feat(engine,server): XP toast on win + display_name max-length validation
ProgressPlugin now fires XpAwardedEvent on every win. AnimationPlugin shows a "+N XP" toast so players see XP feedback immediately after winning. Server leaderboard opt-in endpoint also now validates that display_name is at most 32 characters. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ use solitaire_data::{
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load_progress_from, progress_file_path, save_progress_to, xp_for_win, PlayerProgress,
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};
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use crate::events::GameWonEvent;
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use crate::events::{GameWonEvent, XpAwardedEvent};
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use crate::game_plugin::GameMutation;
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use crate::resources::GameStateResource;
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@@ -65,6 +65,7 @@ impl Plugin for ProgressPlugin {
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app.insert_resource(ProgressResource(loaded))
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.insert_resource(ProgressStoragePath(self.storage_path.clone()))
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.add_event::<LevelUpEvent>()
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.add_event::<XpAwardedEvent>()
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.add_event::<GameWonEvent>()
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.add_systems(
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Update,
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@@ -78,6 +79,7 @@ impl Plugin for ProgressPlugin {
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fn award_xp_on_win(
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mut wins: EventReader<GameWonEvent>,
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mut levelups: EventWriter<LevelUpEvent>,
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mut xp_awarded: EventWriter<XpAwardedEvent>,
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game: Res<GameStateResource>,
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path: Res<ProgressStoragePath>,
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mut progress: ResMut<ProgressResource>,
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@@ -86,6 +88,7 @@ fn award_xp_on_win(
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let used_undo = game.0.undo_count > 0;
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let amount = xp_for_win(ev.time_seconds, used_undo);
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let prev_level = progress.0.add_xp(amount);
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xp_awarded.send(XpAwardedEvent { amount });
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if progress.0.leveled_up_from(prev_level) {
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levelups.send(LevelUpEvent {
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previous_level: prev_level,
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