whats_new_plugin embeds the changelog at compile time
(include_str!("../../CHANGELOG.md"), shipped 2026-07-13), but the
Dockerfile's wasm-builder stage copies an explicit file list that
never included CHANGELOG.md — every docker-build since (10 runs,
v0.48.x and v0.49.0 content) failed in build_wasm.sh while web-e2e
(full checkout) stayed green, so the web has been serving the
July 14 image.
Also add CHANGELOG.md to the workflow's trigger paths so changelog
cuts redeploy the web and the What's-new card stays fresh.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Gitea actions cache on this instance stores caches (1.85 GB saves
confirmed in run 597) but never restores them — every run back through
run 584+ logs 'No cache found' even for exact keys saved an hour
earlier, including master-to-master. Every CI run has therefore been a
full cold build (~37 min), plus ~4 min tarring a cache nobody reads.
- Point CARGO_TARGET_DIR at a persistent path on the rust-host runner
(host executor — filesystem carries over between runs), with a 40 GiB
prune guard. Warm runs drop to minutes without touching the broken
cache API.
- Drop Swatinem/rust-cache (pure overhead until the server is fixed).
- Split cargo fmt --check into a seconds-long fmt job gating the heavy
test job, so a formatting slip can't burn a 35-minute build again
(run 600).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The wasm bundles in solitaire_server/web/pkg/ are no longer tracked. The
web-wasm-rebuild workflow (which rebuilt them in CI and committed them
back to master) is gone; instead:
- solitaire_server/Dockerfile gains a wasm-builder stage that runs
build_wasm.sh with the same pinned toolchain (wasm-bindgen 0.2.120,
wasm-pack 0.14.0, binaryen 130) and the runtime image copies pkg/
from it — the image build is now the artifacts' single source of truth.
- web-e2e builds the wasm before Playwright runs, and its trigger paths
now include the wasm-feeding crates it actually tests.
- docker-build triggers on solitaire_data/** and build_wasm.sh too, so
every wasm-affecting change redeploys.
- Self-hosters serving /web or /play from a source checkout run
./build_wasm.sh once (script header and ARCHITECTURE.md updated).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Runs 514/516/519 (incl. master itself) died on 'ld terminated with
signal 9' — the workspace now links enough large test binaries that
per-core parallel linking OOMs the runner even at line-tables-only
debuginfo. CARGO_BUILD_JOBS=2 keeps at most two links in flight.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two runs (447, 486) died with 'ld terminated with signal 9' linking the
solitaire_engine test binary — the runner OOMs on full dev debuginfo for
the Bevy dependency graph. line-tables-only preserves file:line panic
backtraces at a fraction of the link footprint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Review feedback on #135: floating 'stable' + -D warnings lets every new
clippy release redden master with new lints — pin 1.95.0 like the
web-wasm-rebuild workflow. And ubuntu-latest lacks the ALSA/udev/X11/
Wayland dev packages the Bevy crates link against; install the standard
Bevy CI set (the project's own builder images have no desktop-Bevy
precedent — android-builder targets the NDK and web-e2e only builds the
server).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Until now no CI workflow ran the test suite or clippy at all — the
android-release, docker-build, web-e2e, web-wasm-rebuild, and
builder-image workflows cover packaging and e2e, but a direct push to
master (including the web-wasm-rebuild bot commit) never executed
cargo test or clippy. The gate discipline in CLAUDE.md §6 existed only
on developer machines.
test.yml runs the exact §6 commands (clippy --workspace --all-targets
-D warnings; cargo test --workspace) on master pushes and PRs, with
SQLX_OFFLINE against the checked-in .sqlx cache, path-filtered so
docs-only merges don't burn CI. Toolchain/cache mirror web-e2e.yml.
Found during the 2026-07-06 large-scale review (finding H1).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The rebuild-and-diff freshness gate (#93) could never pass: the Bevy wasm
artifacts aren't byte-reproducible across machines. Confirmed conclusively —
identical rustc 1.95.0 / LLVM 22.1.2, identical flags, Cargo.lock and remapped
source paths still yield host-dependent output (CI's build was 248 KB smaller
than a local one), while same-machine rebuilds are bit-identical. Path
remapping (kept in build_wasm.sh) is necessary but not sufficient.
Make CI the single source of truth instead: `web-wasm-rebuild` rebuilds pkg/ on
every master change to a wasm-feeding crate and commits it back. The deployed
artifacts can't silently rot and contributors no longer hand-run build_wasm.sh.
The pkg/ commit isn't in this workflow's trigger paths (no loop) but is in
docker-build's, so the refreshed wasm deploys.
