ci(web): build wasm in the deploy pipeline instead of committing it (#156)
Test / test (pull_request) Successful in 35m33s
Test / test (pull_request) Successful in 35m33s
The wasm bundles in solitaire_server/web/pkg/ are no longer tracked. The web-wasm-rebuild workflow (which rebuilt them in CI and committed them back to master) is gone; instead: - solitaire_server/Dockerfile gains a wasm-builder stage that runs build_wasm.sh with the same pinned toolchain (wasm-bindgen 0.2.120, wasm-pack 0.14.0, binaryen 130) and the runtime image copies pkg/ from it — the image build is now the artifacts' single source of truth. - web-e2e builds the wasm before Playwright runs, and its trigger paths now include the wasm-feeding crates it actually tests. - docker-build triggers on solitaire_data/** and build_wasm.sh too, so every wasm-affecting change redeploys. - Self-hosters serving /web or /play from a source checkout run ./build_wasm.sh once (script header and ARCHITECTURE.md updated). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,68 @@
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# --- WASM build stage ---
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# Builds solitaire_server/web/pkg/ (replay viewer + Bevy canvas app) from
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# source. The artifacts are not committed to the repo (issue #156); this
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# stage is their single source of truth for deployment.
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FROM rust:1.95-slim AS wasm-builder
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WORKDIR /build
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RUN apt-get update && apt-get install -y --no-install-recommends \
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curl \
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ca-certificates \
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&& rm -rf /var/lib/apt/lists/*
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RUN rustup target add wasm32-unknown-unknown
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# Pinned wasm toolchain — keep versions in sync with
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# .gitea/workflows/web-e2e.yml and build_wasm.sh prerequisites.
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RUN curl -sSL https://github.com/rustwasm/wasm-bindgen/releases/download/0.2.120/wasm-bindgen-0.2.120-x86_64-unknown-linux-musl.tar.gz \
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| tar xz -C /opt \
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&& ln -s /opt/wasm-bindgen-0.2.120-x86_64-unknown-linux-musl/wasm-bindgen /usr/local/bin/wasm-bindgen \
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&& curl -sSL https://github.com/rustwasm/wasm-pack/releases/download/v0.14.0/wasm-pack-v0.14.0-x86_64-unknown-linux-musl.tar.gz \
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| tar xz -C /opt \
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&& ln -s /opt/wasm-pack-v0.14.0-x86_64-unknown-linux-musl/wasm-pack /usr/local/bin/wasm-pack \
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&& curl -sSL https://github.com/WebAssembly/binaryen/releases/download/version_130/binaryen-version_130-x86_64-linux.tar.gz \
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| tar xz -C /opt \
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&& ln -s /opt/binaryen-version_130/bin/wasm-opt /usr/local/bin/wasm-opt
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# Manifests first so the dependency-fetch layer caches across source changes
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# (same pattern as the server build stage below).
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COPY .cargo/config.toml ./.cargo/config.toml
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COPY Cargo.toml Cargo.lock ./
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COPY solitaire_core/Cargo.toml ./solitaire_core/Cargo.toml
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COPY solitaire_sync/Cargo.toml ./solitaire_sync/Cargo.toml
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COPY solitaire_data/Cargo.toml ./solitaire_data/Cargo.toml
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COPY solitaire_engine/Cargo.toml ./solitaire_engine/Cargo.toml
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COPY solitaire_server/Cargo.toml ./solitaire_server/Cargo.toml
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COPY solitaire_app/Cargo.toml ./solitaire_app/Cargo.toml
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COPY solitaire_assetgen/Cargo.toml ./solitaire_assetgen/Cargo.toml
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COPY solitaire_wasm/Cargo.toml ./solitaire_wasm/Cargo.toml
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COPY solitaire_web/Cargo.toml ./solitaire_web/Cargo.toml
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RUN for crate in solitaire_core solitaire_sync solitaire_data solitaire_engine \
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solitaire_server solitaire_app solitaire_assetgen solitaire_wasm solitaire_web; do \
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mkdir -p $crate/src && echo "pub fn _stub() {}" > $crate/src/lib.rs; \
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done && \
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echo "fn main() {}" > solitaire_server/src/main.rs && \
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echo "fn main() {}" > solitaire_app/src/main.rs && \
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echo "fn main() {}" > solitaire_assetgen/src/main.rs
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RUN cargo fetch --locked
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# Real source for the wasm-feeding crates. Whole crate directories (not just
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# src/) because solitaire_engine embeds theme/audio/font assets at compile
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# time from its own assets/ and the workspace assets/.
