feat: in-game theme store — server catalog + verified downloads + install UI
Test / test (pull_request) Successful in 10m15s
Test / test (pull_request) Successful in 10m15s
Phase 1+2 of the theme-store roadmap: a free catalog served by
solitaire_server and an in-app browse/install flow, making custom
themes installable on Android for the first time (the manual
drop-a-zip flow can't reach the app-private themes dir there).
- solitaire_sync: ThemeCatalogEntry/ThemeCatalogResponse wire types
(additive module; SyncPayload and SyncProvider untouched)
- solitaire_server: THEME_STORE_DIR scan at startup (meta-only
theme.ron parse, sha256, 20 MiB cap, best-effort per archive);
public GET /api/themes, /api/themes/{id}/download, /{id}/preview;
compose volume + README_SERVER docs
- solitaire_data: ThemeStoreClient — catalog fetch + download with
mandatory size/sha256 verification before bytes are released
- solitaire_engine: ThemeStorePlugin — 'Browse theme store' button in
Settings → Cosmetic, modal catalog (leaderboard-style rebuild),
download on AsyncComputeTaskPool, atomic .tmp+rename write into
user_theme_dir, then the existing hardened import_theme pipeline and
an in-place registry refresh
New deps: sha2 (workspace, server+data); ron/zip reused in server;
serde_json added to solitaire_sync dev-deps for DTO round-trip tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -54,6 +54,8 @@ pub mod sync_plugin;
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pub mod sync_setup_plugin;
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pub mod table_plugin;
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pub mod theme;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod theme_store_plugin;
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pub mod time_attack_plugin;
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pub mod touch_selection_plugin;
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pub mod ui_focus;
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@@ -176,6 +178,8 @@ pub use theme::{
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ActiveTheme, CardTheme, CardThemeLoader, ThemeEntry, ThemePlugin, ThemeRegistry,
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ThemeRegistryPlugin, set_theme,
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};
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#[cfg(not(target_arch = "wasm32"))]
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pub use theme_store_plugin::{ThemeStorePlugin, ThemeStoreScreen};
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pub use time_attack_plugin::{
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TIME_ATTACK_DURATION_SECS, TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource,
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};
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