refactor(engine,wasm,data): route all klondike/card_game imports through solitaire_core
All downstream crates now import Foundation, KlondikePile, Tableau, Klondike, Session, Suit, Rank exclusively from solitaire_core. solitaire_core is the single version-pin point for the upstream crates. - solitaire_engine: 19 files updated, klondike direct dep removed - solitaire_wasm: use statement updated, klondike direct dep removed - solitaire_data: unused klondike dep removed - Cargo.lock: klondike no longer a direct dep of engine/wasm/data - Full workspace clippy clean, all tests pass Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -37,7 +37,7 @@
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use bevy::input::ButtonInput;
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use bevy::prelude::*;
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use klondike::{Foundation, KlondikePile, Tableau};
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use solitaire_core::{Foundation, KlondikePile, Tableau};
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use solitaire_core::card::Card;
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use solitaire_core::game_state::GameState;
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@@ -1110,8 +1110,7 @@ mod tests {
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let selected = app
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.world()
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.resource::<SelectionState>()
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.selected_pile
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.clone();
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.selected_pile;
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// The cycle order starts at Waste, but Waste is empty so the next
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// available pile (Tableau(0)) is selected.
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assert_eq!(selected, Some(KlondikePile::Tableau(Tableau::Tableau1)));
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@@ -1277,15 +1276,13 @@ mod tests {
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let before = app
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.world()
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.resource::<SelectionState>()
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.selected_pile
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.clone();
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.selected_pile;
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press_key(&mut app, KeyCode::Tab);
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app.update();
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let after = app
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.world()
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.resource::<SelectionState>()
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.selected_pile
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.clone();
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.selected_pile;
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assert_eq!(
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before, after,
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