refactor(engine,wasm,data): route all klondike/card_game imports through solitaire_core
Build and Deploy / build-and-push (push) Failing after 53s
Web E2E / web-e2e (push) Failing after 4m16s

All downstream crates now import Foundation, KlondikePile, Tableau,
Klondike, Session, Suit, Rank exclusively from solitaire_core.
solitaire_core is the single version-pin point for the upstream crates.

- solitaire_engine: 19 files updated, klondike direct dep removed
- solitaire_wasm: use statement updated, klondike direct dep removed
- solitaire_data: unused klondike dep removed
- Cargo.lock: klondike no longer a direct dep of engine/wasm/data
- Full workspace clippy clean, all tests pass

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-08 11:04:05 -07:00
parent ae1ecc8559
commit d864d985c8
27 changed files with 180 additions and 126 deletions
+2 -2
View File
@@ -26,7 +26,7 @@
use bevy::prelude::*;
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
use klondike::KlondikePile;
use solitaire_core::KlondikePile;
use solitaire_core::game_state::GameState;
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve_from_state};
@@ -186,7 +186,7 @@ mod tests {
use super::*;
use crate::events::HintVisualEvent;
use crate::input_plugin::HintSolverConfig;
use klondike::{Foundation, Tableau};
use solitaire_core::{Foundation, Tableau};
use solitaire_core::card::{Card, Rank, Suit};
use solitaire_core::game_state::{DrawMode, GameState};