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COPY build_wasm.sh ./
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COPY solitaire_core ./solitaire_core
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COPY solitaire_sync ./solitaire_sync
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COPY solitaire_data ./solitaire_data
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COPY solitaire_engine ./solitaire_engine
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COPY solitaire_wasm ./solitaire_wasm
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COPY solitaire_web ./solitaire_web
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COPY assets ./assets
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RUN ./build_wasm.sh
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# --- Build stage ---
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FROM rust:1.95-slim AS builder
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@@ -67,6 +132,8 @@ COPY --from=builder /build/target/release/solitaire_server ./server
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# /app/assets → /assets route
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# Card themes (dark + classic) are embedded in the binary; no theme files needed here.
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COPY solitaire_server/web ./solitaire_server/web
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# The wasm bundles are never in the repo — they come from the wasm-builder stage.
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COPY --from=wasm-builder /build/solitaire_server/web/pkg ./solitaire_server/web/pkg
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COPY assets ./assets
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ENV SERVER_PORT=8080
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File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,587 +0,0 @@
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/**
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* Browser-side replay state machine. Owns a live `GameState` and the
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* replay's move list; each `step()` applies the next move.
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*/
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export class ReplayPlayer {
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__destroy_into_raw() {
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const ptr = this.__wbg_ptr;
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this.__wbg_ptr = 0;
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ReplayPlayerFinalization.unregister(this);
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return ptr;
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}
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free() {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_replayplayer_free(ptr, 0);
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}
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/**
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* Construct from a raw replay JSON string.
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* @param {string} replay_json
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*/
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constructor(replay_json) {
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const ptr0 = passStringToWasm0(replay_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.replayplayer_new(ptr0, len0);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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this.__wbg_ptr = ret[0];
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ReplayPlayerFinalization.register(this, this.__wbg_ptr, this);
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return this;
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}
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/**
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* Snapshot the current `GameState` as a JS object (see `StateSnapshot`).
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*
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* Throws a JS string exception on serialisation failure (should never
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* occur in practice — `StateSnapshot` contains only primitive types).
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* @returns {any}
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*/
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state() {
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const ret = wasm.replayplayer_state(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* Apply the next move; returns the post-step snapshot, or `null`
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* once the move list is exhausted.
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*
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* Returns `null` (not an exception) when the replay is finished.
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* Throws `"replay_desync"` when the next recorded move is illegal for
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* the current state, and logs the underlying core error to the JS console.
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* Throws a JS string exception on serialisation failure.
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* @returns {any}
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*/
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step() {
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const ret = wasm.replayplayer_step(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* 0-indexed position of the next move to apply.
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* @returns {number}
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*/
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step_idx() {
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const ret = wasm.replayplayer_step_idx(this.__wbg_ptr);
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return ret >>> 0;
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}
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/**
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* Total number of moves the replay contains.
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* @returns {number}
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*/
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total_steps() {
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const ret = wasm.replayplayer_total_steps(this.__wbg_ptr);
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return ret >>> 0;
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}
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}
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if (Symbol.dispose) ReplayPlayer.prototype[Symbol.dispose] = ReplayPlayer.prototype.free;
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/**
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* Interactive Klondike game backed by the real `solitaire_core` rules engine.
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*
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* Construct with `new(seed, draw_three)`, then call `draw()`, `move_cards()`,
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* `undo()`, `auto_complete_step()` to advance the game. `state()` returns the
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* full pile snapshot at any time without mutating state.
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*/
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export class SolitaireGame {
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static __wrap(ptr) {
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const obj = Object.create(SolitaireGame.prototype);
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obj.__wbg_ptr = ptr;
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SolitaireGameFinalization.register(obj, obj.__wbg_ptr, obj);
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return obj;
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}
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__destroy_into_raw() {
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const ptr = this.__wbg_ptr;
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this.__wbg_ptr = 0;
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SolitaireGameFinalization.unregister(this);
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return ptr;
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}
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free() {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_solitairegame_free(ptr, 0);
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}
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/**
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* Apply one auto-complete move (only valid when `is_auto_completable`).