Removes the false-failing web-wasm-freshness workflow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The web-e2e job has been failing on every run with:
Error: Timed out waiting 120000ms from config.webServer.
Playwright's `webServer` runs `cargo run -p solitaire_server --quiet` and
waits 120s for /health. The workflow cached only npm — no Rust cache — so each
run cold-compiled the entire server graph (axum/sqlx/reqwest/aws-lc-sys) inside
that 120s window and never came up. The browser tests never executed; the
failure was infra, not a web regression.
Fix the harness so the tests actually run:
- add `Swatinem/rust-cache@v2` to warm the cargo cache across runs
- add a `Prebuild server` step (`SQLX_OFFLINE=true cargo build -p
solitaire_server`) before Playwright, so `webServer`'s `cargo run` reuses the
compiled binary and starts in seconds (.sqlx offline cache is committed)
- raise `webServer.timeout` 120s -> 300s as a safety margin for a cold cargo
cache (e.g. first run after a deps bump)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The web build shipped a ~3-week-stale pkg/ because the old "Check wasm pkg
drift" step in docker-build.yml only hard-failed on direct solitaire_web/
edits and treated solitaire_engine/_core changes as a non-blocking notice —
so the entire card_game migration (engine/core/data churn, v4->v5 save
schema) slipped through.
Replace it with a dedicated `web-wasm-freshness` workflow that rebuilds the
artifacts and diffs them against what's committed. A fresh build on a pinned
toolchain (rust 1.95.0 / wasm-bindgen 0.2.120 / wasm-pack 0.14.0 / binaryen
130) is byte-for-byte reproducible — verified locally — so this is precise:
it fails on *any* real drift (including gameplay-logic changes that don't
touch the JS API surface) and has no false positives on wasm-irrelevant edits.
Runs on pull_request as well as master push, so staleness is caught before
merge rather than only blocking the post-merge deploy.
Remove the superseded heuristic from docker-build.yml; master stays fresh via
the PR gate, so the deploy image is always built from current artifacts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
solitaire_server/e2e/:
- smoke.spec.js: verifies /play-classic loads, exposes window.__FERROUS_DEBUG__
bridge, keyboard parity (Space=draw, U=undo), debug failure report, and
replay payload builder exports schema-v2 moves.
- gameplay_review.spec.js: HUD/controls render check, stock-click + undo
player flow, draw-mode toggle, autonomous play invariant batch, and
cycle-detection regression guard.
- cycle_metrics.js: headless cycle-rate analysis tool; run via
`npm run review:cycles` with configurable policy, game count, and
thresholds. Regression gate baked into package.json scripts.
- playwright.config.js: targets the local server at http://localhost:8080.
- package.json / package-lock.json: @playwright/test 1.60.0.
.gitea/workflows/web-e2e.yml:
- Runs on pushes to solitaire_server/, solitaire_wasm/, solitaire_core/,
or Cargo changes. Starts the server binary, waits for /health, runs
the full Playwright suite, uploads test-results/ on failure.
docs/testing-architecture.md: documents the three-tier test strategy
(unit → Playwright smoke → cycle regression) and the __FERROUS_DEBUG__
bridge contract.
scripts/update_quaternions_deps.sh: helper to bump the Quaternions
registry deps (klondike, card_game) by version and run the full
safety gate including deterministic replay checks.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Dockerfile:
- Drop --mount=type=secret,id=cargo_token: the Quaternions private
registry has been migrated to the public Cargo.io path so the build
secret is no longer needed. Removes the requirement for CI_TOKEN to
carry registry credentials.
CI workflow (docker-build.yml):
- Add solitaire_wasm/** and solitaire_web/** to the push-trigger paths
so changes to either WASM crate actually fire the build job.
- Add wasm drift check for solitaire_wasm artifacts (solitaire_wasm.js,
solitaire_wasm_bg.wasm) — exits 1 if solitaire_wasm/ or solitaire_core/
changed without updating the committed pkg files.
- Add hard canvas drift check: solitaire_web/ changes MUST update
canvas_bg.wasm or the deploy gets a stale Bevy binary.
- Add advisory notice for solitaire_engine/ / solitaire_core/ changes
that omit a canvas_bg.wasm rebuild (non-blocking; formatting commits
should not fail CI).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
cargo fetch --locked was failing with "failed to parse manifest" because
.cargo/config.toml (which registers the Quaternions sparse index) was
never copied into the build image, and the registry's auth token was
never supplied.
Changes:
- COPY .cargo/config.toml into the builder stage so Cargo knows the
Quaternions registry URL.
- Replace bare `cargo fetch` and `cargo build` with
`--mount=type=secret,id=cargo_token` variants that set
CARGO_REGISTRIES_QUATERNIONS_TOKEN from the mounted secret — token
never appears in image layers or docker history.
- Workflow: pass CI_TOKEN as the `cargo_token` build secret.
- Add solitaire_engine/** and solitaire_server/Dockerfile to trigger
paths so engine changes and Dockerfile edits kick off rebuilds.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
'git checkout deploy' is ambiguous because the repo contains both a
deploy/ directory and a deploy remote tracking branch. Switch to
'git switch' which is branch-only and unambiguous.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
The CI bot was committing image-tag bumps back to master after every
Docker build, which forced a `git pull --rebase` before every developer
push. Moving the kustomization commit to a dedicated `deploy` branch
keeps master clean — the build bot no longer diverges it.
Argo CD / Flux should now watch the `deploy` branch (targetRevision:
deploy) instead of master.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tag-push events are not reliably processed by the self-hosted Gitea
runner. workflow_dispatch with a tag input allows manual triggering
via the Gitea UI or API as a fallback.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the 5 per-run tool-install steps (~2m 30s) with a pre-built
container image (git.aleshym.co/funman300/android-builder) that ships
Ubuntu 22.04 + Java 17 + Android SDK/NDK + Rust stable + aarch64 target
+ cargo-ndk + sccache. android-release.yml now runs inside the container
and adds two cache steps instead: Cargo registry and sccache directory.
sccache (RUSTC_WRAPPER) caches at the translation-unit level so partial
hits survive Cargo.lock changes — far more resilient than caching the
full target/ directory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
AndroidManifest.xml had hardcoded versionCode=1 / versionName=1.0, so
every shipped APK looked identical to Android and Obtainium could never
confirm the installed version matched the latest release tag — causing
a persistent false-update notification loop.
VERSION_NAME is now passed into the build script from the CI tag
(e.g. "v0.28.0" → versionCode=2800, versionName="0.28.0") and
forwarded to aapt2 link via --version-code / --version-name, overriding
the manifest without touching the file.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaced the curl|bash install_kustomize.sh approach (which makes an
unauthenticated GitHub API call to resolve the latest version) with a
direct pinned tarball download. Eliminates the tar glob failure that
broke run #226.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fires on any v* tag push. Steps:
- Installs Android SDK + NDK 30.0.14904198 (cached by SDK version key)
- Builds release APK for arm64-v8a via scripts/build_android_apk.sh
- Signs with the release keystore stored in RELEASE_KEYSTORE_B64 secret
- Creates (or reuses) the Gitea release for the tag
- Uploads solitaire-quest.apk as a release asset
Obtainium users can track releases by adding:
https://git.aleshym.co/funman300/Rusty_Solitare
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Switch docker-build.yml from paths-ignore to an explicit paths allowlist
so the workflow only fires on changes to solitaire_server/, solitaire_sync/,
solitaire_core/, Cargo.toml, Cargo.lock, or the workflow file itself.
Also harden the "commit and push updated kustomization" step:
- exit 0 early when the kustomization has no staged diff (nothing to push)
- retry the pull+push loop up to 3 times with a 5 s delay to handle
concurrent pushes that race the CI commit
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All 10 warnings were caused by hotkey/keyboard UI code behind
#[cfg(not(target_os = "android"))] call sites whose definitions lacked
the matching gate. Fixes:
- help_plugin: gate keyboard-chip imports and font_kbd; #[allow(dead_code)]
on ControlRow (keys field is data, not dead)
- hud_plugin/ui_modal: replace cfg shadow pattern with cfg!() expression
so the hotkey parameter is read on every platform
- home_plugin: gate fn hotkey behind not(android)
- onboarding_plugin: gate HotkeyRow, HOTKEYS, spawn_slide_hotkeys and
their exclusive imports behind not(android)
- replay_overlay: gate keybind_footer_hint_text behind not(android)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Building locally or via a different pipeline; the self-hosted runner's
resource constraints made the 3-ABI release build unreliable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
workflow_dispatch caused the entire android-release workflow to be silently
dropped; tag-triggered releases (v0.25.6) worked fine before this trigger
was added. Removing it restores tag-based release triggering.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Allows manually triggering the release build from the Gitea UI
(Actions tab → Android Release → Run workflow) without needing
to push a version tag.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
If KEYSTORE_BASE64 is unset, base64 -d writes an empty file silently,
cargo ndk then spends ~7 min compiling all ABIs, and only then does
apksigner fail. Add a size check after decode so the job fails in
seconds with a clear error message instead of wasting a full build.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The runner LXC was bumped from ~56 GB to 106 GB, giving ~70 GB of free
space — well above the ~40 GB a full 3-ABI release build needs. Revert
the disk-budget workarounds added in ab35fcf:
- Remove "Free disk space" step (no longer needed)
- Restore x86_64 target (arm64-v8a + armeabi-v7a + x86_64)
- Remove ABIS override so build script uses its full default set
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Run 181 (v0.25.0 tag) failed at "Build signed release APK" after ~7 min —
same disk-exhaustion pattern that hit the debug build. The debug workflow
was already fixed to arm64-v8a only; the release workflow still built all 3
ABIs and exceeded the runner's disk budget.
