Commit Graph

6 Commits

Author SHA1 Message Date
funman300 20b7a617e0 feat(engine): rename themes — Classic is default, Dark replaces Default
Build and Deploy / build-and-push (push) Successful in 33s
- Rename assets/themes/default/ → assets/themes/dark/; update theme.ron
  id/name to "dark"/"Dark"
- Rename all DEFAULT_THEME_* constants → DARK_THEME_* and
  default_theme_svg_bytes / populate_embedded_default_theme → dark_*
- Add bundled_theme_url() helper for URL resolution without needing the
  registry (used by Startup systems where ordering isn't guaranteed)
- Registry now lists Classic first (new player default), Dark second
- settings.rs default_theme_id() returns "classic" so fresh installs
  start on the white card theme

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:52:44 -07:00
funman300 aad8bb9c83 Revert "feat(engine): bundle Rusty Pixel as a built-in theme"
This reverts commit 21ec03b157.
2026-05-06 19:38:13 -07:00
funman300 21ec03b157 feat(engine): bundle Rusty Pixel as a built-in theme
The pixel-art card theme generated via Claude Design (53 PNGs at
256x384, ~340 KB total) now ships embedded in the binary alongside
the existing default SVG theme. Players see the new theme in the
picker out of the box without needing to drop files into
~/.local/share/solitaire_quest/themes/.

solitaire_engine/assets/themes/rusty-pixel/:
  - 53 PNGs (52 face cards + 1 back) at 256x384
  - theme.ron declaring meta.id = "rusty-pixel",
    card_aspect = (2, 3), pixel_art = true

assets/sources.rs:
  - New constants RUSTY_PIXEL_THEME_MANIFEST_URL,
    RUSTY_PIXEL_THEME_MANIFEST_PATH,
    RUSTY_PIXEL_THEME_MANIFEST_BYTES.
  - New embed_rusty_pixel_png! macro mirroring embed_default_svg!.
  - New RUSTY_PIXEL_THEME_PNGS table — 53 entries, one per file.
  - New rusty_pixel_theme_png_bytes(filename) lookup helper
    mirroring default_theme_svg_bytes for the thumbnail cache.
  - New populate_embedded_rusty_pixel_theme(app) registers the
    manifest + every PNG into Bevy's EmbeddedAssetRegistry.
  - AssetSourcesPlugin::build now calls both populate functions
    so the picker has both themes loadable from the binary alone.

theme/registry.rs:
  - New rusty_pixel_entry() returns the bundled metadata.
  - build_registry now inserts default + rusty-pixel ahead of the
    user-dir scan, and filters user themes whose id collides with
    a bundled built-in. Bundled wins on collision because it's
    guaranteed complete; the user's overriding copy may be partial
    or stale.
  - Updated existing tests for the new len()=2-instead-of-1 baseline.
  - New test user_theme_id_collision_with_bundled_is_dropped pins
    the dedup contract.

theme/plugin.rs:
  - load_initial_theme + react_to_settings_theme_change now both
    consult a new manifest_url_for(theme_id) helper that routes
    bundled built-ins through embedded:// and unknown ids through
    themes://. Drops the previous hard-coded "default →
    DEFAULT_THEME_MANIFEST_URL else themes://" branch.
  - read_theme_preview_bytes also checks the rusty-pixel embed
    table before falling through to the user-dir filesystem read,
    so the picker chip's thumbnail works on a fresh install where
    the user-dir doesn't exist.

Workspace: 1172 passing tests / 0 failing, was 1171 (+1 net from
the new collision test). cargo clippy --workspace --all-targets
-- -D warnings clean. Binary grows by ~340 KB (the 53 bundled
PNGs).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-06 19:28:53 -07:00
funman300 ba527de351 feat(engine): card-art thumbnails in the theme picker
Settings → Cosmetic's theme picker showed only the theme name. Now
each chip carries a small Ace-of-Spades + back preview pair so the
player can see what each theme looks like before switching.

A new ThemeThumbnailCache resource keys per-theme by id and stores
two Handle<Image>s (ace + back) rasterised at thumbnail resolution
via the existing rasterize_svg path. Generation runs once per
theme registration in theme_plugin; subsequent picker re-spawns
just look up the cached handles. Themes that lack one of the
preview SVGs (broken user theme) get a Handle::default() placeholder
rather than crashing — the placeholder renders as a transparent
rectangle the same size as the missing thumbnail.