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*
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* If no card can go directly to a foundation this step, advances the
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* waste by calling `draw()` so the next step can try again. Returns the
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* post-move snapshot, or `null` when no progress is possible.
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* @returns {any}
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*/
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auto_complete_step() {
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const ret = wasm.solitairegame_auto_complete_step(this.__wbg_ptr);
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return ret;
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}
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/**
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* Applies the legal move currently at `index` from `debug_legal_moves()`.
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* @param {number} index
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* @returns {any}
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*/
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debug_apply_legal_move(index) {
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const ret = wasm.solitairegame_debug_apply_legal_move(this.__wbg_ptr, index);
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return ret;
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}
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/**
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* Applies one debug move encoded as JSON.
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*
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* JSON must match [`DebugMove`], for example:
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* `{"kind":"move","from":"tableau-0","to":"foundation-1","count":1}` or
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* `{"kind":"stock_click"}`.
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* @param {string} move_json
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* @returns {any}
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*/
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debug_apply_move_json(move_json) {
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const ptr0 = passStringToWasm0(move_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.solitairegame_debug_apply_move_json(this.__wbg_ptr, ptr0, len0);
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return ret;
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}
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/**
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* Returns all currently-legal debug moves as a JS array.
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*
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* Includes [`DebugMove::StockClick`] when stock interaction is legal.
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* @returns {any}
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*/
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debug_legal_moves() {
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const ret = wasm.solitairegame_debug_legal_moves(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* Returns deterministic instruction history for the current game.
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*
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* Together with `seed()` and `draw_mode`, this history is replayable.
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* @returns {any}
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*/
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debug_move_history() {
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const ret = wasm.solitairegame_debug_move_history(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* Returns a comprehensive debug snapshot for automated verification.
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* @returns {any}
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*/
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debug_snapshot() {
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const ret = wasm.solitairegame_debug_snapshot(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* Draw from stock to waste (or recycle waste → stock when stock is empty).
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* Returns `{ok, error?, snapshot?}`.
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* @returns {any}
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*/
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draw() {
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const ret = wasm.solitairegame_draw(this.__wbg_ptr);
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return ret;
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}
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/**
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* Restore a game from a JSON string previously produced by [`SolitaireGame::serialize`].
|
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*
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* Returns an error string if the JSON is malformed or describes a state
|
||||
* that can't be deserialised (e.g. from a future schema version).
|
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* @param {string} json
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* @returns {SolitaireGame}
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*/
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static from_saved(json) {
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const ptr0 = passStringToWasm0(json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.solitairegame_from_saved(ptr0, len0);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return SolitaireGame.__wrap(ret[0]);
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}
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/**
|
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* Move `count` cards from pile `from` to pile `to`.
|
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*
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||||
* Pile names: `"stock"`, `"waste"`, `"foundation-0"` .. `"foundation-3"`,
|
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* `"tableau-0"` .. `"tableau-6"`.
|
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*
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||||
* Returns `{ok, error?, snapshot?}`.
|
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* @param {string} from
|
||||
* @param {string} to
|
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* @param {number} count
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||||
* @returns {any}
|
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*/
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move_cards(from, to, count) {
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const ptr0 = passStringToWasm0(from, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
|
||||
const ptr1 = passStringToWasm0(to, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len1 = WASM_VECTOR_LEN;
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const ret = wasm.solitairegame_move_cards(this.__wbg_ptr, ptr0, len0, ptr1, len1, count);
|
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return ret;
|
||||
}
|
||||
/**
|
||||
* Create a new DrawOne or DrawThree Classic game from the given seed.
|
||||
*
|
||||
* `seed` is a JS `number` (f64); values up to 2^53 are represented exactly.
|
||||
* Pass `Date.now()` or a random integer from JS for variety.
|
||||
* @param {number} seed
|
||||
* @param {boolean} draw_three
|
||||
*/
|
||||
constructor(seed, draw_three) {
|
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const ret = wasm.solitairegame_new(seed, draw_three);
|
||||
this.__wbg_ptr = ret;
|
||||
SolitaireGameFinalization.register(this, this.__wbg_ptr, this);
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Returns replay moves encoded in the `solitaire_data::Replay` wire format
|
||||
* — a list of upstream [`KlondikeInstruction`]s.
|
||||
*
|
||||
* This is the deterministic instruction history; together with `seed()`
|
||||
* and the draw mode it replays cleanly via `apply_instruction`.
