docs(changelog): note Draw-Three waste fan hit-test fix

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 10:13:39 -07:00
parent 22334e0dd5
commit ef599ffa17
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@@ -47,6 +47,11 @@ project follows [Semantic Versioning](https://semver.org/).
- **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste - **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste
clicks, delayed first-run onboarding until splash teardown, and kept dragged clicks, delayed first-run onboarding until splash teardown, and kept dragged
stacks above all piles. stacks above all piles.
- **Draw-Three waste fan hit testing on Android.** The renderer and the click
hit-test now share a single `waste_fan_step` / `tableau_col_step` source. They
previously diverged under Android's tighter column spacing, shifting the top
fanned waste card's hit target onto the card beneath it, so dragging the visible
card played the wrong one.
- **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface - **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface
sizing, WebGL2 shader compatibility, and Firefox boot/render behavior. sizing, WebGL2 shader compatibility, and Firefox boot/render behavior.
- **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched - **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched