Commit Graph

67 Commits

Author SHA1 Message Date
funman300 36cbf6df58 fix(ci): copy CHANGELOG.md into the wasm docker stage — deploys broken since v0.47.0
Build and Deploy / build-and-push (push) Successful in 9m33s
whats_new_plugin embeds the changelog at compile time
(include_str!("../../CHANGELOG.md"), shipped 2026-07-13), but the
Dockerfile's wasm-builder stage copies an explicit file list that
never included CHANGELOG.md — every docker-build since (10 runs,
v0.48.x and v0.49.0 content) failed in build_wasm.sh while web-e2e
(full checkout) stayed green, so the web has been serving the
July 14 image.

Also add CHANGELOG.md to the workflow's trigger paths so changelog
cuts redeploy the web and the What's-new card stays fresh.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:53:13 -07:00
funman300 4e18b18122 chore(ci): retrigger web deploy — run 579 failed post-#189, cause TBD (logs 404)
Build and Deploy / build-and-push (push) Failing after 7m20s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:41:27 -07:00
funman300 d593b61af8 ci(test): host-persistent target dir; fast fmt gate; drop dead rust-cache
Test / fmt (pull_request) Successful in 5s
Test / test (pull_request) Successful in 33m27s
The Gitea actions cache on this instance stores caches (1.85 GB saves
confirmed in run 597) but never restores them — every run back through
run 584+ logs 'No cache found' even for exact keys saved an hour
earlier, including master-to-master. Every CI run has therefore been a
full cold build (~37 min), plus ~4 min tarring a cache nobody reads.

- Point CARGO_TARGET_DIR at a persistent path on the rust-host runner
  (host executor — filesystem carries over between runs), with a 40 GiB
  prune guard. Warm runs drop to minutes without touching the broken
  cache API.
- Drop Swatinem/rust-cache (pure overhead until the server is fixed).
- Split cargo fmt --check into a seconds-long fmt job gating the heavy
  test job, so a formatting slip can't burn a 35-minute build again
  (run 600).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 13:53:34 -07:00
funman300 ea8d8eee9a ci(web): build wasm in the deploy pipeline instead of committing it (#156)
Test / test (pull_request) Successful in 35m33s
The wasm bundles in solitaire_server/web/pkg/ are no longer tracked. The
web-wasm-rebuild workflow (which rebuilt them in CI and committed them
back to master) is gone; instead:

- solitaire_server/Dockerfile gains a wasm-builder stage that runs
  build_wasm.sh with the same pinned toolchain (wasm-bindgen 0.2.120,
  wasm-pack 0.14.0, binaryen 130) and the runtime image copies pkg/
  from it — the image build is now the artifacts' single source of truth.
- web-e2e builds the wasm before Playwright runs, and its trigger paths
  now include the wasm-feeding crates it actually tests.
- docker-build triggers on solitaire_data/** and build_wasm.sh too, so
  every wasm-affecting change redeploys.
- Self-hosters serving /web or /play from a source checkout run
  ./build_wasm.sh once (script header and ARCHITECTURE.md updated).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:15:37 -07:00
Gitea CI e1d91bee73 ci(web-wasm-rebuild): keep on Docker runner (host executor incompatible with taiki-e) [skip ci] 2026-07-08 15:18:40 -07:00
Gitea CI 9dcd25b3e7 ci(web-wasm-rebuild): set RUNNER_OS/ARCH on the taiki-e step (step-level env)
Web WASM Rebuild / rebuild (push) Failing after 1m54s
2026-07-08 15:01:12 -07:00
Gitea CI 2ef0bce1ea ci(web-wasm-rebuild): set RUNNER_OS/RUNNER_ARCH for host-executor runner
Web WASM Rebuild / rebuild (push) Failing after 1m54s
2026-07-08 14:53:42 -07:00
Gitea CI 326ef6894a ci: route web-wasm-rebuild workflow to the rust-host runner (CT 107)
Web WASM Rebuild / rebuild (push) Failing after 2m0s
2026-07-08 13:27:34 -07:00
Gitea CI caaafe34e0 ci(test): route test workflow to the rust-host runner (CT 107)
Test / test (push) Failing after 1m3s
2026-07-08 12:27:34 -07:00
funman300 fe3c3aed31 fix(ci): cap cargo to two parallel jobs so concurrent test-binary links fit runner memory
Test / test (push) Successful in 36m31s
Runs 514/516/519 (incl. master itself) died on 'ld terminated with
signal 9' — the workspace now links enough large test binaries that
per-core parallel linking OOMs the runner even at line-tables-only
debuginfo. CARGO_BUILD_JOBS=2 keeps at most two links in flight.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 17:33:36 -07:00
funman300 113a933170 style: cargo fmt under rustfmt 1.9 and gate formatting in CI
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 10:59:20 -07:00
funman300 18bb1fa0be fix(ci): cap test-build debuginfo so the linker fits runner memory
Two runs (447, 486) died with 'ld terminated with signal 9' linking the
solitaire_engine test binary — the runner OOMs on full dev debuginfo for
the Bevy dependency graph. line-tables-only preserves file:line panic
backtraces at a fraction of the link footprint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 10:58:43 -07:00
funman300 f6e57b759e ci: pin toolchain to 1.95.0 and install Bevy native deps
Test / test (pull_request) Successful in 27m47s
Review feedback on #135: floating 'stable' + -D warnings lets every new
clippy release redden master with new lints — pin 1.95.0 like the
web-wasm-rebuild workflow. And ubuntu-latest lacks the ALSA/udev/X11/
Wayland dev packages the Bevy crates link against; install the standard
Bevy CI set (the project's own builder images have no desktop-Bevy
precedent — android-builder targets the NDK and web-e2e only builds the
server).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:28:28 -07:00
funman300 c9adcaa5e4 ci: add workspace clippy + test gate workflow
Test / test (pull_request) Failing after 1m35s
Until now no CI workflow ran the test suite or clippy at all — the
android-release, docker-build, web-e2e, web-wasm-rebuild, and
builder-image workflows cover packaging and e2e, but a direct push to
master (including the web-wasm-rebuild bot commit) never executed
cargo test or clippy. The gate discipline in CLAUDE.md §6 existed only
on developer machines.

test.yml runs the exact §6 commands (clippy --workspace --all-targets
-D warnings; cargo test --workspace) on master pushes and PRs, with
SQLX_OFFLINE against the checked-in .sqlx cache, path-filtered so
docs-only merges don't burn CI. Toolchain/cache mirror web-e2e.yml.

Found during the 2026-07-06 large-scale review (finding H1).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:21:19 -07:00
funman300 2328643223 ci(web): replace wasm freshness gate with CI-side rebuild-and-commit
The rebuild-and-diff freshness gate (#93) could never pass: the Bevy wasm
artifacts aren't byte-reproducible across machines. Confirmed conclusively —
identical rustc 1.95.0 / LLVM 22.1.2, identical flags, Cargo.lock and remapped
source paths still yield host-dependent output (CI's build was 248 KB smaller
than a local one), while same-machine rebuilds are bit-identical. Path
remapping (kept in build_wasm.sh) is necessary but not sufficient.

Make CI the single source of truth instead: `web-wasm-rebuild` rebuilds pkg/ on
every master change to a wasm-feeding crate and commits it back. The deployed
artifacts can't silently rot and contributors no longer hand-run build_wasm.sh.
The pkg/ commit isn't in this workflow's trigger paths (no loop) but is in
docker-build's, so the refreshed wasm deploys.

Removes the false-failing web-wasm-freshness workflow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:59:51 -07:00
funman300 5091d1b397 ci(web-e2e): prebuild server so Playwright webServer stops timing out
The web-e2e job has been failing on every run with:

    Error: Timed out waiting 120000ms from config.webServer.

Playwright's `webServer` runs `cargo run -p solitaire_server --quiet` and
waits 120s for /health. The workflow cached only npm — no Rust cache — so each
run cold-compiled the entire server graph (axum/sqlx/reqwest/aws-lc-sys) inside
that 120s window and never came up. The browser tests never executed; the
failure was infra, not a web regression.