|
||||
* @returns {any}
|
||||
*/
|
||||
replay_moves() {
|
||||
const ret = wasm.solitairegame_replay_moves(this.__wbg_ptr);
|
||||
if (ret[2]) {
|
||||
throw takeFromExternrefTable0(ret[1]);
|
||||
}
|
||||
return takeFromExternrefTable0(ret[0]);
|
||||
}
|
||||
/**
|
||||
* The seed used to deal this game.
|
||||
* @returns {number}
|
||||
*/
|
||||
seed() {
|
||||
const ret = wasm.solitairegame_seed(this.__wbg_ptr);
|
||||
return ret;
|
||||
}
|
||||
/**
|
||||
* Serialise the full game state as a JSON string for `localStorage`.
|
||||
*
|
||||
* Use [`SolitaireGame::from_saved`] to restore it. The returned string is
|
||||
* opaque — callers should treat it as a blob and store/restore it verbatim.
|
||||
* @returns {string}
|
||||
*/
|
||||
serialize() {
|
||||
let deferred2_0;
|
||||
let deferred2_1;
|
||||
try {
|
||||
const ret = wasm.solitairegame_serialize(this.__wbg_ptr);
|
||||
var ptr1 = ret[0];
|
||||
var len1 = ret[1];
|
||||
if (ret[3]) {
|
||||
ptr1 = 0; len1 = 0;
|
||||
throw takeFromExternrefTable0(ret[2]);
|
||||
}
|
||||
deferred2_0 = ptr1;
|
||||
deferred2_1 = len1;
|
||||
return getStringFromWasm0(ptr1, len1);
|
||||
} finally {
|
||||
wasm.__wbindgen_free(deferred2_0, deferred2_1, 1);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Full pile snapshot as a JS object.
|
||||
*
|
||||
* Throws a JS string exception on serialisation failure.
|
||||
* @returns {any}
|
||||
*/
|
||||
state() {
|
||||
const ret = wasm.solitairegame_state(this.__wbg_ptr);
|
||||
if (ret[2]) {
|
||||
throw takeFromExternrefTable0(ret[1]);
|
||||
}
|
||||
return takeFromExternrefTable0(ret[0]);
|
||||
}
|
||||
/**
|
||||
* Undo the last move. Returns `{ok, error?, snapshot?}`.
|
||||
* @returns {any}
|
||||
*/
|
||||
undo() {
|
||||
const ret = wasm.solitairegame_undo(this.__wbg_ptr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
if (Symbol.dispose) SolitaireGame.prototype[Symbol.dispose] = SolitaireGame.prototype.free;
|
||||
function __wbg_get_imports() {
|
||||
const import0 = {
|
||||
__proto__: null,
|
||||
__wbg_Error_3639a60ed15f87e7: function(arg0, arg1) {
|
||||
const ret = Error(getStringFromWasm0(arg0, arg1));
|
||||
return ret;
|
||||
},
|
||||
__wbg_String_8564e559799eccda: function(arg0, arg1) {
|
||||
const ret = String(arg1);
|
||||
const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
const len1 = WASM_VECTOR_LEN;
|
||||
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
||||
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
||||
},
|
||||
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
||||
throw new Error(getStringFromWasm0(arg0, arg1));
|
||||
},
|
||||
__wbg_error_48655ee7e4756f8b: function(arg0) {
|
||||
console.error(arg0);
|
||||
},
|
||||
__wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
|
||||
let deferred0_0;
|
||||
let deferred0_1;
|
||||
try {
|
||||
deferred0_0 = arg0;
|
||||
deferred0_1 = arg1;
|
||||
console.error(getStringFromWasm0(arg0, arg1));
|
||||
} finally {
|
||||
wasm.__wbindgen_free(deferred0_0, deferred0_1, 1);
|
||||
}
|
||||
},
|
||||
__wbg_new_227d7c05414eb861: function() {
|
||||
const ret = new Error();
|
||||
return ret;
|
||||
},
|
||||
__wbg_new_2fad8ca02fd00684: function() {
|
||||
const ret = new Object();
|
||||
return ret;
|
||||
},
|
||||
__wbg_new_3baa8d9866155c79: function() {
|
||||
const ret = new Array();
|
||||
return ret;
|
||||
},
|
||||
__wbg_set_6be42768c690e380: function(arg0, arg1, arg2) {
|
||||
arg0[arg1] = arg2;
|
||||
},
|
||||
__wbg_set_f614f6a0608d1d1d: function(arg0, arg1, arg2) {
|
||||
arg0[arg1 >>> 0] = arg2;
|
||||
},
|
||||
__wbg_stack_3b0d974bbf31e44f: function(arg0, arg1) {
|
||||
const ret = arg1.stack;
|
||||
const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
const len1 = WASM_VECTOR_LEN;
|
||||
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
||||
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
||||
},
|
||||
__wbindgen_cast_0000000000000001: function(arg0) {
|
||||
// Cast intrinsic for `F64 -> Externref`.
