refactor(engine,wasm,data): route all klondike/card_game imports through solitaire_core
Build and Deploy / build-and-push (push) Failing after 53s
Web E2E / web-e2e (push) Failing after 4m16s

All downstream crates now import Foundation, KlondikePile, Tableau,
Klondike, Session, Suit, Rank exclusively from solitaire_core.
solitaire_core is the single version-pin point for the upstream crates.

- solitaire_engine: 19 files updated, klondike direct dep removed
- solitaire_wasm: use statement updated, klondike direct dep removed
- solitaire_data: unused klondike dep removed
- Cargo.lock: klondike no longer a direct dep of engine/wasm/data
- Full workspace clippy clean, all tests pass

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-08 11:04:05 -07:00
parent ae1ecc8559
commit d864d985c8
27 changed files with 180 additions and 126 deletions
+2 -2
View File
@@ -43,7 +43,7 @@ use std::hash::{Hash, Hasher};
use bevy::prelude::*;
use bevy::window::RequestRedraw;
use klondike::{Foundation, KlondikePile};
use solitaire_core::{Foundation, KlondikePile};
use solitaire_data::AnimSpeed;
use crate::animation_plugin::CardAnim;
@@ -849,7 +849,7 @@ mod tests {
#[test]
fn shake_anim_skipped_under_reduce_motion() {
use bevy::ecs::message::Messages;
use klondike::Tableau;
use solitaire_core::Tableau;
use solitaire_core::game_state::{DrawMode, GameState};
use solitaire_data::Settings;