Fix the harness so the tests actually run:
- add `Swatinem/rust-cache@v2` to warm the cargo cache across runs
- add a `Prebuild server` step (`SQLX_OFFLINE=true cargo build -p
  solitaire_server`) before Playwright, so `webServer`'s `cargo run` reuses the
  compiled binary and starts in seconds (.sqlx offline cache is committed)
- raise `webServer.timeout` 120s -> 300s as a safety margin for a cold cargo
  cache (e.g. first run after a deps bump)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 12:09:47 -07:00
funman300 43076a48d6 ci(web): add precise wasm-freshness gate; drop flawed drift heuristic
Web WASM Freshness / freshness (pull_request) Failing after 7m14s
The web build shipped a ~3-week-stale pkg/ because the old "Check wasm pkg
drift" step in docker-build.yml only hard-failed on direct solitaire_web/
edits and treated solitaire_engine/_core changes as a non-blocking notice —
so the entire card_game migration (engine/core/data churn, v4->v5 save
schema) slipped through.

Replace it with a dedicated `web-wasm-freshness` workflow that rebuilds the
artifacts and diffs them against what's committed. A fresh build on a pinned
toolchain (rust 1.95.0 / wasm-bindgen 0.2.120 / wasm-pack 0.14.0 / binaryen
130) is byte-for-byte reproducible — verified locally — so this is precise:
it fails on *any* real drift (including gameplay-logic changes that don't
touch the JS API surface) and has no false positives on wasm-irrelevant edits.
Runs on pull_request as well as master push, so staleness is caught before
merge rather than only blocking the post-merge deploy.

Remove the superseded heuristic from docker-build.yml; master stays fresh via
the PR gate, so the deploy image is always built from current artifacts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 12:03:00 -07:00
funman300 d45b7cb82b feat(e2e): add Playwright browser test suite for web routes
Build and Deploy / build-and-push (push) Successful in 1m6s
Web E2E / web-e2e (push) Successful in 4m40s
solitaire_server/e2e/:
- smoke.spec.js: verifies /play-classic loads, exposes window.__FERROUS_DEBUG__
  bridge, keyboard parity (Space=draw, U=undo), debug failure report, and
  replay payload builder exports schema-v2 moves.
- gameplay_review.spec.js: HUD/controls render check, stock-click + undo
  player flow, draw-mode toggle, autonomous play invariant batch, and
  cycle-detection regression guard.
- cycle_metrics.js: headless cycle-rate analysis tool; run via
  `npm run review:cycles` with configurable policy, game count, and
  thresholds. Regression gate baked into package.json scripts.
- playwright.config.js: targets the local server at http://localhost:8080.
- package.json / package-lock.json: @playwright/test 1.60.0.

.gitea/workflows/web-e2e.yml:
- Runs on pushes to solitaire_server/, solitaire_wasm/, solitaire_core/,
  or Cargo changes. Starts the server binary, waits for /health, runs
  the full Playwright suite, uploads test-results/ on failure.

docs/testing-architecture.md: documents the three-tier test strategy
  (unit → Playwright smoke → cycle regression) and the __FERROUS_DEBUG__
  bridge contract.

scripts/update_quaternions_deps.sh: helper to bump the Quaternions
  registry deps (klondike, card_game) by version and run the full
  safety gate including deterministic replay checks.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-02 12:40:30 -07:00
funman300 9ff0585454 fix(ci): remove Quaternions registry auth; add canvas WASM drift guard
Dockerfile:
- Drop --mount=type=secret,id=cargo_token: the Quaternions private
  registry has been migrated to the public Cargo.io path so the build
  secret is no longer needed. Removes the requirement for CI_TOKEN to
  carry registry credentials.

CI workflow (docker-build.yml):
- Add solitaire_wasm/** and solitaire_web/** to the push-trigger paths
  so changes to either WASM crate actually fire the build job.
- Add wasm drift check for solitaire_wasm artifacts (solitaire_wasm.js,
  solitaire_wasm_bg.wasm) — exits 1 if solitaire_wasm/ or solitaire_core/
  changed without updating the committed pkg files.
- Add hard canvas drift check: solitaire_web/ changes MUST update
  canvas_bg.wasm or the deploy gets a stale Bevy binary.
- Add advisory notice for solitaire_engine/ / solitaire_core/ changes
  that omit a canvas_bg.wasm rebuild (non-blocking; formatting commits
  should not fail CI).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-02 12:20:56 -07:00
funman300 44e90ff582 fix(ci): pass Quaternions registry token as Docker build secret
Build and Deploy / build-and-push (push) Successful in 4m39s
cargo fetch --locked was failing with "failed to parse manifest" because
.cargo/config.toml (which registers the Quaternions sparse index) was
never copied into the build image, and the registry's auth token was
never supplied.

