refactor(engine,wasm,data): route all klondike/card_game imports through solitaire_core
All downstream crates now import Foundation, KlondikePile, Tableau, Klondike, Session, Suit, Rank exclusively from solitaire_core. solitaire_core is the single version-pin point for the upstream crates. - solitaire_engine: 19 files updated, klondike direct dep removed - solitaire_wasm: use statement updated, klondike direct dep removed - solitaire_data: unused klondike dep removed - Cargo.lock: klondike no longer a direct dep of engine/wasm/data - Full workspace clippy clean, all tests pass Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -47,7 +47,7 @@ use bevy::input::touch::Touches;
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use bevy::math::Vec2;
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use bevy::prelude::*;
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use bevy::window::PrimaryWindow;
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use klondike::{Foundation, KlondikePile, Tableau};
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use solitaire_core::{Foundation, KlondikePile, Tableau};
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use solitaire_core::card::Card;
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use solitaire_core::game_state::GameState;
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@@ -1037,7 +1037,7 @@ mod tests {
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let (dest_pile, anchor) = match app.world().resource::<RightClickRadialState>() {
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RightClickRadialState::Active {
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legal_destinations, ..
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} => legal_destinations[0].clone(),
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} => legal_destinations[0],
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_ => panic!("expected Active"),
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};
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