|
||||
const ret = arg0;
|
||||
return ret;
|
||||
},
|
||||
__wbindgen_cast_0000000000000002: function(arg0, arg1) {
|
||||
// Cast intrinsic for `Ref(String) -> Externref`.
|
||||
const ret = getStringFromWasm0(arg0, arg1);
|
||||
return ret;
|
||||
},
|
||||
__wbindgen_cast_0000000000000003: function(arg0) {
|
||||
// Cast intrinsic for `U64 -> Externref`.
|
||||
const ret = BigInt.asUintN(64, arg0);
|
||||
return ret;
|
||||
},
|
||||
__wbindgen_init_externref_table: function() {
|
||||
const table = wasm.__wbindgen_externrefs;
|
||||
const offset = table.grow(4);
|
||||
table.set(0, undefined);
|
||||
table.set(offset + 0, undefined);
|
||||
table.set(offset + 1, null);
|
||||
table.set(offset + 2, true);
|
||||
table.set(offset + 3, false);
|
||||
},
|
||||
};
|
||||
return {
|
||||
__proto__: null,
|
||||
"./solitaire_wasm_bg.js": import0,
|
||||
};
|
||||
}
|
||||
|
||||
const ReplayPlayerFinalization = (typeof FinalizationRegistry === 'undefined')
|
||||
? { register: () => {}, unregister: () => {} }
|
||||
: new FinalizationRegistry(ptr => wasm.__wbg_replayplayer_free(ptr, 1));
|
||||
const SolitaireGameFinalization = (typeof FinalizationRegistry === 'undefined')
|
||||
? { register: () => {}, unregister: () => {} }
|
||||
: new FinalizationRegistry(ptr => wasm.__wbg_solitairegame_free(ptr, 1));
|
||||
|
||||
let cachedDataViewMemory0 = null;
|
||||
function getDataViewMemory0() {
|
||||
if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
|
||||
cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
|
||||
}
|
||||
return cachedDataViewMemory0;
|
||||
}
|
||||
|
||||
function getStringFromWasm0(ptr, len) {
|
||||
return decodeText(ptr >>> 0, len);
|
||||
}
|
||||
|
||||
let cachedUint8ArrayMemory0 = null;
|
||||
function getUint8ArrayMemory0() {
|
||||
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
|
||||
cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
|
||||
}
|
||||
return cachedUint8ArrayMemory0;
|
||||
}
|
||||
|
||||
function passStringToWasm0(arg, malloc, realloc) {
|
||||
if (realloc === undefined) {
|
||||
const buf = cachedTextEncoder.encode(arg);
|
||||
const ptr = malloc(buf.length, 1) >>> 0;
|
||||
getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
|
||||
WASM_VECTOR_LEN = buf.length;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
let len = arg.length;
|
||||
let ptr = malloc(len, 1) >>> 0;
|
||||
|
||||
const mem = getUint8ArrayMemory0();
|
||||
|
||||
let offset = 0;
|
||||
|
||||
for (; offset < len; offset++) {
|
||||
const code = arg.charCodeAt(offset);
|
||||
if (code > 0x7F) break;
|
||||
mem[ptr + offset] = code;
|
||||
}
|
||||
if (offset !== len) {
|
||||
if (offset !== 0) {
|
||||
arg = arg.slice(offset);
|
||||
}
|
||||
ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
|
||||
const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
|
||||
const ret = cachedTextEncoder.encodeInto(arg, view);
|
||||
|
||||
offset += ret.written;
|
||||
ptr = realloc(ptr, len, offset, 1) >>> 0;
|
||||
}
|
||||
|
||||
WASM_VECTOR_LEN = offset;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
function takeFromExternrefTable0(idx) {
|
||||
const value = wasm.__wbindgen_externrefs.get(idx);
|
||||
wasm.__externref_table_dealloc(idx);
|
||||
return value;
|
||||
}
|
||||
|
||||
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
|
||||
cachedTextDecoder.decode();
|
||||
const MAX_SAFARI_DECODE_BYTES = 2146435072;
|
||||
let numBytesDecoded = 0;
|
||||
function decodeText(ptr, len) {
|
||||
numBytesDecoded += len;
|
||||
if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
|
||||
cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