Changes:
- COPY .cargo/config.toml into the builder stage so Cargo knows the
  Quaternions registry URL.
- Replace bare `cargo fetch` and `cargo build` with
  `--mount=type=secret,id=cargo_token` variants that set
  CARGO_REGISTRIES_QUATERNIONS_TOKEN from the mounted secret — token
  never appears in image layers or docker history.
- Workflow: pass CI_TOKEN as the `cargo_token` build secret.
- Add solitaire_engine/** and solitaire_server/Dockerfile to trigger
  paths so engine changes and Dockerfile edits kick off rebuilds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:58:25 -07:00
funman300 25c43db61e fix(ci): use git switch to avoid deploy dir/branch ambiguity
Build and Deploy / build-and-push (push) Successful in 20s
'git checkout deploy' is ambiguous because the repo contains both a
deploy/ directory and a deploy remote tracking branch. Switch to
'git switch' which is branch-only and unambiguous.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-27 14:44:35 -07:00
funman300 c2eff2ed96 ci: add comment to retrigger docker build
Build and Deploy / build-and-push (push) Failing after 21s
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-27 14:38:37 -07:00
funman300 ecab227b8d ci(deploy): push kustomization updates to deploy branch, not master
Build and Deploy / build-and-push (push) Successful in 21s
The CI bot was committing image-tag bumps back to master after every
Docker build, which forced a `git pull --rebase` before every developer
push. Moving the kustomization commit to a dedicated `deploy` branch
keeps master clean — the build bot no longer diverges it.

Argo CD / Flux should now watch the `deploy` branch (targetRevision:
deploy) instead of master.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 16:57:20 -07:00
funman300 a328059933 fix(ci): add workflow_dispatch trigger to android-release workflow
Tag-push events are not reliably processed by the self-hosted Gitea
runner. workflow_dispatch with a tag input allows manual triggering
via the Gitea UI or API as a fallback.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 13:25:12 -07:00
funman300 d8f67dcad3 fix(ci): collapse multi-line Python to one-liner to fix YAML block scalar indentation error
Android Release / build-apk (push) Successful in 4m3s
2026-05-16 12:34:40 -07:00
funman300 f3d01b5890 fix(ci): delete existing APK assets before upload to avoid duplicates on re-runs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 12:20:10 -07:00
funman300 e48f652454 feat(ci): pre-built Android builder image + sccache
Build Android Builder Image / build (push) Failing after 3m54s
Replaces the 5 per-run tool-install steps (~2m 30s) with a pre-built
container image (git.aleshym.co/funman300/android-builder) that ships
Ubuntu 22.04 + Java 17 + Android SDK/NDK + Rust stable + aarch64 target
+ cargo-ndk + sccache. android-release.yml now runs inside the container
and adds two cache steps instead: Cargo registry and sccache directory.

sccache (RUSTC_WRAPPER) caches at the translation-unit level so partial
hits survive Cargo.lock changes — far more resilient than caching the
full target/ directory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:47:05 -07:00
funman300 686f57252c fix(android): stamp versionCode and versionName from the release tag
AndroidManifest.xml had hardcoded versionCode=1 / versionName=1.0, so
every shipped APK looked identical to Android and Obtainium could never
confirm the installed version matched the latest release tag — causing
a persistent false-update notification loop.

