fix(engine,wasm,web): detect no-legal-moves correctly and surface banner
Build and Deploy / build-and-push (push) Successful in 4m24s
Build and Deploy / build-and-push (push) Successful in 4m24s
Engine: replace broken has_legal_moves loop (which checked buried mid-column cards without sequence validation) with a delegation to possible_instructions(), mirroring the hint system's logic exactly. WASM: add has_moves: bool to GameSnapshot, computed in snap() using the same stock/waste/possible_instructions check so the web client gets the flag in every state update at no extra round-trip cost. Web: show a non-blocking no-moves banner (slide-up toast) with Undo and New Game actions when has_moves is false and the game is not won. Banner hides automatically once a move restores legal play (e.g. after undo). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -77,6 +77,17 @@
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</div>
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</div>
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<div id="no-moves-banner" class="hidden">
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<div class="no-moves-card">
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<div class="no-moves-title">No Moves Available</div>
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<p class="no-moves-detail">No legal moves remain. Undo to go back or start a new game.</p>
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<div class="no-moves-actions">
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<button id="btn-no-moves-undo">↩ Undo</button>
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<button id="btn-no-moves-new" class="secondary">↺ New Game</button>
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</div>
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</div>
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</div>
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<script type="module" src="/web/game.js"></script>
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</body>
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</html>
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