The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Sprite/Transform cluster (112 pairs) was every board painter
racing every other one. Two structural moves:
- BoardVisuals set (card_plugin): all card/marker painters run as ONE
deterministic chain in data-flow order — layout refinement → card
authority (sync_cards_on_change) → flip anims → shadows → highlights
→ stock indicators → resize snapping → corner labels — with
LayoutSystem::UpdateOnResize ordered before the whole set and the
table plugin's marker painters chained after it. Paint order is now
identical every frame instead of scheduler-dependent.
- UiTextFx set (ui_theme): chrome text effects (score pulse/floater,
streak flourish, modal enter, focus-ring pulse) animate Transform on
UI entities only; they are declared ambiguous with BoardVisuals and
with each other — the entity domains are disjoint by construction.
All chain members are cheap and change-gated; sequential execution is
not a measurable cost for a card game. Existing ordering constraints
(fan-frac before sync, shadows after sync, snap after collect) are
preserved inside the chain.
Baseline ratchets 171 → 47. Remaining: long tail of small subjects
(input, event writers, AutoCompleteState, HudVisibility).
Refs #143
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two structural fixes from the #143 backlog:
- Game-state ordering spine: the three pre-mutation GameStateResource
writers (tick_elapsed_time, sync_settings_to_game,
handle_restore_prompt) are now a deterministic chain before
GameMutation, and the remaining unordered readers
(update_selection_hud, handle_hint_button, tick_hint_highlight,
handle_right_click, snap_cards_on_window_resize,
sync_pile_marker_visibility, auto_save_game_state) are ordered after
it. Readers now see the current frame's moves deterministically
instead of racing the mutators.
- NewGameRequestWriters set: every in-cluster writer of
NewGameRequestEvent (buttons, modals, mode picker, seed poller,
restore prompt) is registered in a shared set marked ambiguous with
itself — writer-vs-writer append order is meaningless since consumers
drain the whole queue. Out-of-cluster writers (home, challenge,
time-attack, win-summary, play-by-seed, difficulty, stats plugins)
can join the set when the test cluster grows.
AMBIGUITY_BASELINE ratchets 302 → 198. Remaining backlog is dominated
by the Sprite (72) / Transform (48) visual-domain cluster, which needs
per-domain set architecture — next batch.
Refs #143
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Review findings 1+2 (Quat-underuse lens, 2026-07-06):
- solitaire_core gains pub const FOUNDATIONS / TABLEAUS — the canonical
iteration source for the upstream pile enums (upstream klondike has no
Foundation::ALL, and inherent impls cannot be added to foreign types).
Deletes three identical private const-fn copies (radial_menu,
table_plugin, input_plugin) and the hand-enumerated variants in
card_plugin::sync::all_cards and solitaire_wasm.
- Hand-rolled [Suit; 4] / [Rank; 13] arrays replaced with upstream
Suit::SUITS / Rank::RANKS. The order-sensitive CardImageSet indexing
is re-keyed through canonical card_plugin::{suit_index, rank_index}
helpers that match upstream order, with regression tests asserting
the correspondence — one ordering everywhere instead of three
divergent local ones.
Net -177 lines. No behaviour change; all consumers go through the
canonical helpers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First increment of the module-split plan: card_plugin.rs becomes
card_plugin/{mod.rs, tests.rs} (2,536 + 1,592 lines), following the
replay_overlay/ pattern. Pure mechanical move via git mv — no runtime
code changes; all 70 tests preserved and passing.
Refs #118
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>