VERSION_NAME is now passed into the build script from the CI tag
(e.g. "v0.28.0" → versionCode=2800, versionName="0.28.0") and
forwarded to aapt2 link via --version-code / --version-name, overriding
the manifest without touching the file.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:34:14 -07:00
funman300 858012d926 fix(ci): pin kustomize to v5.4.3 to avoid GitHub API rate-limit failures
Build and Deploy / build-and-push (push) Successful in 22s
Replaced the curl|bash install_kustomize.sh approach (which makes an
unauthenticated GitHub API call to resolve the latest version) with a
direct pinned tarball download. Eliminates the tar glob failure that
broke run #226.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:29:02 -07:00
funman300 d761a150d7 chore: rename app from Solitaire Quest to Ferrous Solitaire
Build and Deploy / build-and-push (push) Successful in 4m40s
Updates all in-tree references:
- Android package: com.solitairequest.app → com.ferrousapp.solitaire
- APK name: solitaire-quest → ferrous-solitaire
- Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine)
- Keyring service: solitaire_quest_server → ferrous_solitaire_server
- Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key
- Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo)
- Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire*
- Updated ArgoCD, docker-compose, CI workflow, build script, all docs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:23:49 -07:00
funman300 58f33da6bf fix(ci): suppress SIGPIPE from yes | sdkmanager --licenses
Android Release / build-apk (push) Successful in 7m29s
2026-05-14 19:04:07 -07:00
funman300 1b3fcca0d5 ci(android): add tag-triggered release workflow with Obtainium support
Android Release / build-apk (push) Failing after 1m30s
Fires on any v* tag push. Steps:
- Installs Android SDK + NDK 30.0.14904198 (cached by SDK version key)
- Builds release APK for arm64-v8a via scripts/build_android_apk.sh
- Signs with the release keystore stored in RELEASE_KEYSTORE_B64 secret
- Creates (or reuses) the Gitea release for the tag
- Uploads solitaire-quest.apk as a release asset

Obtainium users can track releases by adding:
  https://git.aleshym.co/funman300/Rusty_Solitare

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:00:23 -07:00
funman300 4e480d7cb5 ci: scope server workflow to server paths; harden deploy push
Build and Deploy / build-and-push (push) Failing after 25s
Switch docker-build.yml from paths-ignore to an explicit paths allowlist
so the workflow only fires on changes to solitaire_server/, solitaire_sync/,
solitaire_core/, Cargo.toml, Cargo.lock, or the workflow file itself.

Also harden the "commit and push updated kustomization" step:
- exit 0 early when the kustomization has no staged diff (nothing to push)
- retry the pull+push loop up to 3 times with a 5 s delay to handle
  concurrent pushes that race the CI commit

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:55:43 -07:00
funman300 ca5d8a9c55 fix(engine): silence Android-target dead-code and unused-import warnings
Build and Deploy / build-and-push (push) Successful in 34s
All 10 warnings were caused by hotkey/keyboard UI code behind
#[cfg(not(target_os = "android"))] call sites whose definitions lacked
the matching gate. Fixes:
- help_plugin: gate keyboard-chip imports and font_kbd; #[allow(dead_code)]
  on ControlRow (keys field is data, not dead)
- hud_plugin/ui_modal: replace cfg shadow pattern with cfg!() expression
  so the hotkey parameter is read on every platform
- home_plugin: gate fn hotkey behind not(android)
- onboarding_plugin: gate HotkeyRow, HOTKEYS, spawn_slide_hotkeys and
  their exclusive imports behind not(android)
- replay_overlay: gate keybind_footer_hint_text behind not(android)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:53:24 -07:00
funman300 b984161d46 ci: remove android build and release workflows
Build and Deploy / build-and-push (push) Has been cancelled
Building locally or via a different pipeline; the self-hosted runner's
resource constraints made the 3-ABI release build unreliable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:41:01 -07:00
funman300 c69d732d5a ci(android): add disk-space diagnostic step before release build
Android Build / build-apk (push) Has been cancelled
Build and Deploy / build-and-push (push) Has been cancelled
Helps diagnose whether the 3-ABI release build is hitting disk limits.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:39:24 -07:00
funman300 27eed98922 ci(android): remove workflow_dispatch — unsupported in this Gitea version
Android Build / build-apk (push) Successful in 12m3s
Build and Deploy / build-and-push (push) Successful in 41s
Android Release / build-release-apk (push) Has been cancelled
workflow_dispatch caused the entire android-release workflow to be silently
dropped; tag-triggered releases (v0.25.6) worked fine before this trigger
was added. Removing it restores tag-based release triggering.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:08:40 -07:00
funman300 f304917d62 ci(android): add workflow_dispatch trigger to release workflow
Android Build / build-apk (push) Successful in 13m48s
Build and Deploy / build-and-push (push) Failing after 53s
Android Release / build-release-apk (push) Has been cancelled
Allows manually triggering the release build from the Gitea UI
(Actions tab → Android Release → Run workflow) without needing
to push a version tag.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 15:44:24 -07:00
funman300 d49c478efa fix(ci): diagnose KEYSTORE_BASE64 decode failure
Android Build / build-apk (push) Has been cancelled
Build and Deploy / build-and-push (push) Has been cancelled
Android Release / build-release-apk (push) Has been cancelled
base64 -d is failing (1s step, keystore 0 bytes). Add diagnostics:
- Print secret length to check for truncation
- Capture base64 error output
- Print exit code and file size
- Use --decode instead of -d for clarity

