refactor(engine,wasm,data): route all klondike/card_game imports through solitaire_core
All downstream crates now import Foundation, KlondikePile, Tableau, Klondike, Session, Suit, Rank exclusively from solitaire_core. solitaire_core is the single version-pin point for the upstream crates. - solitaire_engine: 19 files updated, klondike direct dep removed - solitaire_wasm: use statement updated, klondike direct dep removed - solitaire_data: unused klondike dep removed - Cargo.lock: klondike no longer a direct dep of engine/wasm/data - Full workspace clippy clean, all tests pass Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -43,7 +43,7 @@ use std::hash::{Hash, Hasher};
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use bevy::prelude::*;
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use bevy::window::RequestRedraw;
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use klondike::{Foundation, KlondikePile};
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use solitaire_core::{Foundation, KlondikePile};
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use solitaire_data::AnimSpeed;
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use crate::animation_plugin::CardAnim;
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@@ -849,7 +849,7 @@ mod tests {
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#[test]
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fn shake_anim_skipped_under_reduce_motion() {
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use bevy::ecs::message::Messages;
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use klondike::Tableau;
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use solitaire_core::Tableau;
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_data::Settings;
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