fix(core): make take_from_foundation true by default across all clients
The flag was modelled as an opt-in non-standard rule but moving a card off a foundation is in fact standard Klondike — disabling it is the non-standard variant. Changing the core default to true means every client (desktop, Android, web) gets correct behaviour without each having to independently patch the value after construction. Clients that expose a settings toggle (desktop/Android) can still disable it through SettingsResource. - game_state.rs: flip default from false → true in new_with_mode - game_state.rs: rename/update take_from_foundation_disabled_by_default test to reflect the new intended default - solitaire_wasm/lib.rs: remove now-redundant override in new() (from_saved keeps its override to fix old saves that serialised false) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -366,10 +366,9 @@ impl SolitaireGame {
|
||||
} else {
|
||||
DrawMode::DrawOne
|
||||
};
|
||||
let mut game = GameState::new_with_mode(seed as u64, dm, GameMode::Classic);
|
||||
// The web client has no settings layer; enable standard Klondike rule unconditionally.
|
||||
game.take_from_foundation = true;
|
||||
SolitaireGame { game }
|
||||
SolitaireGame {
|
||||
game: GameState::new_with_mode(seed as u64, dm, GameMode::Classic),
|
||||
}
|
||||
}
|
||||
|
||||
/// Full pile snapshot as a JS object.
|
||||
|
||||
Reference in New Issue
Block a user