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 15:37:17 -07:00
funman300 9ef5759f40 fix(ci): fail fast on empty keystore before 7-min cargo build
Android Build / build-apk (push) Successful in 14m52s
Build and Deploy / build-and-push (push) Successful in 44s
Android Release / build-release-apk (push) Failing after 3m42s
If KEYSTORE_BASE64 is unset, base64 -d writes an empty file silently,
cargo ndk then spends ~7 min compiling all ABIs, and only then does
apksigner fail. Add a size check after decode so the job fails in
seconds with a clear error message instead of wasting a full build.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 15:12:25 -07:00
funman300 9c9c0c76d3 fix(ci): restore 3-ABI release build now that LXC has 106 GB disk
Android Build / build-apk (push) Successful in 20m40s
Build and Deploy / build-and-push (push) Failing after 50s
Android Release / build-release-apk (push) Failing after 10m29s
The runner LXC was bumped from ~56 GB to 106 GB, giving ~70 GB of free
space — well above the ~40 GB a full 3-ABI release build needs. Revert
the disk-budget workarounds added in ab35fcf:

- Remove "Free disk space" step (no longer needed)
- Restore x86_64 target (arm64-v8a + armeabi-v7a + x86_64)
- Remove ABIS override so build script uses its full default set

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 14:04:09 -07:00
funman300 ab35fcf906 fix(ci): free disk space + drop x86_64 from release build to fix OOM
Android Build / build-apk (push) Successful in 16m44s
Build and Deploy / build-and-push (push) Failing after 30s
Android Release / build-release-apk (push) Failing after 12m5s
Run 181 (v0.25.0 tag) failed at "Build signed release APK" after ~7 min —
same disk-exhaustion pattern that hit the debug build. The debug workflow
was already fixed to arm64-v8a only; the release workflow still built all 3
ABIs and exceeded the runner's disk budget.

Changes:
- Add "Free disk space" step before system deps: removes /usr/local/lib/android,
  /usr/share/dotnet, /opt/ghc, /usr/local/share/boost (~10 GB reclaimed).
- Limit ABIS to arm64-v8a + armeabi-v7a (drops x86_64, which is emulator-only).
- Remove x86_64 from rustup target add to match.

arm64-v8a covers all modern Android devices; armeabi-v7a covers legacy ARM.
x86_64 can be re-added later if a simulator-targeted test build is needed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 13:53:48 -07:00
funman300 f6907671be fix(ci): pin upload-artifact to v3 for Gitea Actions compatibility
Android Build / build-apk (push) Successful in 12m49s
Build and Deploy / build-and-push (push) Successful in 47s
Android Release / build-release-apk (push) Failing after 10m11s
The disk-budget fix worked — debug APK now builds, signs, and verifies
in ~6 minutes on a single ABI. But the upload step failed with:

  GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+
  and download-artifact@v4+ are not currently supported on GHES.

upload-artifact@v4 rewrote the upload path to use a new artifact
service hosted on github.com; Gitea's GHES-compatibility layer doesn't
implement that endpoint. v3 still uses the older chunked HTTP upload
API that Gitea supports.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:07:09 -07:00
funman300 533bcec2d8 fix(ci): limit debug APK to arm64-v8a so apksigner has disk to write
Android Build / build-apk (push) Failing after 9m10s
Build and Deploy / build-and-push (push) Successful in 52s
The previous run got all the way through compile + link + zipalign and
then died inside apksigner with `IOException: No space left on device`.
Cross-compiling all three Android ABIs (arm64-v8a, armeabi-v7a, x86_64)
in debug mode blows target/ past 25 GB, and by the time apksigner is
streaming the signed APK to disk the runner has nothing left.