Changes:
- Add "Free disk space" step before system deps: removes /usr/local/lib/android,
/usr/share/dotnet, /opt/ghc, /usr/local/share/boost (~10 GB reclaimed).
- Limit ABIS to arm64-v8a + armeabi-v7a (drops x86_64, which is emulator-only).
- Remove x86_64 from rustup target add to match.
arm64-v8a covers all modern Android devices; armeabi-v7a covers legacy ARM.
x86_64 can be re-added later if a simulator-targeted test build is needed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The disk-budget fix worked — debug APK now builds, signs, and verifies
in ~6 minutes on a single ABI. But the upload step failed with:
GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+
and download-artifact@v4+ are not currently supported on GHES.
upload-artifact@v4 rewrote the upload path to use a new artifact
service hosted on github.com; Gitea's GHES-compatibility layer doesn't
implement that endpoint. v3 still uses the older chunked HTTP upload
API that Gitea supports.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous run got all the way through compile + link + zipalign and
then died inside apksigner with `IOException: No space left on device`.
Cross-compiling all three Android ABIs (arm64-v8a, armeabi-v7a, x86_64)
in debug mode blows target/ past 25 GB, and by the time apksigner is
streaming the signed APK to disk the runner has nothing left.
Two changes:
1. build_android_apk.sh now reads `ABIS` from the environment (defaults
to all three for backwards compat) and uses it to assemble the
cargo-ndk `-t` flags.
2. android-build.yml passes ABIS=arm64-v8a, since the debug artifact
is consumed by adb-installing to a single arm64 device and the
other two ABIs were dead weight.
Also frees \$STAGING/app-unsigned.apk right after zipalign so it's not
sitting next to the aligned APK and the output APK during signing.
Release workflow is untouched — release APKs still ship all three ABIs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
cargo-apk 0.10 and its fork cargo-apk2 both failed to discover the
installed Android platform in this Gitea runner, despite ANDROID_HOME,
platforms;android-34, build-tools, and NDK all being present, readable,
and pointed at correctly. We never isolated whether the bug is in the
shared ndk-build crate's discovery logic or in the runner's env-var
propagation through cargo subcommand exec, so this commit stops fighting
either tool and assembles the APK from explicit toolchain steps instead:
cargo ndk -> per-ABI .so files
aapt2 compile/link -> manifest + resources -> base APK
zip -> bundle native libs into lib/<abi>/
zipalign -> 4-byte alignment
apksigner -> v2/v3 signing (debug keystore for CI, real for release)
The pipeline lives in scripts/build_android_apk.sh so it's reproducible
locally (same env vars, same commands). AndroidManifest.xml is now
checked in under solitaire_app/android/ and mirrors what cargo-apk would
have generated from [package.metadata.android] — keep them in sync if
either is changed. Local `cargo apk build` still works on developer
machines where cargo-apk is happy; CI just stops depending on it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
cargo-apk 0.10.0 has been unable to discover an installed Android
platform in this runner environment despite ANDROID_HOME, NDK,
build-tools, and platforms;android-34 all being present and readable.
cargo-apk2 is the maintained community fork on crates.io that reads
the same `[package.metadata.android]` block, so the solitaire_app
Cargo.toml needs no changes. Cache keys updated to apk2- so we don't
restore the broken cargo-apk binary from prior runs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mirror the fix from android-build.yml: rename ANDROID_HOME -> ANDROID_SDK
in the env block to avoid the Docker-image-baked ANDROID_HOME overriding
the workflow value in run scripts. Use ${{ env.ANDROID_SDK }} template
expressions throughout, and explicitly export ANDROID_HOME/ANDROID_NDK_HOME
before cargo-apk build so it finds the SDK at the right path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>