on_window_resized was firing StateChangedEvent on every WindowResized
event. That ran sync_cards_on_change → update_card_entity, which
inserts a CardAnim slide tween for every card whose target moves >1
unit. During a corner drag the resize fires every frame, retargeting
the slide each time from the cards' current mid-tween positions, so
cards never reach steady state — the visible "snap back and forth"
jitter reported during the 2026-04-29 smoke test.
Replace the StateChangedEvent emit with a direct snap path:
- Add LayoutSystem::UpdateOnResize SystemSet in layout.rs so cross-
plugin ordering is explicit (Bevy's automatic conflict-based order
only forces non-parallel execution, not a particular order).
- table_plugin::on_window_resized: drop the StateChangedEvent emit;
mark the system in_set(LayoutSystem::UpdateOnResize). It already
snaps backgrounds and pile markers directly, so this aligns cards
with the same instant-snap policy.
- card_plugin: new snap_cards_on_window_resize system listens for
WindowResized, runs .after(LayoutSystem::UpdateOnResize), writes
fresh transforms via the existing card_positions() helper, and
removes any in-flight CardAnim. It also reapplies the stock-empty
indicator so the "↺" label's font_size (derived from
layout.card_size.x) still rescales on resize.
Other StateChangedEvent listeners — start_settle_anim,
detect_auto_complete, clear_selection_on_state_change, check_no_moves,
reset_hint_cycle_on_state_change, clear_right_click_highlights — no
longer fire spuriously on resize. They should not fire on a layout
change anyway; that was a pre-existing minor bug masked by the
jitter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace compile-time include_bytes!() embedding for card faces, backgrounds,
and font with runtime AssetServer::load() calls. Swap in 52 xCards @2x PNGs
(LGPL-3.0) as card face assets and xCards bicycle_blue as back_0.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Collapse nested-if patterns into let-chains across 13 plugins (42 instances)
- Add #[allow(clippy::too_many_arguments)] to 5 Bevy systems in card_plugin
and input_plugin where ECS parameter count exceeds the lint threshold
- Gate Theme import in table_plugin under #[cfg(test)] — only used by
test-only colour helpers; removing the unconditional import silences the
unused-import lint without breaking the test suite
- Wrap ButtonInput<MouseButton> in Option<> in update_input_platform so that
tests using MinimalPlugins (no InputPlugin) no longer panic on startup
All 789 tests pass; cargo clippy --workspace -- -D warnings is clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins
Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
Secret Service / macOS Keychain / Windows Credential Store selection
ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #5: Add RightClickHighlightTimer(1.5 s) so destination highlights
auto-despawn after 1.5 s. Existing clear-on-state-change and
clear-on-pause logic still fires early when a move is made or the game
is paused. Three unit tests cover timer countdown behaviour.
Task #6: Add HintVisualEvent emitted on H key. Source card gets
HintHighlight + HintHighlightTimer(2 s) for a yellow glow. Destination
PileMarker gets HintPileHighlight with a gold tint (Color::srgb(1.0,
0.85, 0.1)) that restores the original colour when the 2 s timer
expires. Five unit tests cover timer expiry and colour invariants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #34: CardFlipAnim component + start_flip_anim/tick_flip_anim systems animate revealed
cards by squashing scale.x to 0 then expanding back to 1 (2×0.08 s). Skipped at Instant speed.
Task #35: spawn_pile_markers now adds a Text2d child (S/H/D/C, 45% alpha) on Foundation
markers so the suit is visible while the pile is empty.
Task #43: Tableau pile markers get a "K" Text2d child (35% alpha) indicating only Kings land
on empty columns.
Task #38: update_drag_shadow system maintains a single ShadowEntity while dragging — a
card_w+8 × card_h+8 dark semi-transparent sprite at z−1 behind the top dragged card.
Also fixed pre-existing clippy/compiler errors in hud_plugin, pause_plugin, stats_plugin,
cursor_plugin, and settings_plugin (missing imports, too-many-arguments, doc formatting).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Card backs: selected_card_back index maps to distinct Color values in card rendering
- Backgrounds: selected_background index applied in TablePlugin alongside theme
- Both re-render immediately on SettingsChangedEvent
- Stats screen now shows Games Lost, Draw 1/3 Wins, and Lifetime Score
- Daily challenge win no longer credited if server-supplied target_score or max_time_secs constraints are not met
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Settings panel "coming soon" stubs replaced with live controls:
- Draw Mode toggle (Draw 1 / Draw 3): new games read draw_mode from
SettingsResource instead of the previous game's mode. Falls back to
the current game's mode in headless/test contexts where SettingsPlugin
is absent.
- Theme selector (Green → Blue → Dark → Green): SettingsChangedEvent
drives TablePlugin's background Sprite colour so the table re-colours
immediately without a restart.
- Music Volume [−]/[+]: dedicated kira sub-tracks created for SFX and
music on startup. SFX sounds are routed to the SFX track; the music
track exists for future ambient audio. Both volumes are set on
SettingsChangedEvent and at startup.
Also fixed: time_attack timer_expiry test double-fires when
MinimalPlugins time delta is nonzero — removed the intermediate
0.001-remaining update step.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
compute_layout is a pure function that maps window size to card size and
the 13 pile positions, with clamping at the 800x600 minimum and seven
tableau columns horizontally aligned with stock/waste (cols 0,1) and the
four foundations (cols 3,4,5,6). TablePlugin spawns a 2D camera, a felt
background sprite, and 13 translucent pile-marker sprites, and
repositions them on WindowResized. Plugin registers WindowResized
explicitly so it works under MinimalPlugins in tests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>