The web-e2e job has been failing on every run with:
Error: Timed out waiting 120000ms from config.webServer.
Playwright's `webServer` runs `cargo run -p solitaire_server --quiet` and
waits 120s for /health. The workflow cached only npm — no Rust cache — so each
run cold-compiled the entire server graph (axum/sqlx/reqwest/aws-lc-sys) inside
that 120s window and never came up. The browser tests never executed; the
failure was infra, not a web regression.
Fix the harness so the tests actually run:
- add `Swatinem/rust-cache@v2` to warm the cargo cache across runs
- add a `Prebuild server` step (`SQLX_OFFLINE=true cargo build -p
solitaire_server`) before Playwright, so `webServer`'s `cargo run` reuses the
compiled binary and starts in seconds (.sqlx offline cache is committed)
- raise `webServer.timeout` 120s -> 300s as a safety margin for a cold cargo
cache (e.g. first run after a deps bump)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
solitaire_server/e2e/:
- smoke.spec.js: verifies /play-classic loads, exposes window.__FERROUS_DEBUG__
bridge, keyboard parity (Space=draw, U=undo), debug failure report, and
replay payload builder exports schema-v2 moves.
- gameplay_review.spec.js: HUD/controls render check, stock-click + undo
player flow, draw-mode toggle, autonomous play invariant batch, and
cycle-detection regression guard.
- cycle_metrics.js: headless cycle-rate analysis tool; run via
`npm run review:cycles` with configurable policy, game count, and
thresholds. Regression gate baked into package.json scripts.
- playwright.config.js: targets the local server at http://localhost:8080.
- package.json / package-lock.json: @playwright/test 1.60.0.
.gitea/workflows/web-e2e.yml:
- Runs on pushes to solitaire_server/, solitaire_wasm/, solitaire_core/,
or Cargo changes. Starts the server binary, waits for /health, runs
the full Playwright suite, uploads test-results/ on failure.
docs/testing-architecture.md: documents the three-tier test strategy
(unit → Playwright smoke → cycle regression) and the __FERROUS_DEBUG__
bridge contract.
scripts/update_quaternions_deps.sh: helper to bump the Quaternions
registry deps (klondike, card_game) by version and run the full
safety gate including deterministic replay checks.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>