Two changes:

  1. build_android_apk.sh now reads `ABIS` from the environment (defaults
     to all three for backwards compat) and uses it to assemble the
     cargo-ndk `-t` flags.
  2. android-build.yml passes ABIS=arm64-v8a, since the debug artifact
     is consumed by adb-installing to a single arm64 device and the
     other two ABIs were dead weight.

Also frees \$STAGING/app-unsigned.apk right after zipalign so it's not
sitting next to the aligned APK and the output APK during signing.

Release workflow is untouched — release APKs still ship all three ABIs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 12:51:17 -07:00
funman300 7ee7cb6d93 ci(android): replace cargo-apk with cargo-ndk + manual APK assembly
Android Build / build-apk (push) Failing after 23m0s
Build and Deploy / build-and-push (push) Successful in 43s
cargo-apk 0.10 and its fork cargo-apk2 both failed to discover the
installed Android platform in this Gitea runner, despite ANDROID_HOME,
platforms;android-34, build-tools, and NDK all being present, readable,
and pointed at correctly. We never isolated whether the bug is in the
shared ndk-build crate's discovery logic or in the runner's env-var
propagation through cargo subcommand exec, so this commit stops fighting
either tool and assembles the APK from explicit toolchain steps instead:

  cargo ndk          -> per-ABI .so files
  aapt2 compile/link -> manifest + resources -> base APK
  zip                -> bundle native libs into lib/<abi>/
  zipalign           -> 4-byte alignment
  apksigner          -> v2/v3 signing (debug keystore for CI, real for release)

The pipeline lives in scripts/build_android_apk.sh so it's reproducible
locally (same env vars, same commands). AndroidManifest.xml is now
checked in under solitaire_app/android/ and mirrors what cargo-apk would
have generated from [package.metadata.android] — keep them in sync if
either is changed. Local `cargo apk build` still works on developer
machines where cargo-apk is happy; CI just stops depending on it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:53:55 -07:00
funman300 14324b09ef ci(android): switch from cargo-apk 0.10.0 to cargo-apk2
Android Build / build-apk (push) Failing after 3m49s
Build and Deploy / build-and-push (push) Failing after 23s
cargo-apk 0.10.0 has been unable to discover an installed Android
platform in this runner environment despite ANDROID_HOME, NDK,
build-tools, and platforms;android-34 all being present and readable.
cargo-apk2 is the maintained community fork on crates.io that reads
the same `[package.metadata.android]` block, so the solitaire_app
Cargo.toml needs no changes. Cache keys updated to apk2- so we don't
restore the broken cargo-apk binary from prior runs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:43:50 -07:00
funman300 a6a73b5f36 fix(ci): add permission and env diagnostics to build step
Android Build / build-apk (push) Failing after 3m47s
Build and Deploy / build-and-push (push) Successful in 36s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:33:54 -07:00
funman300 3248f00d66 fix(ci): deeper SDK verification — find android.jar actual location
Android Build / build-apk (push) Failing after 3m41s
Build and Deploy / build-and-push (push) Successful in 25s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:28:17 -07:00
funman300 d0ab7ed97b fix(ci): add SDK verification step to diagnose platforms-not-found
Android Build / build-apk (push) Failing after 3m28s
Build and Deploy / build-and-push (push) Successful in 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:22:11 -07:00
funman300 ac6668cee7 fix(ci): apply template-expansion pattern to release workflow
Android Build / build-apk (push) Failing after 2m59s
Build and Deploy / build-and-push (push) Failing after 46s
Mirror the fix from android-build.yml: rename ANDROID_HOME -> ANDROID_SDK
in the env block to avoid the Docker-image-baked ANDROID_HOME overriding
the workflow value in run scripts. Use ${{ env.ANDROID_SDK }} template
expressions throughout, and explicitly export ANDROID_HOME/ANDROID_NDK_HOME
before cargo-apk build so it finds the SDK at the right path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:17:58 -07:00