4 Commits

Author SHA1 Message Date
funman300 8719f77ec2 fix(engine): regenerate table backgrounds to flat Terminal palette
The post-Option-D screenshot showed Terminal cards correctly but
a green felt play surface — the chrome migration only retuned
in-engine constants, leaving the on-disk PNGs at
assets/backgrounds/bg_*.png as the legacy felt textures.

Adds solitaire_engine/examples/background_generator.rs following
the same regeneratable pattern as card_face_generator. Five solid
near-black variants from the base16-eighties palette:

- bg_0: #151515 (Terminal canonical, BG_PRIMARY)
- bg_1: #0a0a0a (BG_DEEPEST)
- bg_2: #1a1a1a (BG_ELEVATED — same as card face)
- bg_3: #121820 (slight cool tint)
- bg_4: #201812 (slight warm tint)

Per design-system.md the Terminal play surface is *flat* — no
felt, no gradient — so all 5 slots are pure solid colours. Each
PNG is 120 × 168 (matches the legacy tile size; spawn_background
stretches to window_size * 2.0 at runtime so source resolution
is immaterial). On-disk weight drops from ~16KB average to ~100
bytes per tile.

Run with: cargo run --example background_generator --release

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 09:52:33 -07:00
funman300 2b04718f33 feat(assetgen): upgrade card backs and backgrounds to 120×168 with richer patterns
Replace 16×16 placeholder PNGs with 120×168 canvas-drawn art matching card
face dimensions. Each card back has a distinctive coloured pattern (blue diamond
grid, red crosshatch, green circle array, purple concentric diamonds, teal
horizontal stripes). Each background has textured detail (green felt weave, wood
plank grain, navy star field, burgundy diagonal tile, charcoal checkerboard).
Removes the now-unused save_small_png/make_small helpers.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 01:27:31 +00:00
funman300 18ac5adef5 feat(engine): art pass — PNG assets, custom font, and keyring v4 upgrade
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
  solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
  falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
  sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
  background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
  of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins

Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
  separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
  delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
  Secret Service / macOS Keychain / Windows Credential Store selection

ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 00:30:55 +00:00
Solitaire Quest 684f07746d feat(workspace): initialize all seven crates with stubs and blank Bevy window
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 11:00:42 -07:00