
funman300 d0ab7ed97b fix(ci): add SDK verification step to diagnose platforms-not-found
Android Build / build-apk (push) Failing after 3m28s
Build and Deploy / build-and-push (push) Successful in 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:22:11 -07:00
Gitea CI 1144a96757 chore(deploy): bump image to eba1f66b [skip ci] 2026-05-14 18:18:13 +00:00
funman300 ac6668cee7 fix(ci): apply template-expansion pattern to release workflow
Android Build / build-apk (push) Failing after 2m59s
Build and Deploy / build-and-push (push) Failing after 46s
Mirror the fix from android-build.yml: rename ANDROID_HOME -> ANDROID_SDK
in the env block to avoid the Docker-image-baked ANDROID_HOME overriding
the workflow value in run scripts. Use ${{ env.ANDROID_SDK }} template
expressions throughout, and explicitly export ANDROID_HOME/ANDROID_NDK_HOME
before cargo-apk build so it finds the SDK at the right path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:17:58 -07:00
funman300 eba1f66b45 fix(ci): use template-expanded paths in run scripts to bypass Docker ENV
Android Build / build-apk (push) Failing after 3m6s
Build and Deploy / build-and-push (push) Successful in 31s
Replace shell variable $ANDROID_HOME references in run blocks with
${{ env.ANDROID_SDK }} template expressions. Gitea runner v1 may not
override Docker-image-baked ENV vars via docker exec; template expansion
happens at workflow compilation time, so the literal path is hardcoded
into the script before the shell runs it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:14:34 -07:00
Gitea CI 90959728b1 chore(deploy): bump image to 8b30f877 [skip ci] 2026-05-14 18:11:34 +00:00
funman300 8b30f8778b fix(ci): use fresh /opt/android-sdk path to avoid container ENV conflict
Android Build / build-apk (push) Failing after 3m9s
Build and Deploy / build-and-push (push) Successful in 50s
Remove SDK detection logic and install directly to /opt/android-sdk,
matching the release workflow. The container Docker image has ANDROID_HOME
baked in at /usr/local/lib/android/sdk; installing there with sudo while
cargo-apk resolves ANDROID_HOME from the image ENV created a divergence.
Using a controlled path we own eliminates that class of conflict entirely.
Add SDK cache shared with the release workflow (same key prefix v2-).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:07:46 -07:00
Gitea CI d6a7924f14 chore(deploy): bump image to 4db43fb3 [skip ci] 2026-05-14 18:02:16 +00:00
funman300 4db43fb3fb fix(ci): replace ANDROID_SDK_ROOT with ANDROID_HOME in release workflow
Android Build / build-apk (push) Failing after 3m49s
Build and Deploy / build-and-push (push) Successful in 54s
ANDROID_SDK_ROOT was never set; zipalign and apksigner were resolving
to empty paths and would fail. All three occurrences replaced with
ANDROID_HOME which is defined in the workflow env block.

Also adds sudo to the cache-miss SDK install (mkdir/mv/sdkmanager) to
match the debug workflow pattern — /opt/android-sdk requires root on
a fresh runner.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:56:42 -07:00
funman300 01d6b27e61 fix(ci): detect existing container SDK before installing, set ANDROID_HOME via GITHUB_ENV
Android Build / build-apk (push) Failing after 3m50s
Build and Deploy / build-and-push (push) Failing after 33s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:53:14 -07:00
funman300 3cffbc2c51 feat(engine): embed classic theme into binary like dark theme
Classic SVGs and manifest are now compiled in via include_bytes!(),
making the theme available on all platforms (desktop, Android) without
requiring filesystem assets. Removes the now-redundant Dockerfile COPY
of solitaire_engine/assets/themes/classic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:53:14 -07:00
Gitea CI 2ef25934ac chore(deploy): bump image to bb670d6c [skip ci] 2026-05-14 17:51:40 +00:00
funman300 bb670d6cc6 fix(ci): drop ANDROID_SDK_ROOT, pass --sdk_root to sdkmanager explicitly
Android Build / build-apk (push) Failing after 3m19s
Build and Deploy / build-and-push (push) Successful in 30s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:47:52 -07:00
Gitea CI 76911c57c9 chore(deploy): bump image to 8391235a [skip ci] 2026-05-14 17:45:46 +00:00
funman300 8391235a1a fix(ci): check android.jar existence in platform dir
Android Build / build-apk (push) Failing after 3m25s
Build and Deploy / build-and-push (push) Successful in 30s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:41:57 -07:00
funman300 2f3a6b9586 fix(ci): dump env at build time to diagnose ANDROID_HOME visibility
Android Build / build-apk (push) Failing after 3m23s
Build and Deploy / build-and-push (push) Failing after 40s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:37:37 -07:00
Gitea CI 4d20b70809 chore(deploy): bump image to bfadcf0e [skip ci] 2026-05-14 17:32:04 +00:00
funman300 bfadcf0e0d fix(ci): add SDK layout debug step to diagnose platforms-not-found error
Android Build / build-apk (push) Failing after 3m19s
Build and Deploy / build-and-push (push) Successful in 42s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:28:10 -07:00
Gitea CI 356dbebe57 chore(deploy): bump image to c90c7831 [skip ci] 2026-05-14 17:28:04 +00:00
funman300 c90c783177 fix(ci): set ANDROID_HOME/NDK_HOME in workflow env block instead of GITHUB_ENV
Android Build / build-apk (push) Failing after 3m23s
Build and Deploy / build-and-push (push) Successful in 40s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:23:58 -07:00
Gitea CI bbf4b2c14a chore(deploy): bump image to 1f46785b [skip ci] 2026-05-14 17:19:04 +00:00
funman300 62be72e918 fix(ci): bust SDK cache key to force fresh SDK install after prior broken cache
Android Build / build-apk (push) Failing after 3m16s
Build and Deploy / build-and-push (push) Failing after 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:18:57 -07:00
funman300 1f46785b31 fix(ci): add apt-get update before package install to fix exit code 100
Android Build / build-apk (push) Failing after 3m50s
Build and Deploy / build-and-push (push) Successful in 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:14:32 -07:00
Gitea CI 2e5d82f83c chore(deploy): bump image to 396ba6bc [skip ci] 2026-05-14 17:12:21 +00:00