|
||||
cachedTextDecoder.decode();
|
||||
numBytesDecoded = len;
|
||||
}
|
||||
return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
|
||||
}
|
||||
|
||||
const cachedTextEncoder = new TextEncoder();
|
||||
|
||||
if (!('encodeInto' in cachedTextEncoder)) {
|
||||
cachedTextEncoder.encodeInto = function (arg, view) {
|
||||
const buf = cachedTextEncoder.encode(arg);
|
||||
view.set(buf);
|
||||
return {
|
||||
read: arg.length,
|
||||
written: buf.length
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
let WASM_VECTOR_LEN = 0;
|
||||
|
||||
let wasmModule, wasmInstance, wasm;
|
||||
function __wbg_finalize_init(instance, module) {
|
||||
wasmInstance = instance;
|
||||
wasm = instance.exports;
|
||||
wasmModule = module;
|
||||
cachedDataViewMemory0 = null;
|
||||
cachedUint8ArrayMemory0 = null;
|
||||
wasm.__wbindgen_start();
|
||||
return wasm;
|
||||
}
|
||||
|
||||
async function __wbg_load(module, imports) {
|
||||
if (typeof Response === 'function' && module instanceof Response) {
|
||||
if (typeof WebAssembly.instantiateStreaming === 'function') {
|
||||
try {
|
||||
return await WebAssembly.instantiateStreaming(module, imports);
|
||||
} catch (e) {
|
||||
const validResponse = module.ok && expectedResponseType(module.type);
|
||||
|
||||
if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
|
||||
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
|
||||
|
||||
} else { throw e; }
|
||||
}
|
||||
}
|
||||
|
||||
const bytes = await module.arrayBuffer();
|
||||
return await WebAssembly.instantiate(bytes, imports);
|
||||
} else {
|
||||
const instance = await WebAssembly.instantiate(module, imports);
|
||||
|
||||
if (instance instanceof WebAssembly.Instance) {
|
||||
return { instance, module };
|
||||
} else {
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
function expectedResponseType(type) {
|
||||
switch (type) {
|
||||
case 'basic': case 'cors': case 'default': return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function initSync(module) {
|
||||
if (wasm !== undefined) return wasm;
|
||||
|
||||
|
||||
if (module !== undefined) {
|
||||
if (Object.getPrototypeOf(module) === Object.prototype) {
|
||||
({module} = module)
|
||||
} else {
|
||||
console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
|
||||
}
|
||||
}
|
||||
|
||||
const imports = __wbg_get_imports();
|
||||
if (!(module instanceof WebAssembly.Module)) {
|
||||
module = new WebAssembly.Module(module);
|
||||
}
|
||||
const instance = new WebAssembly.Instance(module, imports);
|
||||
return __wbg_finalize_init(instance, module);
|
||||
}
|
||||
|
||||
async function __wbg_init(module_or_path) {
|
||||
if (wasm !== undefined) return wasm;
|
||||
|
||||
|
||||
if (module_or_path !== undefined) {
|
||||
if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
|
||||
({module_or_path} = module_or_path)
|
||||
} else {
|
||||
console.warn('using deprecated parameters for the initialization function; pass a single object instead')
|
||||
}
|
||||
}
|
||||
|
||||
if (module_or_path === undefined) {
|
||||
module_or_path = new URL('solitaire_wasm_bg.wasm', import.meta.url);
|
||||
}
|
||||
const imports = __wbg_get_imports();
|
||||
|
||||
if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
|
||||
module_or_path = fetch(module_or_path);
|
||||
}
|
||||
|
||||
const { instance, module } = await __wbg_load(await module_or_path, imports);
|
||||
|
||||
return __wbg_finalize_init(instance, module);
|
||||
}
|
||||
|
||||
export { initSync, __wbg_init as default };
|
||||
Binary file not shown.
Reference in New Issue
Block a user