The picker chip spawn loop in settings_plugin reads the cache and
renders the pair as two child sprites above the chip text. The
selected-theme chip's existing STATE_SUCCESS tint sits behind the
thumbnails; contrast stays readable.

Asset-source plumbing in assets/sources.rs and assets/mod.rs picks
up the new bytes-loading helper that the thumbnail generator uses
for embedded:// theme assets at startup time (before AssetServer is
fully initialised).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 00:41:20 +00:00
funman300 b98cb8a99f feat(assets): swap card art to hayeah/playing-cards-assets (MIT)
Replaces the previous xCards-derived card faces (LGPL-3.0) with
hayeah/playing-cards-assets, which itself derives from the
public-domain vector-playing-cards Google Code project. The whole
package is MIT now — see CREDITS.md for the new attribution table
and the simpler license summary.

solitaire_engine/assets/themes/default/
  52 face SVGs (clubs/diamonds/hearts/spades × ace/2-10/jack/queen/
  king) — copied from hayeah, renamed to the canonical
  `{suit}_{rank}.svg` form `CardKey::manifest_name` produces. The
  bundled default theme manifest references each by the same name.
  back.svg — original midnight-purple-themed card back, hand-written
  to match the project's design tokens (BG_BASE / BG_ELEVATED /
  ACCENT_PRIMARY / ACCENT_SECONDARY). MIT, original work.

assets/cards/faces/{RANK}{SUIT}.png
  52 PNGs regenerated from the new SVGs at 750-tall via resvg 0.47.
  These remain the legacy backwards-compat path that
  `card_plugin::load_card_images` reads at startup; once the runtime
  theme system finishes loading the embedded default theme, the
  CardImageSet's face handles are overwritten with the SVG-rendered
  variants and these PNGs become moot. Keeping them in place avoids
  a brief blank-card flash before the async theme load completes.

solitaire_engine/src/assets/sources.rs
  embed_default_svg!() macro + DEFAULT_THEME_SVGS table that bundles
  every face + the back into the binary at compile time via
  include_bytes!. populate_embedded_default_theme now iterates the
  table so the EmbeddedAssetRegistry is populated under the same
  asset paths the manifest references.

CREDITS.md
  License summary collapses from MIT + LGPL-3.0 + OFL-1.1 to MIT +
  OFL-1.1 (the OFL still applies to FiraMono). The hayeah upstream
  URL replaces the previously-blank xCards entry.

cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
2026-05-01 16:06:58 +00:00
funman300 172d7773f0 feat(engine): asset sources for embedded + user theme dirs (Card theme phase 3)
Implements Phase 3 of CARD_PLAN.md — the embedded:// + themes:// asset
sources the card-theme system loads from. The bundled default-theme
manifest ships in the binary via Bevy's EmbeddedAssetRegistry; user
themes load from user_theme_dir() through a FileAssetReader-backed
source registered as `themes://`.

Registration is split across:
  register_theme_asset_sources(&mut App)
    Called BEFORE DefaultPlugins. Registers `themes://` while
    AssetSourceBuilders is still mutable.
  AssetSourcesPlugin
    Added AFTER DefaultPlugins. Populates the EmbeddedAssetRegistry
    that AssetPlugin's build step would otherwise overwrite.

Constants exposed for downstream consumers:
  USER_THEMES                 = "themes"   (asset-source name)
  DEFAULT_THEME_MANIFEST_URL  = "embedded://solitaire_engine/assets/themes/default/theme.ron"

Includes a stub default theme.ron (52 face slots + back) so
`ThemeManifest::validate()` accepts it today; PROVENANCE.md documents
the plan to drop in real SVG art (hayeah/playing-cards-assets) in a
follow-up.

4 new tests covering source registration, embedded-registry
population, manifest validation against the embedded stub, and the
manifest-URL constant matching the embedded asset path.

cargo check --workspace --all-targets / clippy --workspace
--all-targets -- -D warnings clean. cargo test could not be run in
this turn because the C linker (cc) is unexpectedly absent from the
sandbox; the test bodies compile cleanly under cargo check --tests
and will run on a normal toolchain.
2026-05-01 05:47:13 +00:00